Just remind yourselves that you signed up to see the inside baseball. As I type this, the team is playing multiplayer Super Melee in the other room. In no particular order, here are things we are discussing: #1 Fleet building: Make a deck vs. Dynamic response We have both but only one way is going to survive to release. One path lets you set up the order in which your reinforcements arrive in battle when a ship is lost. The other path lets you pick the ne
Frogboy
It's a gameplay teaser. It's not a trailer.
Your feedback and criticisms are extremely helpful to us here. I imagine many of you watched the No Man's Sky debacle. I can't help but think they could have avoided all that pain if they had had a Founders Program. Thanks to you guys we've gotten the lore to a good place. I've been communicating with Paul Reiche and Fred Ford on some of the feedback we've gotten from you guys and I think it has helped immensely. For example, setting Sta
This is very good feedback. We can't really make huge alterations. As is, it's a mix of actual game play with additional polish added in. The ship design screen is a lot tougher. Ideally, we would have shown Super Melee but the camp 1 vs 2 battle wages.
The goal is to give people a sneak preview of what the gameplay is like. The Civ trailers referred to here came out less than 5 months before the game shipped. Star Control is a year away still. So this is a gameplay teaser.
Greetings! Last month I showed you an animatic we were using to help guide the development team on the player experience we were going for. This month, we have put together our first gameplay trailer for the game designed to allow the public to know what Star Control: Origins is about. It's in the Founder's Vault now. We would love to hear your thoughts, particularly on the music and sound (other than the end logo screen, we wanted to make sure we were us
Local multiplayer hasn't been dropped. But it isn't a promised feature either. It all depends on the schedule. It is something we want as we are planning an XBOX version of the game in the future.
Did anyone view the .MOV file?
I'll ask them to modify the font system.
Just a head's up that we are going to be choosing some topics that we consider vital to be stickied. So if you are suddenly having a hard time finding a post you were participating in, check the stickied posts.
Right now, we are looking at a February 2018 release. I'll be discussing the challenges we are facing in depth in the upcoming diary. The main thing the team asked me to convey: We are assuming you guys want to know the inside story of how Star Control is being made. Who the people are. The problems we run into. The mistakes we make as well as the cool new things we are doing.
Here you go: https://www.dropbox.com/s/axqpc64326yeq59/Ashes_Nov2014.png?dl=0
Yea hang on, let me go put it on dropbox.
Greetings! Getting ready to work on the September diary. There will be some particularly cool assets with it as the game starts to become...well...a game. A few things the team wanted me to relay to you guys as there has been quite a bit of concern regarding how people are taking some of our prototype screenshots: When we share screenshots or other visuals with you, not only are these not the final screenshots but they are not even what we would ever consi
One year ago I wrote the September 2015 update. You can read that here . A lot has happened in the past year. So let's get right to it! Greetings! With Offworld Trading Company now released as well as Ashes of the Singularity release
Essentially anyone posting is going to fit that category. We have about 500 keys and there's only around 30 people who are reasonably active. So it's not going to be super tight.
I have some good news and I have some bad news. The good news is that we are on schedule to start delivering Steam keys for testing multiplayer Super Melee this Fall. The bad news is that Steam gives us a very limited number of keys for testing. That means that when it comes to the multiplayer testing, we won't be able to give every Founder a Steam key this early (all Founders will get builds under NDA but not all will be Steam builds unless we can negotiate with Val
Based on the yelling and cursing going on at Mohawk and Stardock, it appears Super Melee is working as designed in MP now.
Stardock is setting up a number of Wiki pages: http://wiki.elementalgame.com http://wiki.ashesofthesingularity.com http://wiki.offworldgame.com <a href="http://wiki.
With the Super Melee Prototype expected to go out to you guys this Summer/early fall, we hope to get a lot of iteration on it. Nothing will be off the table with regards to how it looks, how it acts, etc. We'll also be able to use the pre-alpha as a means to nail down the multiplayer aspect since you guys will be playing each other in SuperMelee.
The next big milestone is getting Super Melee ready for critique. For us, this is a big part of the Founder's program. We have to get that nailed perfectly before release.
[quote]What is considered "retro" by the SCO team? [/quote] Identical to Star Control 2.
It's also important to remember that from our perspective, the Ur-Quan and Spathi are still out there, somewhere. We woudn't want to create aliens similar to the SC2 aliens because we hope, someday, to meet the classic aliens again.
I am hoping for the June update to give you some video of the feature that we hope will help demonstrate that we're not just taking Star Control 2 and updating it but also expanding on the game play. As a gamer, one of my complaints is that it seems like new games will try to "streamline" the game to appeal more players. With the Star Control reboot, we want to preserve what's already excellent and then expand on the parts that weren't super developed (the planet exp
Check inside the ZIP and there should be one of the race themes there which is different based on whether you're talking to them versus flying through their space.