My question to P&F would be... Does your IP include the Hellbore Cannon? How about the Ilwrath (Romulan Falcon Mauler) and its Mauler Cannon? The Hydran/Ur Quan DN? Is that yours, too? The Sophitxi and its Orion Suicide Bomb? The Displacement Device and Tractor-Repulsor beam on a UFO? Do they own that, too? The Stinger fighters? The Expanding Sphere Generator on the Khor Ah? The Hiver Drive on the Supux? <p
Kavik_Kang
I read everything you said, you don't seem to have read what I said. SFB is the Dungeons & Dragons of space ship games. Just as all RPGs can trace their heritage back to D&D, all space ship games can trace their heritage back to the SFU. You really aren't getting what SFB is, or the place it holds in the history of gaming. You say "by my own admission"... I don't have a wiki page. That is ADB's wiki page. Steve Cole's wiki page. 
...and to further address some of Pyro's misconceptions, without writing a lot here, I already did "the Will Wheaton thing" with my Gamasutra blog about 2 years ago. Anyone interested in the history of the Star Fleet Universe and the hobbyist game industry in general could read my blog here... https://www.gamasutra.com/blogs/author/MarcMichalik/787769/blogs/page=2&i=i
Oh yeah, another thing about the Ur Quan... In the SFU all races have a color associated with them, the color of their counters. Yes, you guessed it, the Hydrans are green... ...and they have "Hellbore Cannons". P&F were obviously big fans of the Hydrans. The Ur Quan's fighters are also Hydran Stinger fighters, in both their appearance and game design.
Brad: That is because those are not SFB Hydrans, they are SFC Hyrdans... made by monkeys. This is the original post I made on that... Here is a visual comparison in chronological order... Galactica... https://www. <a href
Those are Star Fleet Command versions of SFU ships. Taldren/Interplay went way off the reservation in just re-doing things that there was no reason for them to re-invent. Why pay for a license for something and then change it all? I never understood that. But, yes, it looks like players were making SFC versions of SFB ships in your GalCiv editor. The original SFB versions are much cooler looking, especially the Gorn and ISC ships. SVC's Gorns, in particular
I could actually make a similar post about things Star Trek "borrowed" from the SFU. The big one that is the first thing SFB players always point too are the "Xindi" from ST: Enterprise. They are the "Interstellar Concordium" of the SFU. "Combat is a minor province in the makeup of a starship captain." - William Riker? Nope... Steve Cole. A word-for-word direct quote. There are many other examples. The SFU is a far bigger deal in the history of Star
There is really nothing about Star Control that is not just an arcade version of the fully linked SFU. The galactic/strategic map is Federation & Empire, combat zooms down into SFB. This is all contained within an RPG/adventure game... Prime Directive. Sound familiar? This is the interlinked SFU, not Star Control. The Ur Quan might look like BSG too you, but it is actually Hydran. Like I showed in a previous post, with pictures of BSG, a Hydran, and t
Paul & Fred keep acting as though they created this great, amazing thing from scratch. It's 90% the interlinked SFU, and they loaded it with little tributes to the SFU. People like P&F have been plagiarizing our work for 30 years, trying make themselves look like geniuses by stealing the SFU and calling it their own. Master of Orion was the same thing. People like Paul & Fred have basically stolen my life from me. I never got to make games, because pe
[quote who="Frogboy" reply="49" id="3707757"] Quoting Prof_Hari_Seldon, reply 48 It is my belief that the Precursors, around 250,000 years ago, went into many universes and members met various fates. [/quote] Only after Mr. Atoz has prepared them through the
[quote who="Prof_Hari_Seldon" reply="45" id="3707747"] Did the Precursors evolve in the Origins universe and then spread through the Origin Portals to the other universes? Or are you saying you call it SC:O because that is the only universe with the portals? I'm just saying I think Ghosts of the Precursors won't agree that the Precursors evolved in the SC:O universe. [/quote] You are right. The Precursors had to have also existed in the original SC1/2
What "high horse"? If I dare to point out how people like Paul & Fred had made their reputations by plagiarizing us, there is something wrong with me? I've never said I was some kind of genius, only that almost everyone who works in the computer game industry is incompetent when it comes to game design. Great programmers and artists, who know nothing about designing games. They are at the Candyland level, they make games like Candyland. We are at The Martix,
Like I mentioned in an earlier post, one of the things I liked so much about GalCiv was that it was obvious that the people who made it had never heard of SFB before. Since you went with a quick combat resolution, you didn't copy Master of Orion's tech and tactical level... so you didn't bring in that SFB influence without realizing it. GalCiv was essentially Civilization in space with your own quick combat resolution that was a lot better than MOO's quick resolution option, that
