I was responding to Pyro. And it was not "ranting", it was pointing out the obvious hypocrisy of the situation... and the impact it has had on me personally. And correcting history, finally, after over 30 years. In that regard, it was every bit as much about Master of Orion as it was about Star Control. And about pretty much all space ship games, really.
Kavik_Kang
Brad mentioned in a recent post that they have been learning a lot of things about the universe that they hadn't known before while making Star Control Origins. That made me think of this, which some of you may have heard of before but many people haven't and wouldn't think a thing like this could actually be a part of real science. Quantum mechanics is pretty much the height of our understanding of the universe, and this is one of the most famous experiments in all of quantum m
[quote who="Pyro411" reply="66" id="3708444"] Quoting SWVRoma, reply 64 Andromeda could be a fun, barely touched universe to get too. I wonder how much it would cost to get Kevin Sorbo in to do some voice work [e digicons]:)[/e] [/quote] Probably double if you are using Alex's fi
[quote who="SWVRoma" reply="64" id="3708435"] Andromeda could be a fun, barely touched universe to get too. [/quote] And the first season theme music is that cool Alex Lifeson thing with 20,000 guitars playing at once!
I should also mention that if someone wanted to learn SFB, SFBOnline would not teach it too them. SFBOnline is a tool that allows people who already know how to play SFB to play against each other online. You would need at least Basic Set, and you would need to read it first, before attempting to learn SFB through SFBOnline. If you want to learn SFB, the "Cadet Training Manual" is available through ADB's web site ( www.starfleetgames.
Star Control II was the integrated Star Fleet Universe. Super-Melee is SFB. There is absolutely no other game design influence in Star Control. It is entirely the SFU. 100%. It was plagiarism, just plain theft. Steve Cole deserves ALL of the credit for Star Control, Master of Orion, Rules of Engagement, and a few others I could list as well. You are not understanding the actual situation here. Paul & Fred wrote a good story, they STOLE everything
I understand. If SirPirmal continues with his insanity I will start a new thread call "Sir Primal's Psychological Disorder" and discuss his demented lunacy there. You asking me not to post about this in this thread is, obviously, a completely different thing than when he does it.
I am aware of all of that. As I have said many times, it is an arcade game. Sometimes you just have to shrug and say "It's an arcade game, the players will get that". I have my own version of this type of game called Pirate Dawn that is 25 years old now, and this is all based on SFB. I am aware of all of these issues on a level that would take anyone else 25 years to catch up too. Like I said, all three ways are "wrong", you are just looking for the way that is
Yes, I am, I did not mention SFB in that post. But I am going too in this one, since you have lost your mind and are ranting and raving at me in private now. Your mental disorder is severe, and you are in desperate need of professional psychological help. As I have already informed this stark raving lunatic in e-mail, I will make a new post in this thread each and every time that he commands me not too. After all, there is no subject more relevant too this thread tha
You are clearly missing the point. To abide by Brad's request I will only say that the point was, obviously, that "people in glass houses should not throw bricks." I can't resist also pointing out that people questioning the accuracy of what I am saying is just more proof that people in the computer game industry are incompetent when it comes to games, which I have been saying publicly for years. This proves it, yet again. Anyone who knew the history of games would k
Yes, internal docking is an option. The issue is that, because it is an arcade game things are not to scale. The planets, for example. So with the relative size of the ships, internal docking is "wrong" and requires what I call "Tardis Hangar Bays". Most sci-fi ships have "Tardis Hangar Bays". Like I mentioned in the other thread, Star Wars and Babylon 5 actually thought this issue through which is why when you look at those ship comparison charts their ships are
It's just another option available that makes engineering sense. I don't know all of the lore of SCO and which might fit best into the rest of the lore of SCO.
Ok, but here's one last idea for the people who want to try and discredit the messenger with the tactics of Lenin... Why don't you try asking Paul & Fred about this? They'll either confirm it for you, or prove that everything I have said in this thread is true. One or the other. There are thousands of people out there who can confirm that everything I have said in this thread is true.
