Kavik_Kang

Kavik_Kang

Joined Member # 3160460
79 Posts 1,160 Replies 9,468 Reputation

As I have mentioned in another thread, there are several well-established scenarios that are particularly popular within this genre. I don't see 1v1 and 3v3 dueling being enough to retain a significant online audience. I really think that as a bare minimum they also need a base defense mode, a capture the flag mode, and space hockey. Space Hockey is probably the "most star control" of these, you could create a Star Control universe sport, you might even have it mentioned

19 Replies 38,856 Views

Many years ago I wrote a similarly titled tactical guide to Interplay's Star Fleet Command. I will do a similar guide for Star Control. Obviously the game does not release for at least a year so I have plenty of time to finish it:-) Until I actually get to play the SuperMelee and see how the ships have been designed I can't really take it much further than this. I plan on keeping this guide as short as possible. If I can squeeze the information I am tryin

1 Replies 4,683 Views

I actually like the cartoony look and think it is perfectly appropriate for Star Control. I didn't like Spore and only played if for a few minutes before I put on the shelf, so I don't really know what the graphics in that game looked like. I would say it shouldn't look too much like Spore, or any other game, and the fact that everyone seems to compare it to Spore might mean that it does look too much like Spore. My opinion is that I want to see a cartoony look,

173 Replies 666,582 Views

I would actually like it if the main ship never became so powerful that you always used it. When I played the original I intentionally avoided using the main ship because it was so powerful. One of my favorite aspects of the adventure game in SC2 was the nemesis (rock, paper, scissors) balance that had you carrying a good mix of ships to use the right one against the right opponent... and losing a ship meant having a hard time against certain enemies until you replaced it. T

55 Replies 132,581 Views

There really is no limit to the number of ships you could have in one game, other than technological limitations and map size. Tactically, things work out fine no matter how many players are on a map as long as the map is large enough for the number of players. Subspace/Continuum has zones with 20+ players per side. It doesn't sound like they are planning on having any maps that are that big, but I would hope they would consider supporting up to 6 players per side. &nbsp

59 Replies 88,330 Views

[quote who="LightStar" reply="1" id="3373197"] Well, combined with the effects of global warming and the fact that the Earth is shifting on its axis, I imagine this is only going to get worse over the next 10 years. Climate change is affecting the entire planet, like having 90 °F temperatures in Alaskan Coastal towns right now, severe weather issues everywhere... huge tornadoes... melting ice caps... you name it, and it is probably going to happen even mo

2,913 Replies 9,267,025 Views

It's a minor thing, but one of the most memorable things about SC2 for me was the sound of the lander going down to the planet. It made that "whooossshh" sound when you launched the lander. If that is also a memory that sticks with others you might consider using a similar sound when the lander launches.

28 Replies 113,170 Views

Almost 20 years ago I wrote a 200 page design document for a top-down space combat game. This is an edited excerpt from that on general categories of weapons and devices in this type of game. I thought it might inspire the devs to think of some weapons/devices they haven't yet, or maybe view the ones they already have in a new way. Each category covers a broad range of possible weapon types. You will h

2 Replies 1,073 Views

I agree with those who don't want to see small incremental improvements in ships. In this arcade type of environment more dramatic improvements are more appropriate. For example, instead of the 10% damage increase you might get in a flight sim in this kind of game you uprgade to multifire instead, and shoot 3 shots instead of one (or something like that). If there are going to be ship uprgades, they should be more along these lines than minor stat increases. &nbs

55 Replies 132,581 Views

I am glad to hear a true top-down view will be possible, the 3D isometric view of SC3 really ruined that game for me all by itself. I don't even see how it is playable in that view but apparently some actually like it. Nice to basically have both. I think 3 weapons/systems would be the most you'd want on a Star Control ship, and you might also have a ship with only 1 weapon. That kind of variety in ship design is one of the things that makes Star Control so u

59 Replies 88,330 Views

Ohh... I played Master of Magic way back when, that was a really great game. Most people don't know this, but Master of Orion is an unlicensed Star Fleet Universe computer game. It is the combination of Steve Cole's Star Fleet Universe (Star Fleet Battles and Federation & Empire) into a single game, within the framework of a Civilization like game. It's a long story how that happened, but Master of Orion is essentially a Star Fleet Universe g

52 Replies 240,747 Views

I played all 3 Star Controls when they first came out. I am 47 years old and have played computer games since their earliest days and I have always considered Star Control II to be the absolute best computer game ever made. But then, I am a sucker for top-down space combat games. Before computer games existed I had already been a board game junkie and was a member of the Star Fleet Battles staff in a previous century, so top-down space combat is my favorite type of game. &nb

60 Replies 391,717 Views

I don't know why it came too me, but I got an E-Mail about the Star Control Founders Program and that was the first I'd heard of a new Star Control. Star Control II is my best memory in my entire gaming life. I had played SC1, and got SC2 the first weekend it came out. It was the only game I have ever played, and I have played many, that I literally could not stop playing until I finished it. I played SC2 that entire weekend, I think it was 42 hours straight, u

9 Replies 37,057 Views