Hope you add this in next patch

Could you please think of an ability to regulate spending between sciense, military prod and social prod for EACH planet not only fore entire empire - now it's a bis subid - i have some planets in the core of my empire have all social structures constructed but i can't effectily build ships on them - because overempire spending is directed for frontier colonies development!!! Please add this feature - it will greatly improve gameplay.
305 views 11 replies
Reply #1 Top
Not going to happen - the empire wide settings was a game design decision made early on for reducing micromanagement. I've seen Brad defend it numerous times so I figure the odds of it getting added in a patch are somewhere around the same odds as seeing multiplayer added in a patch.

Personally, I think it would harm gameplay. I like not having to micromanage every single detail for a couple of dozen planets. Makes my life much easier - and since the AI plays with the same "limitation" it's not harming your strategy one bit unless you're deliberately working against the game mechanics instead of with them.
Reply #2 Top
It bothers me a lot too... to the extent I wait a long time before I build planeteray improvements. But I can see the arguement. If you put in planetary sliders you'd have moo3.
Reply #3 Top
Hmm...I still like the idea of governor sliders, one set of econ sliders for each of the 4 governors so you can split up your planets into specialties.
Reply #4 Top
Yeah, the governor idea I could go for because that would actually reduce a lot micromanagement that I currently deal with, but individual planet sliders would make me scream eventually.
Reply #6 Top
I agree on sliders for governors it just makes sense just to chime in. I do not see any other way to do it really. Of Course Code Monkey would know better then the rest of us being with the game as long as he has. :d

~SDC~
Reply #7 Top
It'd be nice to have a military or social project that takes any spending in that catagory and simply turns it into cash. Tie the project to different techs so it'd start at say 20% and go up to 90% or something...

At least that way you're not wasting as much.
Reply #8 Top
I like the micromanaging governors too. My 4X empires tend to have a few different-type colonies (military base, research center, trade metropolis, etc.). I would like it if my military colonies could focus on ship production, while my trade colonies built economic facilities.

Speaking of the sliders, I'd like to see Lock features. Sometimes I want to shift funds from one area to another, and leave the third the same. It would be easier if I could Lock one slider and move the others.



Reply #9 Top
to Code Monkey
I see 2 ways to input my planetary sliders in the game withou adding NECESSARY micromanagement. First one is to add a check box witch enamble or desable your planetary specific spending - so if don't need it just don't turn it on and it will use global settings. Second one is to make a list of predefined settings in the empire setup screen with an abbility new items to thet list. Then in the planet witch SHOULD be handled differently you just select nonstandart strategy from the list. Both ways give you abbility to play as macro manager, but when you deffinatly NEED to put ALL of planet resources to build a shif for example you shild just enter the planet and do one click. I repeat you will do this only to some special planet of your empire and only when you feel you NEED it! You shouldn't use it with each new planet you colonize!
Reply #10 Top
I think giving each governor their own spend priorities (slider settings) is a great idea! Post it in the suggestions thread!
Reply #11 Top
I'm still a little confused as to how this overall spending is divied up planet to planet and how a +20% production on one planet works within this framework.