Assorted 1.04 bugs (not .59)

Just finished my first 1.04 game. Since some of these do not seem to be addressed in the .59 patch, I though I'd post them:

- Saving/loading does not work. I tried to create new named save games, but they always used the default name.

- I-league turned up, but were unaccessible from the
diplomatic screen. When the last non-I-league minor had
been destroyed, the tomb stone showed up reporting no
remaining minors. Come to think of it, I think the same
happened when the Fundamentalists showed up.

- I got a report of an impending cultural victory, and a year later still had almost total control, but the cultural victory didn't show up.

- When going for a tech victory, cultural victory occurred with no previous warning (some ~30 YEARS after the warning above).

- Conquered a planet in an enemy sector, where he had more culture than me, and got the skull warning. The skull warning remained throughout the whole game even though my culture soon outclassed everyone wlse in that sector. This bug I've seen in several versions, and it has been reported here before.

- Behavior when purchasing a social improvement has changed. The improvement is completed the following turn, but the local build queue is updated to a new item immediately. Kind of unintuitive.

- I think the behavior when conquering a planet that has produced a trade good has changed. IIRC, earlier you got control over the trade good. Now, the empire that built it seems to retain control, even though it is still listed as produced on the conquered planet under Details. (Unsure about this one.)
155 views 4 replies
Reply #1 Top
I think the thing with the cultural victory is not a bug... You can look at your Overall-Culture. If it drops to 89% the month is not counted. If it later goes over 90% again it proceeds counting the months. When there were 12 moth with you having more than 90% you win.

Do you really mean YEARS??? Don't think so, 30 years are a damn lot of turns (360) in GC!

The thing with the buildque is also not a new thing...

However, I think aswell, that after finishing/purchasing a manually build building you should be brought to that planet to set up the next.

I for example build all +manufacturing things on one planet and usually use this to build wonders/tradegoods. So after finishing the a wonder i'd like to be brought ther to see, if there's another wonder to be built or if Mr. Ford can continue doing his work.
Reply #2 Top
The skulls/crossbones confused many players(me included)

That is just a warning, meaning the system failed a check
against being converted. It never goes away. If it
ever fails the check again, the system goes byebye.

So long as you have more influence then anyone else
in a sector, your system is totally safe. When ever you
do not, you risk losing it, if you fail twice over
any length of time, then the system rebels.

This is not a bug.
Reply #3 Top
AIL.ST: I do mean years. I got bogged down in a never-ending attrition war and I was too tired to do something decisive about it :p
Reply #4 Top

The save game bug was fixed in 1.0459. 

You are not supposed to gain control of the other player's trade goods or capitals after invading.

The skull&crossbones bug is known.