I've seen that several times too, but not been able to nail it down. Nice, Richard!
Henrik Sthl
CariElf: It doesn't decrease PQ, at least not by a significant amount (PQ 16 was still PQ 16). But I think it may be a better idea, as you imply, to ALWAYS decrease it a little. That will avoid a cheesy tactic; to repeatedly destroy and recolonize a planet until you get a PQ-enhancing event.
First; I think Brad et al has earned the right to be treated with respect and not agression. Please try to be level, folks! Second; I also think the trade goods have been nerfed too much. I really like the dimension they add to trading. However, we really need to find a balance where deciding to trade the good or not is a hard decision between short term profit and long term gain. Maybe simply increasing their power would have been enough - would you really sell a +30% or +50% morale bo
I got a message that something bad was about to happen on one of my planets and that I'd better abandon it. Never the one to disregard a good advice, I immediately destroyed my colony (it was a low-PQ-planet, so what the ****). Unfortunately, it was immediately recolonized by the stoopid Arceans who appearently didn't heed the dire warning. Now, my culture score in that sector was astronomically above the Arceans, so it rejoined my empire and before I had time to react and disband the colony aga
AIL.ST: I do mean years. I got bogged down in a never-ending attrition war and I was too tired to do something decisive about it :p
Late game. My allies Torians lost their last planet to my cultural conquest way back. When the last remaining AI Arceans declare war, the Torians (or their ghost) announce that they will join in the war on my side. There may have been a problem when the Torians lost their last planet - can't seem to remember the "civ gone" info box. Intermittent crashes. I've seen 10+ crashes in this one game, but they are not reproducible by reloading.
Zelqadas: I think it's more a matter of different civs valuing certain techs more. You may have noticed that the Drengin often seem to be willing to pay more for ship techs, for instance.
Just finished my first 1.04 game. Since some of these do not seem to be addressed in the .59 patch, I though I'd post them: - Saving/loading does not work. I tried to create new named save games, but they always used the default name. - I-league turned up, but were unaccessible from the diplomatic screen. When the last non-I-league minor had been destroyed, the tomb stone showed up reporting no remaining minors. Come to think of it, I think the same happened whe
Forever. Still, it is often worth it to sell it to him (them), since you get an immediate and noticeable economy boost which you may use to outproduce and outdistance your enemies. It really doesn't matter if you shared that +20% morale bonus with the AI:s if you already have 2x as many planets as the largest of them...
Diplomacy bonuses enhances all future deals. If you plan on selling other trade goods or for that matter negotiate _anything_, it's a very good idea to keep that +30% advantage.
Electhor: I don't know which planet. But I can guess. The AI pretty much always builds trade goods and wonders on his best planets, which are usually the same planets that build capitals, have high PQ and high production as shown on the mini graph. And if I invade the wrong planet, so what... I'll just invade one more! LOL
If you keep your taxes at 59%, population will stagnate pretty quickly. If you have played games such as the Civ series, you are probably aware of the population-boom strategy, where you for a few years turn up luxuries a lot and watch your population soar, which in turn gives you a higher income. Well, you can do the same in Galciv: I assume you have 59% taxes. 1) Rush research for techs that gives you trade goods. 2) Start building one or two trade goods, and when y
On larger maps, espionage is a convenient way of figuring out what resources an AI controls. If he has a significant bonus in a field, he most likely has one or two resources of that type. Ever since I discovered the advantage of the "evil starbase rush strategy", I always keep a lookout for AI's with economy or military starbases. If I find, through espionage, that he has one, I send out my scouts 'til I find it and then build up a fleet to take it from him. Nothing hurts the AI more than steal
Purple stars sometimes have very good planets (PQ > 20 before improvements).
I've never seen a resource pop out of nowhere. Are you sure it wasn't taken by one computer player (and hence invisible on the small map unless you have a starship nearby) and the starbase subsequentally destroyed by another AI (making the resource "appear" again on the small map)? Anyway; it's not that hard to steal resources from the AI's. A couple of ways are suggested on the strategy forum: - Brute force. If you do it quick and sue for peace directly you can steal a resourc
This is the best I've found: http://webpages.charter.net/trevorpowdrell/tradegoods.htm
It doesn't matter if you produce a few freighters too many, since you sometimes lose trade routes. I often have a few freighters parked in friendly AI space, which enables me to quickly replace lost routes. This is also a good tactic when you are researching a tech that allows you new trade routes.
It seems many players are avoiding rush buying due to a fear that it will hurt your economy in the long run. I do not agree with this view. Money now is worth a lot more than money later. Especially in the early game, an investment in a trade good, a wonder, a colony ship or a constructor can pay off tenfold. The key to successful rush-buying is that future expansion will enable your economy to absorb lease costs. Expansion comes in two forms: (1) colonizing new planets and (2) enhancin
Good points! One thing I have learned to do in this game apart from other 4X games: Holding back and building up you empire and then try to overwhelm the enemy does not work. You must either engage in short conflicts yourself, or (better IMO) make sure the AI is hampered in growth and development. One good way is to ruin their economy. Another, as you state, is to make sure they are constantly in war with others. I rarely trade tech for cash, but that's just because I'm lazy an
I too have noticed these effects and agree with ZaH's analysis. This needs some work.
I rarely trade for a good I don't have. Instead I make it a point to invade the planet that built the good, which if I have understood correctly gives you control over the good.
I like to rush-buy most (or all) trade goods, since I find that the advantage of leasing them to the AI's far outweighs the cost. Now, I've spent quite a bit of time tthinking about how to optimize the gain when leasing to an AI. Here are some thoughts: Always keep diplomatic translators to yourself. It helps a lot when negotiating lease contracts for other trade goods. As AI's are often ahead in tech, it may be tempting to offer trade goods for tech instead of cash. Be careful
A tactic that seems to work is to rush-buy trade goods and then lease them for cash to as many AI's as possible (including minor races) on long-term lease programs. If you do it correctly, you will be able to keep your spending on 100% through most of the early game. Oh, and if one AI is hurting for cash, get as much tech as possible from it instead. Also, the AI is relatively poor tactically. By engaging in short and focused wars, you will be able to stay ahead by hitting it where it h
Of course, them having a bit more influence than you doesn't really matter. IIRC, defection due to influence starts being a risk when there is a factor two difference between the two sides. I really ignore the AI's higher influence in the beginning. You will catch up eventually. If you're really hurting, build a starbase with some cultural improvements, try to find an influence resource or two and/or build one of the influence wonders.
No, I'm so evil that I'm not going to join your evil empire just to spite you. Ha! Hit 'em where it hurts. Of course I play as "good" sometimes. Haven't you ever heard of a wolf in sheep clothes? Or a Tiger tank disguised as a newborn baby? But now I'm so powerful and so evil that I'm going to go for pure evil every single time. I like to inspire fear more than I like deception. Enslaving the Yor is more fun than making toasters. Make them work cleaning fishing nets until the g