Kavik_Kang

Kavik_Kang

Joined Member # 3160460
79 Posts 1,160 Replies 9,468 Reputation

No... you'd call any of us "irrational" because we are literally 3 entire generations ahead of you in our knowledge of game and simulation design. That's why it is "indistinguishable from magic" and "irrational" too you.

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Computer game industry people pretty much always regret discussing games with those of us who have been making them since before their industry existed. That is actually the usual thing...

58 Replies 261,535 Views

You are newer here, I've been talking about these issues for over two years now on several game related forums. If I get into this discussion with you in this thread it will take over this thread with a lot of things most people here have already heard me say before. It's nothing against you, it's that I don't want to repeat all these same things here yet again. If you really are interested, this is a link to my GameDev.Net blog. Specifically too the blog entry for a

58 Replies 261,535 Views

Like I said, all of your questions are examples of the elements of making an actual multiplayer game that you are missing because they are beyond the knowledge of the computer game industry. I don't want to take over this thread with this discussion. I was really just wanting to give my response to Brad's question. As for me making games, yes, I have been designing games since before the computer game industry even existed. Actual multiplayer games are actually a ver

58 Replies 261,535 Views

Its more of a completely different way of making an online game than it is a "game concept". You are missing a lot of elements of this because those elements have never appeared in a computer game before. I'm pretty sure people would want to play actual multiplayer games much more than single player games where other people are playing them at the same time. It's simply a matter of nobody in the computer game industry understanding game and simulation design well enough to e

58 Replies 261,535 Views

[quote who="BionicDance" reply="17" id="3717464"] Quoting Kavik_Kang, reply 15 "PvP mode" is a good example of what I am talking about. Those are essentially single player games with an arena you can go to fight other people, it's still not actually the true definition of a "multi player game". It's a single pl

58 Replies 261,535 Views

On the subject of the ship thumbnails... I mentioned this once a long time ago, the ship cost should be on the thumbnail on the fleet selection screen. Players are asked to form a fleet from ships, but are not shown how much each ship costs. If the player is being asked to "build a 50-point fleet from these 15 ships" they really need to see right in front of them what each ship costs as they are deciding which ships they want in the fleet. Having to add and then remove

22 Replies 72,936 Views

"PvP mode" is a good example of what I am talking about. Those are essentially single player games with an arena you can go to fight other people, it's still not actually the true definition of a "multi player game". It's a single player game with a multiplayer arena. I'll use a more familiar game as an example, an RPG. If World of Warcraft were like Pirate Dawn, or a "true multiplayer game", your character would be a part of some type of organization. When you

58 Replies 261,535 Views

Ok, the (very) short version... ;-) I like single player and multiplayer games equally, really. Part of the reason I don't want to respond too this question in a lot of detail is that it is one of those subjects that comes off as “insulting” to people who work in the computer game industry and I am trying to just talk about Star Control. Right from the beginning omputer game makers made online games, with very few exceptions like FPS games, single player games that

58 Replies 261,535 Views

The "Earth problem" exists in most sci-fi, its not unique too SCO. This is something that is "wrong" in just about every sci-fi story you've ever read or game you've ever played. Think of a space trading game, for example. For the sake of the game you have a transport network between Earth and its colonies. This is familiar too everyone... and wrong, just as Matt is pointing out. In that space trading game all "trade" should be entirely one way, and from one sour

43 Replies 35,220 Views

You'll have to highlight the super-secret invisible ink to read it, since Stardock's forums like to do that sometimes when you cut and paste text into it...

43 Replies 35,220 Views

Here's an extra long one, since I haven't posted in so long;-) I haven't played the beta because it would probably take a whole day to download with my internet connection, but I have seen lots of video of it now. In watch all the YouTube videos on SCO. So I understand it. It's exactly what you would expect, the same thing as SCII on a round ball instead of inside of a box. It's the way to do it in 2018, especially with precedent games like Mario Galaxy.

