cuorebrave

cuorebrave

Joined Member # 5520352
42 Posts 668 Replies 5,799 Reputation

Hey all, Cuorebrave here - many of you know me, and have known me for the past 5 years or so, since this program started. If you don't know me, chances are you have joined only recently. I'm not sure who's let into the Founders Starbase section of the forums anymore, but I've

7 Replies 15,068 Views

Frogboy!!! I recognize several of those names on that chart!! [e digicons] Secondly, I think they are INCREDIBLY varied and diverse, which should make exploration a joy to behold. I know you said people won't explore just for "the sake of exploration".......... but that is EXACTLY what I can't wait to do. I want to see these worlds, up close and personal, stumbling upon Heptaligon, Wrenfinch and Briseis as I jump from system-to-system. It will be a distinct pleasure.

9 Replies 81,575 Views

It's not representative of a real lander, or real trees, anyway. That tree represents a thousand trees, or a million trees in this scale. This scale is 1,000,000 to 1, on the scale of "real things". The player knows that, and I know that. That one tree represents 1.7million trees if we're talking true scale. But that doesn't matter here - what matters is the look of a planet where life is supposedly abundant. An alien world. And if you're really worried about lander vs tree-scale, it'

3 Replies 16,766 Views

Dear Frogboy, Working within the confines of time, $$$ and feasibility, I am aware that I can't have everything I want. So I wanted to pose a creative solution to the planet-landing's relative....... sparsity. You've told me that we can *either* have a loading screen, or more groundclutter. I understand that. So, how do we find a middle-ground, while not going back to the drawing board, adding assets or creating a loading screen to make the planets richer, lusher, and

3 Replies 16,766 Views

[quote who="Prof_Hari_Seldon" reply="6" id="3716768"] I don't want that. A text box on the left already tells you this and spinning the planet automatically wastes time if the player doesn't want to. [/quote] Not true - the planet sits there while it's "scanning". A little bar fills up while the player is waiting and can't do anything, that says, "Scanning". Instead of spinning and looking at nothing while "scanning" bar fills up, it could be spinning to Energy Signals

13 Replies 36,201 Views

TL:DR summations in BOLD. Also, if some of these are non-negotiable, just TELL me! I'm not interested in beating dead horses. Sense of Urgency This is a huge moment for mankind. Arguably, the biggest moment in history. Yet, it's treated very laissez-faire. Suggestion: Can I recommend putting the base on high-alert? Just maybe add red, flashing lights to the opening scene

13 Replies 36,201 Views

[quote who="Frogboy" reply="8" id="3715061"] Quoting cuorebrave, reply 7 I'm interested in this, a LOT. I'm good with Photoshop... but not professional level. Will your guys touch it up, Frogboy? Probably not. If they aren’t able to be used there’s always Steam workshop. [/quo

11 Replies 409 Views

Can I add one, even though I already stated 5? 6) No take-backsies - Decisions you make permanently alter the game. Extinction of races, friends or foes, "accidentally" destroying or allowing-to-be-destroyed races... these are genre/game/life-defining moments that haven't ever been replicated.

76 Replies 376,032 Views

1. True Open-World - The ability to go anywhere and do anything, right from the start, with no roadblocks and no COAXING in the "right" direction. Sure, it's harder depending on where you go, but still possible, and aside from the beginning scripted sequences, they didn't even tell you what your objective is besides, "Uh... I guess just fly places and see what happens?" This was incredibly freeing. 2. Mysteries with no answer - What happened to the Precursors, where'd the Androsynth g

76 Replies 376,032 Views

That nose-piece is used way too much in various ship designs! Branch out, people! #needmorenoses Conversely - I LOVE that there's a place in the game called The Spur!! More of this!

48 Replies 497,081 Views

Frogboy, is planetary landing going to look *that* nice when it comes out? That little screen-shake as the lander departs for the surface is friggin' incredible. Really adds personality to the whole thing. And such a smooth transition!! And the way the sky comes into view and then changes to night? Please tell me this is all in-game, or will be.

18 Replies 61,203 Views

The flagship is your guys' absolutely BEST design decision. I love it to death. The rotating rings give it this incredible look that no one will ever forget. The lander just could use some tweaking to make it stand out, and maybe a paintjob. I'm not against lime-green ;)

18 Replies 61,203 Views

I, too, think the lander needs an overhaul in the looks department. It should be striking, and stand out a LOT (since you'll be using the lander, arguably 2nd most in the game, besides capital ship). Something like Subnautica comes to mind. Every single ship in that had this incredibly unique look, unlike any other game I've played. White. Bulbous. Ultrasleek. Like it was made by a designer, rather than an engineer. Not to say you should copy the look - just make sure it doesn't

18 Replies 61,203 Views

[quote who="bleybourne" reply="33" id="3705743"] In SC2, you usually spent no more than a minute on a planet, and often considerably less. That's a good measure stick for SCO. [/quote] This. Planets are throwaway. The only time you spend longer than a minute, is when there's bio or some energy signal and you're reading.

47 Replies 35,197 Views

Someone can correct me if I'm wrong, but Brad's been pretty clear about the issue of quest markers, for quite some time now: There are none. Now, that doesn't mean they won't log the general area of something when it's mentioned to you. I don't know the exact format they'll use, but I believe it's like a "general area bubble" that includes not only the place you need to eventually go, but all the stars either surrounding it, or in its constellation, or whatever. The Ca

6 Replies 29,003 Views

Heck yeah, Brian. Superficially creating restrictions, just to give reason for an upgrade to exist doesn't seem like the way to go at all. Why not go the SCII way? Have your landing be sporadic and only relatively close to your intended landing spot - until you get an upgrade that makes your lander more precisely touch down. I always thought Gears of War's reload mechanic was ridiculous. In practice it was okay - but on paper, creating a timed reload mechanic that makes

47 Replies 35,197 Views

Aside from proselytizing about games being built by a team of people, as opposed to just two "creators", there wasn't much meat in this update. But I can't help but wonder why landing zone is restricted to one spot. Why can't I land over *here*? It doesn't make much sense to me, but I suppose we're still trying to cram the "landing mini-game" into the mix, and that helps it fit, I'm sure. Other than that, planetary landing looks like some of the most fun you can have in a space

47 Replies 35,197 Views

My sentiments exactly - it seems to have really lost steam, without any input form the developers. That's why I uploaded it here, for posterity. I even put space for a B., but never input anything else, because I feel like it's D.O.A. Can we get some feedback? Which ones you liked, which ones you didn't? *gulp*

2 Replies 6,748 Views