[quote who="bleybourne" reply="93" id="3707751"] Quoting tingkagol, reply 91 It's akin to stepping on your neighbor's grass and losing your entire house as penalty. Paul and Fred aren't stepping on Stardock's grass. They're trying to pull it out by the roots and salt the earth and then claim t
You know... Thinking about this more, this has really annoyed me over the last hour or so... I've spent my entire life being ignored by the people who make computer games. I've always known what the core of the problem was. Any time anyone ever made a game even remotely related to D&D everyone knew it. It was always mentioned. Any time anyone ever made a computer game based on Star Fleet Battles, D&D's little brother, it was like it was some kind of big
I can't help but notice their focus on "Super-Melee" as something that they seem to think belongs too them in some type of clear and inarguable way. Super-Melee was, very obviously, a shameless rip-off and plagiarizing of Star Fleet Battles as an arcade game. The only thing about "Super-Melee" that originated with them is the name "Super-Melee". When they start saying "Super-Melee, our interpretation of SFB as an arcade game", I'll start taking them seriously about who cre
The Precursors built the Origin portals, just like the Ancients built the Stargate Network. So the Precursors existed in this "Place", where they built the Origins portals. "Prime Universe" is really the wrong term, which I think is what is confusing you. This isn't the "Prime" universe, it is "Our" universe... the same one that the Precursors were "native" too. So the Origins portals are in this universe, or this "Place". So, when it comes to the Origin Portal N
[quote who="SWVRoma" reply="35" id="3707617"] You are the only one mentioning hangars. They weren't in SC2 (storage bays were, but those were for minerals). Pretty sure SC3 is the same way, but it's been at least a decade and a half since I played so can't be sure. [/quote] I always assumed it was a mothership in SC2 because that is what makes the most sense. Whether the satellite ships are carried in an internal hangar bay or docked exter
[quote who="Frogboy" reply="34" id="3707613"] Quoting Kavik_Kang, reply 32 "Oh baby! Do you know what that's worth?" ...you tell 'em, Cindy! [e digicons];)[/e] That’s Belinda I believe... [/quote] The Spider Queen...
I'm having a "nothing to do posting in a lot of places all day" Sunday... The Yehat and Pkunk never seperate in their past and instead continue to evolve together in racial harmony. By the time of SCII they have a single ship and call themselves Yeunk. The Yeunk are obsessed with restoring the good nature to the Ilwrath, that the Pkunk are certain is still there and can be brought back within them and have convinced the Yehat of this too. Their ship looks like a cross between
And with all these similarities with both SCO and my PDU borrowing from Kevin's Rifts I just can't resist... ...so if Hunam makes his own universe, we would all be in the wrong Place to understand Hunam's universe until we went through his Origin portal to experience it. "Oh baby! Do you know what that's worth?" ...you tell 'em, Cindy! [e digicons];)[/e]
On the Origins portals... Yes, this is just like Kevin's Rifts and my PDU. The timeline runs through the prime universe, Rifts/Natural Wormholes/Origins allow you to go to any other "Place" (other dimension or alternate timeline). You can expand your own story linear through the timeline, and the universe "up or down" through the "dimensional portals". So it is really pretty much exa
[quote who="Frogboy" reply="26" id="3707600"] I just don't agree with that view. You have a fleet of ships that are docked externally to your ship. They're not inside the ship. We don't show them for aesthetic reasons when flying around but they're not inside. Players even have the option of adding additional docking bays to support more ships being docked. [/quote] Docked externally is a different subject. The
[quote who="SWVRoma" reply="22" id="3707590"] Have you protested the ships flying with the Flagship since the early 90s? [/quote] As far as I know they did not "fly with the flagship" in SCO, they were carried inside it. That's what the "hangar bay space" was. I am not "protesting" it. It is a lore thing that has no actual impact on the game. Sci-fi lore is always, inevitably, wrong in many ways. How can it not be? Sometimes you make a con
Ok... After reading through this all again, I think I get this better now. Your "Origins" are Kevin Seimbiada's "Rifts" and are portals to other universes. SC1/2 is does not come after your 2088 SCO timeline era, you will have your own alternate timeline era during the SC1/2 era. An Origins portal might take you to the SC1/2 "universe" just like it might take you to Star Wars, Star Trek, Babylon 5, or Rifts (just to tip your hat to the guy who originally came up with