I am on topic, your attempts to claim otherwise are just an indirect means to attempt to silence me. Again, I have nothing to prove. There are MANY, MANY people who know that both Master or Orion and Star Control were blatant, obvious, clear-cut plagairism and theft of the Star Fleet Universe. There were others as well, but I'll just stick with these two to keep things simple. This is the MOST relevant discussion taking place in this thread. Paul & Fred sto
We had been discussing the SCO mothership recently. Whether it should carry the ships internally, externally, or simply be flying around as a fleet with the mothership as the flagship of the fleet. Stardock said they were going with the ships being carried externally, but not seen on the outer hull in-game. Since all of the options are “wrong” due to issues of scale, there is another option I had not been thinking of at the time. This is just a lore thing and has no actual impact
It is not off topic at all. Star Control II *IS* the Star Fleet Universe as an arcade game. It is blatantly obvious and self-evident, any SFB player can tell you this. They refuse to acknowledge this, and continue to insist that they "created" it even after being called out on it. Their theft of the Star Fleet Universe, their blatant and obvious plagiarism, is the MOST relevant thing being discussed in this thread. Anyone should be able to see that. They did no
I don't need too, there are THOUSANDS of people who can tell you all of these same things. This is all VERY WELL KNOWN information. I have nothing to prove, I am not a lone voice here. Paul & Fred STOLE the Star Fleet Universe and re-named it Star Control II. Master of Orion is the same thing. And all space ship games at least trace their heritage to SFB, just like all RPGs trace their heritage to D&D. In the world of modern gaming, games since the
And this is not "off topic", this IS THE TOPIC!!!!!!!!!!!!! Paul and Freds "theft of IP" IS the topic!!! You sound like you work for them, and your last post was definitely an obvious attempt to deflect attention away from Paul and Fred's plagiarism. It was a pretty good try, too, but my family history makes me the wrong person to try and play those little propaganda tricks with. A mere PR guy like you is an amateur at this little game. And, finally, you view
This thread isn't about SFB. It is about Paul & Fred's "IP theft" of SFB in the making of Star Control II. It is about the talentless hacks and thieves who have been stealing from us for the last 30 years without acknowledging it, and then daring to look us in the face and tell us that we are not even qualified to make make games while insisting that they are some types of experts. It is about how the people in the computer game industry are the most arrogant and incompe
The entire thing is actually available free online. Here is the beginning of what you know as "Star Trek lore". Roddenberry had defined very little of it in TOS. Franz Joseph created the true basis of it with this, which was also instrumental in bringing Star Trek back, and Lou Zocchi and Steve Cole took it from here and ran with it into creating the "star fleets" of all of the major races of the Star Trek universe. <a href="http://www.cygnus-x1.net/links/lcars/sftm.
[quote who="bleybourne" reply="151" id="3708051"] SFB is not the be-all-end-all nor is it the overall-and-only-grandfather of space games, my dude. [/quote] Yes it is...
Either Paul or Fred, or both, definitely played SFB. At least one of them was also a really big fan of the Hydrans, I can even tell you that much with certainty without ever having spoken too them about it. Space Wars was an Enterpirse looking ship and a wedge shooting single dot bullets at each other. Almost every weapon and device in Star Control is a weapon or device from SFB. The same exact thing is true of Master of Orion. There is no game design to be d
I thought of a great example... One of the longest serving members of the SFB Staff is John Berg. He's been running a campaign called Galactic Conquests for many, many years now. He'd probably be able to throw together a "Star Control II Campaign" in about a week. One of the Prime Directive guys could put together the adventure, pulling all of the actual text from SCII. From Bruce Graw's Babylon 5 Wars, we already have the Star Conrol II ships as SSDs.
[quote who="chapel976" reply="139" id="3707957"] For my next trick, I'll get Steve Russell to send a C&D to everyone here! And Star Trek. Spacewar predates them ALL! But seriously... Who the hell is Kavik Kang and why am I wandering through so many walls of text? [/quote] Paul & Fred are seeing the posts here. They saw what I had to say last week, and yet they are still claiming that Star Control was entirely their idea. They call Stardock "thi
Pyro, you just don't understand the actual nature of the situation. When it comes to space ship games, all roads lead to SFB. Just as with RPGs, all roads lead to D&D. Add in Avalon Hill, and these are the three "Great Grandparents" of the entire modern gaming world. There are almost no games that don't trace their heratige back to one of these three. What were known as "The Big Three", the three games that were the pillars that supported the entire hobbyist