43 Replies 35,220 Views

“I am not a lawyer” but I do know an example relevent to this discussion from the distant past of gaming. What little I know of the business and legal aspects of games I learned from John Olsen. John was a vice-president of Games Workshop and he set up their original network of retail stores throughout America. Then he bought Task Force Games, and almost immediately after that hired me. He taught me most of what I know of the business of games. The law evolves over time and this i

688 Replies 7,361,251 Views

[quote who="ShadeMeadows" reply="1" id="3711330"] I'm sure we will see some Aliens soon! Precursors are the proof of their existence~ But "Little Green Man"? That does not exist. [/quote] Of course they do! I had all of them when I was little. The bazooka guy, the prone guy, the kneeling guy, and guy with a pistol waving vehicles past. There were also "Little Grey Men" who went with them... I like the

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Gas Giants. You might think of a gas giant as being similar to a black hole, with a singularity and an event horizon. In this case the singularity would be a "core" at the center of a "cloud" (event horizon). So you collide with the "core", which you either bounce off like a planet or it could auto-kill you to hit the core of a gas giant. Either way. You take damage when inside the "event horizon" (cloud, or apparent planet surface), you die if you touch the core

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I should thank Stardock for allowing me to speak about these things on their forum. One of many reasons that the true history of the modern game industry is not known is because there is a very long history of silencing me and not allowing me to speak. You think I should be saying these things somewhere else, there is nowhere else that will allow me to say these things. If I attempt to reveal their true history, they silence me. They censor me. Ban me for life, close my threads. They have bee

688 Replies 7,361,251 Views

The concept of "Precursors" is in almost every sci-fi story that attempts to tell a story on a "galactic scale". It always emerges to any story writer as a means of conveying that the galaxy is a lot older than the current "stellar nations" and species that occupy it. The desire to convey this is where this concept comes from, and why it appears in nearly all "galactic scale" stories. SFB calls them "The Old Kings", in Stargate it is "The Ancients". My own universe has

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Master of Orion and Star Control were only a couple of the first thefts of the Star Fleet Universe, Bleyborne. It's a very personal thing too me, people like Paul & Fred and the people who made Master of Orion literally stole my life from me. And, of course, just like all RPGs trace their heritage to Dungeons & Dragons, all space ship games trace their heritage to Star Fleet Battles. it's time that history remembers this fact, and as long as peopl

688 Replies 7,361,251 Views

[quote who="Frogboy" reply="454" id="3710948"] Thanks. Contrary to what UQM new user thinks, I do spend most of my time developing software and games. [e digicons];)[/e] . Arguing on the Internet is more of a hobby. [/quote] I bet you are a fast typist. 50wpm+. Fast typists are often accused of "spending all day in the forums" or, if they are wanting to attempt to discredit what you have said, "writing walls of text". It's just how slower typists perc

688 Replies 7,361,251 Views

[quote who="JerkClock" reply="451" id="3710925"] The sad truth is that the reason why they do that is because gamers won't stop buying from them. Hell, Nintendo said gamers, their own customers, are misogynists back in AUgust 2016, and gamers STILL buy from them. Gamers do not know how to not buy from those who screw them over and hate them, it is unfortunate reality. [/quote] There is also the fact that "gamers don't miss what they have never had".

688 Replies 7,361,251 Views

Bleyborne: I bet if you ask James Corey he'll tell you it's actually from Cygnus X1/Hemispheres. Rocinante is one of the more common ship names because of Cygnus/Hemispheres which are two of the four "full side epic sci-fi songs" that made Rush the legends that they are. Those songs made Rush legends, not the songs most have heard that came later like Spirit of Radio and Tom Sawyer. I couldn't even begin to count the number of sci-fi stories out there that use Rocinante as t

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Well, yes, I understand all that. I know a lot about space for someone who isn't in that field from a lifetime of making games within it. Cygnus is actually a name applied to many things in that region of space. It is a constellation so many stars in this area have the name Cygnus associated with them, there is also a thing call the "Cygnus Rift", and then this is an area of fairly recent star formation and one of the most active areas for recent new star formation in this g

9 Replies 66,957 Views