Assorted 1.04 bugs (not .59)
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Stardock Forums
Just finished my first 1.04 game. Since some of these do not seem to be addressed in the .59 patch, I though I'd post them:
- Saving/loading does not work. I tried to create new named save games, but they always used the default name.
- I-league turned up, but were unaccessible from the
diplomatic screen. When the last non-I-league minor had
been destroyed, the tomb stone showed up reporting no
remaining minors. Come to think of it, I think the same
happened when the Fundamentalists showed up.
- I got a report of an impending cultural victory, and a year later still had almost total control, but the cultural victory didn't show up.
- When going for a tech victory, cultural victory occurred with no previous warning (some ~30 YEARS after the warning above).
- Conquered a planet in an enemy sector, where he had more culture than me, and got the skull warning. The skull warning remained throughout the whole game even though my culture soon outclassed everyone wlse in that sector. This bug I've seen in several versions, and it has been reported here before.
- Behavior when purchasing a social improvement has changed. The improvement is completed the following turn, but the local build queue is updated to a new item immediately. Kind of unintuitive.
- I think the behavior when conquering a planet that has produced a trade good has changed. IIRC, earlier you got control over the trade good. Now, the empire that built it seems to retain control, even though it is still listed as produced on the conquered planet under Details. (Unsure about this one.)
- Saving/loading does not work. I tried to create new named save games, but they always used the default name.
- I-league turned up, but were unaccessible from the
diplomatic screen. When the last non-I-league minor had
been destroyed, the tomb stone showed up reporting no
remaining minors. Come to think of it, I think the same
happened when the Fundamentalists showed up.
- I got a report of an impending cultural victory, and a year later still had almost total control, but the cultural victory didn't show up.
- When going for a tech victory, cultural victory occurred with no previous warning (some ~30 YEARS after the warning above).
- Conquered a planet in an enemy sector, where he had more culture than me, and got the skull warning. The skull warning remained throughout the whole game even though my culture soon outclassed everyone wlse in that sector. This bug I've seen in several versions, and it has been reported here before.
- Behavior when purchasing a social improvement has changed. The improvement is completed the following turn, but the local build queue is updated to a new item immediately. Kind of unintuitive.
- I think the behavior when conquering a planet that has produced a trade good has changed. IIRC, earlier you got control over the trade good. Now, the empire that built it seems to retain control, even though it is still listed as produced on the conquered planet under Details. (Unsure about this one.)