William Hogg

William Hogg

Joined Member # 632889
0 Posts 0 Replies 24 Reputation

Hey, HawaiiFive-O, I just tried to install the general public version and it didn't work. I got to the part where it has the default install directory, C:\GalCivWriter I think it was, and it wouldn't install. It said that directory was in the source directory of setup. I then unzipped to some random directory in C and it worked fine. Apparently you just can't run setup from your C drive or else it won't have anywhere you can install.

272 Replies 26,162 Views

In all honesty, I think the reason why they're not putting up alot of *serious* user mods to the library was hinted at in a post by Frogboy where he said that alot of the ctd's and bugs that are being sent to him are the result of people including user made mods. I think they consider GalCiv to not be stable enough yet to encourage massive modding. There's plenty of bugs and ctds that are happening for real reasons in the normal game, and I think they want to be able to sort out what's real

18 Replies 2,355 Views

Hey, I've finished the first batch of technologies for a mod I'm doing which is incorporating elements of the Dune series into the technology and society of GalCiv. Should I just post the technologies and such files up here on the forum for now, since the library doesn't seem to be accepting new techs? I'll be adding some more ship designs and improvements to the game too, but I haven't finished all that yet.

1 Replies 1,832 Views

I often end up chaotic evil because I take the "best for my people" route. I always choose the good options when my own citizens are on the line, but when it comes to aliens or inferior species...screw 'em.

35 Replies 1,417 Views

I'm working on a rather long mod, which I'll upload once I'm finally done, and I've been having a problem with my own wonders and tradegoods not showing up on the list of choices for social production on a planet. Does anyone know why this might be? I'm stumped.

1 Replies 42 Views

I seriously reccommend just sticking it out and trying for a little longer. Set the AIs all to fool to start with, and then once you've won a game that way, gradually move up. Everyone else has had the same problem at first with learning how to run their economy without ruining it, but you'll probably develop your own strategy as well with a little more time on the easy levels.

4 Replies 201 Views

As I've said before, Frogboy is the reason *why* I bought this game. I saw the kindof helpfulness and support that he was giving in answering questions even before the commercial release of the game, and so I bought it the day it came out, believing that he and his team would still be putting forth that same effort. I haven't been disappointed. So thanks to the entire GalCiv staff for their good work.

44 Replies 1,103 Views

I think I've noticed a bug. I've started seeing planets population increase without proper bound, regardless of the morale. In other words, Earth is at 8 something billioin, 39 morale, and the population seems to be increasing...if no one else has seen this, I'm going to recheck and make sure I'm not messing up something up.

112 Replies 2,958 Views

Well, as far as I can tell the people who handle metaverse don't come on the forums much. That doesn't mean Brad or someone else doesn't let them know something is up. I don't think Metaverse itself is broken because for the majority of people it works fine, but rather that the problems are on a case by case basis. Maybe taking it to e-mail rather than the forums would be better so you could work it out personally with tech support?

6 Replies 192 Views

So am I one of the few people who has never had a problem with SDC *ever*? I personally rather like SDC and think it's rather useful. It's one of the better updating systems I've seen for a game. I've also never had trouble downloading a patch after I initially figured out GalCiv was under Drengin.net...which took all of three minutes of random menu clicking to figure out.

97 Replies 4,379 Views

I agree with SeanB for the most part. My issues with MOO3 were the bugs and poor documentation. I still think it *could* be a very good game, but it will take some time for everything to get sorted out. My theory is still that they rushed the game towards the end because they were afraid of the backlash from another delay in the release date...though honestly I would have preferred if they had waited another 2-3 months and polished everything up more.

32 Replies 1,450 Views

My strategy for dealing with the Drengin is like most people's I guess. I make sure that everyone else is at war with them too. I usually rely on other races to "screen" their ships for me, while I pump out tech advances as fast as possible, providing support for those friendly to me. This does backfire though. In my last game the Torians turned against me after I gave them and the Altairians Battleship tech. Eventually the Torians and Drengin ended up allying against my team with the Altai

50 Replies 1,765 Views

The race definately works differently depending on galaxy size and planet distribution. I normally play on "giant" with "common" habitable worlds in "loose" clusters. In these cases I've found leasing is rarely necessary and that I don't even need to have military over 50 in order to carve out a good enough chunk of the galaxy. In very large galaxies the time before first contact tends to be very long, and so you have time to churn out your colony ships legitimately rather than selling your s

33 Replies 1,767 Views

My rule of thumb is that I don't build anything that has less than a 10-20% bonus to either the economy, morale, (or research if I'm lagging behind). I usually don't build the really high end research facilities on more than a few planets though. I only rarely build influence boosting buildings on alot of my colonies, since you get enough influence boosts from the high end technologies.

6 Replies 307 Views