I think it's better to go with the Tardis hangar bay that the audience is used to accepting in just about all other sci-fi. The ships magically following the mothership around in it's wake has more holes in it than swiss cheese. That makes no sense at all on a lot of different levels. It's not a huge issue or anything like that, but is definitely something that leaves be just shaking my head and smiling about it. People are used to the Tardis Hangar Bay, almost all sci
Kavik_Kang
Roma: I'm pretty sure SC2 called it a "mothership" and if they wanted an intricate explanation of it like the one you are giving they would have specifically mentioned all of that. They were just assuming it was a mothership carrying smaller ships inside and not thinking it through to the point of realizing how big the mothership would actually have to be for that to be true. This is one of, if not the most, common mistakes made in every sci-fi story. Star Wars and Babylon 5
"well, what you'd expect the humans of 2088." What I would expect of humans of 2088 is that they are still decades away from being able to leave their own solar system. Of course, you can say that they discover natural wormholes in any year and it makes sense, but if you are talking about a ship that can do that without the assistance of some kind of natural phenomena then they would still be at least decades away from that. Unless somebody give them that technology.
Those are the typical Tardis brand cargo bays. Tardis makes hangar bays, too. Most sci-fi ships buy from Tardis, inc. ;-)
Flying around the adventure game looks really good. Seeing that always makes me want to play it.
I think almost everything is derivative, except what little you wind up actually evolving from yourself into your arrangement of it. I'm not saying they did nothing, just that if they were to really think about it very little of what is in it actually came from them. Just like it is for anyone who tells a story, makes a game or movie, or anything like that. I don't know what or how P&F are thinking, only how people are presenting it in this forum. Based on that i
I think Paul & Fred "created" the story and the characters. The game was nothing new. Just as Master of Orion was two of three components of the "fully interlinked Star Fleet Universe" (SFB/tactical & F&E/strategic), Star Control was the same exact thing (SFB/tactical & Prime Directive/RPG). Like almost every space/sci-fi game in existence, it was ultimately based on the Star Fleet Universe. This is very obviously the case from the structure and content
That's right, like others keep saying, I am not a lawyer. I am speaking in terms of "ethically, morally, and evolutionary". The law often arrives at a completely different decision, the most obvious being that murderers sometimes get set free on a legal technicality even when everyone knows that they are guilty. If Paul & Fred as seeing these posts, and I suspect that they are, I want them to know that I am a big fan of theirs and always has been. As an experienc
What did they "create"? As far as I can tell, they "created" the characters. Everything else is derived from the previous work of other people. This is pretty much always the case in books, movies, and games. The adventure game is an RPG/Adventure game inspired by D&D, Super Melee is SFB. The story is a blending of previous sci-fi stories. Just as with my own story, the only thing that they (or I) seem to have actually "created" are the characters.
It's not just that they had a team of other people that were also involved. Even accepting Greg Johnson's defense of P&F of having been the “driving force” behind SC2, games, books, movies, etc, are always derivative. As just one example from the story of my own universe/story, in my story the universe is a single living entity. Everything in the universe is just a part of that single living entity. It's all one living being, with a collective consciousness present in
Thinking about this more... Hellbore Cannon... SFB (Hydran). The Earth Cruiser's point defense weapon... SFB Gatling Phaser (Hydran). Like many SFB players, P&F were clearly big fans of the BSG inspired Hydrans. The Mycon's weapon... Plasma Torpedo is from the ST:TOS episode “Balance of Terror”. It is also the primary weapon of three SFB “empires” (Romulan, Gorn, Interstellar Concordium). Airilou weapon... Tractor-Repulsor Beam (SFB,
Here is a visual comparison in chronological order... Galactica... https://www. <a href="https://www.google.com/search?q=Battlestar+Galactica+picture&rlz=1C1GGRV_enUS784US784&tbm=isch&tbo=u&source=univ&sa=X&ved=
The Ur Quan Dreadnought is a Hydran ship from SFB with the Battlestar Galactica's hangar bays hanging off of the sides of it. It's even "Hydran Green". The Hydrans, in turn, were the Battlestar Galactica with the hangar bays removed. P&F had just put them back on. The Airlou is functionally an Andromedan, the Ilwrath is functionally a Romulan Falcon Mauler. If P&F can sue Stardock over these ships, then ADB can sue P&F for the same exact reason.</
I, personally, would MUCH rather explore a galaxy with 500 stars that all seem relevant in some way, even if they are uninhabited, then be lost in a galaxy with 5,000 stars only a few dozen of which are actually inhabited in some way. A "realistic galaxy" is just too much for the human mind to contemplate. The player just gives up on trying to understand the structure of it and becomes lost in "too much information to process". A galaxy feels more like a galaxy if you unders
Just like stock brokers, whenever they become involved the lawyers are the only people who can't lose.
They are definitely calling it "Star Control" in those tweets. "Describing" the game as Star Control is calling it Star Control. SCO is not Star Control "in name only", it is Star Control. It's not the story that makes it Star Control, it's the game. It is a very unique game. The elements combine together to arrive a game that is immediately recognizable as "Star Control". The game itself... space exploration as a top down arcade game with top down space
I just can't trust a drive system made by a robotics company. I'm going to have to order ship security to keep a constant watch on that thing to make sure it doesn't take over the ship so that it can go meet its builder. And, of course, it takes the power of the Monolith to turn Jupiter into a star... everyone knows that;-)
That is one aspect of it, another is that they are really propagandists now, not journalist. Just as a single example of... countless... this is why any story about a republican will be accompanied by a picture of them, often selected from frames of film, with their face scrunched up to make it look like they are angry and yelling at someone. Any picture of a democrat, they'll go back to the film to find the frame with the most flattering smiling image... and probably even airbrus
[quote who="Elestan" reply="187" id="3705844"] "a journalist or other person who reads legalese" [/quote] There haven't been any "journalists" since about 2004 or so. They don't exist anymore.
...and I was just about to jump up, pound my fist on the table, and say "Objection your honor!". Now I'll never find a way to impress Angie Harmon;-)
All of these new discussions make me realize another disadvantage of Discord over using forums. When potential customers come to the forums to take a look at what is going on, if everyone is using Discord then the forums look dead. Like nobody cares about the game. I know that the social media generation likes Discord better than forums, but I really see a lot of reasons for forums being better. I've mentioned some others before, too, like discussion being archived whe
Personally I think "detective in space, solving a mystery through your journal and maps" is a good way to look at what I think of as SCII. The more "detective work" it takes to figure things out, the more I will like it. Anyone who wants to just be walked through it can use Wikis and walkthroughs to do that. The younger audience is very aware that they can find everything they need on internet to be walked through any game, so it doesn't have to be built into the game as mos
If Stardock wanted to take a page from Steve Cole's playbook, they could take the best story/questlines made by players, maybe do a little more work on them themselves to bring them up to their production/writing standards, and make them a part of future patches. "Officially" adding the ones they really like to the game. If a lot of people got into using the adventure editor, the "universe" of SCO could eventually grow into something a lot more "populated" than modern game develop
One of the things that made Star Control II so great was all the notes you had to take, and the maps almost everyone who played it made. If you think back too it, working it all out for yourself with pages of notes and maps was one of the main things that made it such a great and memorable experience. Unfortunately, modern gamers who are accustomed to being walked through games without needing to actually figure anything out on their own won't stand for that. My impression
"Oh, baby... Do you know what that's worth?" [e digicons];)[/e]