Draginols galore (Stardock feature requests!)

I got a message that something bad was about to happen on one of my planets and that I'd better abandon it. Never the one to disregard a good advice, I immediately destroyed my colony (it was a low-PQ-planet, so what the ****). Unfortunately, it was immediately recolonized by the stoopid Arceans who appearently didn't heed the dire warning. Now, my culture score in that sector was astronomically above the Arceans, so it rejoined my empire and before I had time to react and disband the colony again the Draginols appeared and took out four of my best starbases. Argh!

1) It's pretty pointless by the AI to colonize a planet in a sector knowing it will be overwhelmed culturally within a few turns.

2) Shouldn't it be enough to abandon the planet once? I thought the whole idea behind the more cataclysmic events was that it should be possible to avoid them if willing to make a sacrifice?

3) When destroying a colony, please give us a confirmation dialog. Trigger happy that I am, I pressed the mouse button twice, accidentaly destroying a good colony as well.

4) Please give us an option to reduce the PQ (even if only by one point) when destroying a colony. I really like scorched earth tactics! Oh, and the AI should be able to do that as well.
[Message Edited]
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Reply #1 Top
to 1) I think the AI is written to colonize every 15+ PQ planet as fast as possible. Normally this results in no planets beeing left after a certain amount of time. In the beginning you also won't think about culture when colonizing and later on it's victim of it's code... However, I think that issue has to be looked at for the upcoming expansion set and the bombers that will be there and probably capable of freeing a planet from pop anyways...

3) I agree!

4) That could be made... but not without shifting your alignment towards evil.
Reply #2 Top
2) Shouldn't it be enough to abandon the planet once? I thought the whole idea behind the more cataclysmic events was that it should be possible to avoid them if willing to make a sacrifice?
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lol, that's too bad. basically, you did the right thing but still got screwed in the end anyway. really, really bad luck, a one in a thousand occurence.
Reply #3 Top
I'll check on the Draginol event, and adding a confirmation dialog to destroying colonies is on my list. I think that we were supposed to have destroy colony automatically reduce the planet quality. Not sure about that, so I'll have to check.
Reply #4 Top
I think that we were supposed to have destroy colony automatically reduce the planet quality.
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If it is, could you prevent that from occurring if the colony has no population? Thanks.
Reply #5 Top
CariElf: It doesn't decrease PQ, at least not by a significant amount (PQ 16 was still PQ 16). But I think it may be a better idea, as you imply, to ALWAYS decrease it a little. That will avoid a cheesy tactic; to repeatedly destroy and recolonize a planet until you get a PQ-enhancing event.