cuorebrave

cuorebrave

Joined Member # 5520352
42 Posts 668 Replies 5,799 Reputation

[quote who="DarkGildon" reply="30" id="3671237"] I am torn on this. While I agree with the notion that modern games often hold your game in a condescending way that detracts from the experience, I did not like how Star Control II handled it either. Basically, for your game experience to be viable, you had to keep notes of everything you'd heard or learned so you could, if you wanted to, check them out later at your leisure. This means there is nothing in-game that helps

49 Replies 50,857 Views

[quote who="Volusianus" reply="16" id="3670617"] The issue with this is that it leads to insincere sounding writing. It's not like in older Elder Scrolls where you can have an NPC go "Yeah, we need you to gather 6 bear pelts, but they have to specifically be bears from The Golden Forest. It's just past the Ancient Sundial, East of the Town of Shotharath." That feels more compelling and authentic than "Go kill 6 bears. *map marker appears*." [/quote] So

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Well, good - then Brad, if you answer, please include ideas about how you plan on adding wonder and mysteries and love in the time of cholera... I mean, Internet.

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Brad, really the main thing I'd like to hear your philosophy on, I posted in a different thread, but I'm adding here because it matters to me more than anything else that's still outstanding (since you've already nailed the basic foundations): It's what I'm always referring to - whether it be asking about "mysteries" or "hand-holding" or the "quest system" or "map markers" or whatever - I finally have a good example: The Quasi-space discovery is the bes

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[quote who="Volusianus" reply="4" id="3670580"] Yeah, in the same way that Quasispace was only accessible on a particular day of the month if you didn't have a portal spawner. That would feel like a good fit. [/quote] Yes, this is what I'm always referring to - whether it be about "mysteries" or "hand-holding" or the "quest system" or "map markers" or whatever - the Quasi-space discovery is the best example I can think of. They never put a marker on the map. They

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See, the thing is - I have now played/seen/felt all the different parts of Star Control: Super Melee, Solar System Exploration, Planetary Exploration, alien conversations and even dallied in ship customization. And I can honestly say, all the pieces are there, right where they need to be. All the basic fundamentals are in place. I don't need any other "reveals" or broad topics of discussion, because I truly feel all the major design decisions have been made, and have been made correctly.<

49 Replies 50,857 Views

[quote who="player1_fanatic" reply="29" id="3669730"] Fast travel was a reason why SC2 exploring was fun. You did not need to spend minutes and minutes to get anywhere with nothing happening. [/quote] I'm sorry... what? Can you clarify what you meant by that? Oh wait, I get it. You're talking the quasi-space portals!!! Nevermind. Yes, I hate the thought of actual *fast travel*, click and you're there already. But if they could somehow show your ship movin

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[quote who="IBNobody" reply="21" id="3669639"] Quoting cuorebrave, reply 20 Not wrong, my friend. We are all brothers! jsboshoff, be sure to give him the karma he is asking for, or you will make him very sad. It's the little thumbs-up button. <img src="https://i.imgur.com/ogfoKc

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[quote who="IBNobody" reply="11" id="3669609"] Quoting Volusianus, reply 10 What if we surround the ship in your meters, but only when relevant or when a specific key is pressed? Or pressed to toggle. And we were talking in Skype about the ship meters surrounding the ship. This is a

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[quote who="jsboshoff" reply="19" id="3669630"] [e digicons]XD[/e] well then, I have been proven wrong, I accept defeat [e digicons]x_x[/e] damn nostalgia [/quote] Not wrong, my friend. We are all brothers!

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[quote who="jsboshoff" reply="16" id="3669620"] @cuorebrave Answer to first question : I really don't remember but it didn't feel like only 12 seconds, I think it may just be me being nostalgic. [/quote] You're right. Not 12 seconds... 18 seconds. I just started a new game, and it took roughly 18 seconds to cross the planet entirely. HOWEVER - that's not with the lander speed upgrades, which make the lander much faster. I don&#3

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[quote who="jsboshoff" reply="12" id="3669603"] There's something about the exploration of the planets that has been bothering me, its a planet so it should take some time to explore right? In the trailer the planet is explored from landing to take off in 12 seconds, that is way too fast is it not? Will the planets vary in size and some take longer to explore than others? The planet exploration music files are 3 minutes long and granted you probably don't wa

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[quote who="ceymore" reply="196" id="3668250"] Please take user cuorebrave's ideas into consideration, he has a point - namely for the different color planets in order to achieve bigger variety and brighter and distinguishable ship colors! [/quote] I like you! Great minds think alike.

197 Replies 602,215 Views

This is an excellent post. While I can't agree with everything, we can all be brothers! Very informative, and I, too, like your markup of the photos, etc. It reminds me of the few good parts of Hunam! Nicely done!

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[quote who="SavageMind1" reply="4" id="3666304"] Quoting IBNobody, reply 3 He's worried that nobody is going to read what he wrote. (Spoiler: No one cares about what he wrote. [e digicons]:P[/e] ) And no, mods cannot merge topics. [e digicons]:([/e] Actually, I don't post for any your benefit. I post because

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[quote who="Hunam_" reply="23" id="3665918"] ^ Brad's online 24/7, but he normally talks couple of times a day. It's only been 2 days too. And, I think, he works... [e digicons]XD[/e] [/quote] How dare he?

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[quote who="Hunam_" reply="70" id="3665920"] ^ No, it's not a reveal trailer. It's a trailer for the established game new expansion as TTT mentioned. [/quote] Not really true. By definition, it's a reveal, as they're revealing a new game that was unknown until now, but like I said - It's not worth arguing with you over. Have a good evening, whatever-your-name-is :D

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[quote who="Hunam_" reply="21" id="3665892"] Here are some excerpts from Skype group chat that some losers here aren't willing to join: [/quote] How often are they online to respond?

86 Replies 134,010 Views

[quote who="Volusianus" reply="65" id="3665898"] Off-topic: is it just me, or did the Gal-civ 3 trailer have an aesthetic akin to Deadlock and SCNot3 combined? [/quote] Yeah, man, I always think of Deadlock when playing GC, art-wise, especially the aliens. Aw, I loved Deadlock :D Accolade's last great game.

83 Replies 129,319 Views

[quote who="Hunam_" reply="63" id="3665878"] ^ 'cause it was just a reveal/teaser trailer?....... [e digicons]:rolleyes:[/e] [/quote] Sure, but the GalCiv trailer was a reveal, as well. [quote who="The_Think_Tank" reply="64" id="3665893"] Well, to be fair, comparing a trailer for a game that was just announced, and as such lacks most of its assets, lore, set pieces and core ideals, to a trailer where the game has already been released, the lore

83 Replies 129,319 Views

[quote who="OctateZero" reply="66" id="3665902"] Because that's a GalCiv trailer and this is Star Control? If you want epic modern sci-fi there are a lot of options out there. Star Control is quirky, and I'd say the crew is doing a pretty good job of sticking to the formula so far (much to the chagrin of some around here). [/quote] Wasn't commenting on the art-style, or modern sci-fi. Thanks for the input, though.

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Wow, why couldn't the Star Control Reboot trailer be as cool and epic looking as the new GalCiv expansion that just debuted?? https://www.galciv3.com/crusade The SC trailer looks so underwhelming and basic after that, knowing what Stardock is capable of. And GalCiv: Crusade has a cool looking female captain as well! I'm jealous! The story starts off - " The shield around Earth has been eliminated...</sp

83 Replies 129,319 Views