The original creators didn't get the credit for creating it. I assume you mean Paul & Fred, the people who plagiarized it from the original creators? All this reverence for Master of Orion and Star Control is horribly misplaced. I'll just give you all a "thank you" and take a bow on behalf of the SFB Staff;-)
Kavik_Kang
[quote who="JerkClock" reply="441" id="3710696"] Quoting Kavik_Kang, reply 440 Then, doing such a terrible and laughably bad job of it every time really makes them look like complete morons. The people in your industry really have no idea how laughably bad they look from our perspective;-) <br
No, that's always been a big part of the appeal too me of Stardock's games. They are among the very few that aren't just stealing from us as the industry laughs in our faces and tells us that we aren't even qualified to make games. If we aren't qualified to even be game designers, maybe they should stop stealing from us. Stealing from us while insisting that we don't know what we are doing just makes them look like the talentless hacks and fools that they are. Then,
Star Control, Master of Orion, Sword of the Stars... Every game being discussed here comes from the same source material. They are all intimately related too each other;-)
[quote who="Jafo" reply="378" id="3709820"] Quoting Kavik_Kang, reply 377 Vladimir Lenin would say the exact opposite, and he is almost finished conquering the world. Ah, but Lenin isn't a site administrator overseeing people's conduct, and he certainly isn't conquering anything....he's lawn-f
[quote who="Jafo" reply="373" id="3709785"] Just an aside...[friendly reminder].... Many of you won't know me....but I've been 'here' quite some time.... Whether or not you are pro or anti 'Paul and Fred' [or pro or anti 'Stardock'] no-one is seen in a good light calling one side or the other names. It simply lessens your comments' worth. State an opinion/belief/guess/whatever...but only attack the topic, not the person...[e digicons];)[/e] [/
[quote who="Jafo" reply="200" id="3709433"] The only sig I've ever had/used was an old BIOS error code that was simply idiotic.... "Keyboard not found. Press F1 to continue." [/quote] One of the most memorable sig lines I've seen was an engineer in a sci-fi forum. Apparently Pentium processors had trouble with division, I know this because...<
[quote who="JerkClock" reply="312" id="3709311"] Quoting Kavik_Kang, reply 309 Good, I'm glad you understand that. Now take your own advice. I was not "switching to semantics" and I imagine almost everyone who read it, unlike you, completely understood what I was saying. Nice try at a propaganda answer that com
[quote who="Timmaigh" reply="308" id="3709223"] You see, i love Star Trek to bits, DS9 and then Babylon 5 are my favourite shows ever, but you are so wrong here, its mind-boggling. But whatever, feel free to ignore all the quality new stuff there is, without checking, whether by chance you might actually like it, because not enough other people are watching it (as if Star Trek or Star Wars had the same fanbase in its beginning they have now) - since apparently t
[quote who="JerkClock" reply="307" id="3709221"] Quoting Kavik_Kang, reply 299 What "creative works"? If you are just demanding to write your own Star Trek or Star Wars stories, for example, that is not really "creative", is it? Blah blah blah Okay you know what?
It is not already here. There is now a big, huge, gaping opening in sci-fi that has not existed since Star Trek became dominant in the mid-1970's. Shows like Firefly and The Expanse are virtually unknown, and not in the same category as Star Wars and Star Trek. And they never can be, because they don't follow the formula that made Star Wars and Star Trek so unique and so dominant in the genre. It does matter how many people follow it, in fact that is all that matters i
None of those shows ever competed with Star Wars or Star Trek, they were not even remotely in their league. Babylon 5 came close, in England, but never in America. By comparison, very few people have ever even heard of Firefly or The Expanse. Battlestar Galaxtica never became a big thing, not even as bit as the original BSG had been in it's day. Just being a sci-fi story doesn't put you in the same class with Star Trek and Star Wars. Those two shows have (or, had
What "creative works"? If you are just demanding to write your own Star Trek or Star Wars stories, for example, that is not really "creative", is it? It's actually kind of admitting that you are not "creative", can't come up with something of your own, so you just want to tell your own story in someone elses universe because you aren't capable of creating your own. If that is the case, you are just a pretender anyway. You need someone else's story to build upon because
I am no lawyer, but "fair use" allows for reasonable reference/use of things from other people's stories and art. Parody is granted particularly wide latitude. That's why I can call the "hell" of my own story the "Eternally Unstuck Reflection of the Dark Side of Armageddon" (a dual Babylon 5 & Star Wars reference). Reference and parody is allowed, artists don't have the kind of total ownership and control that you are describing. I am no expert, or lawyer, but I kn
Essentially a patent is on invention. copyright is for art. With a patent you get a limited time of exclusivity for your invention, but then it becomes public domain for the benefit of all mankind. Invention and art are very different things, the benefit to humanity of invention is tangible. While invention should become public domain, the creators should have a period of exclusivity in making money on their invention. Otherwise there is no monetary incentive to invent
Those who are in the right, and on the side of good, don't need a propaganda campaign. Only those who are in the wrong, and know that they cannot win based on merit and truth, need a propaganda campaign. This is really all I need to know of this situation at this point.
The source code and the gameplay are two entirely different things. Stardock doesn't want me discussing this on their forum. I made some posts in the comments after those recent legal videos. SC/SCII is not "Paul and Fred's game". They were simply imitating what was most likely their favorite game at the time. Much of what they are demanding that they "own" and nobody else can use was never theirs to begin with. I had more to do with "creating the gameplay"
[quote who="Prof_Hari_Seldon" reply="41" id="3708988"] But Stardock is not using any of Fred and Paul's IP (the aliens and plot). The mechanics of SC:O is very similar to SC:2 but I would argue that should not be part of Fred and Paul's IP. For example is the first FPS game to use regenerating health or shields suing most modern FPS for having that? No. [/quote] The gameplay of SC/SCII was not created by Paul and Fred and does not belong to Paul and Fred.&n
https://www.youtube.com/watch?v=LfmrHTdXgK4
"Understanding is a three edged sword. Your side, their side, and the truth." - Kosh We are all Kosh;-)
I love the Helix Cannon, both the name and the look of it!
Haha, I can't count the times that I have posted a link to Alcubierre's warp drive into different discussions, haha. I have been pointing out too people for many years that E=MC2 only means that you can't accelerate mass to the speed of light by conventional means. There are many ways of getting from point A to point B at a speed that would appear to be faster than light to an outside observer that are already been at least theorized by science. Wormholes, folding space, and
I don't generally "believe" things, and don't know nearly as much about quantum mechanics as you do. It would be more accurate to say that I am fascinated by the idea that the entire universe is a single living entity, that we are all a part of. That single living entity would be what we perceive as "god", although it isn't actually a "god". The idea that the answer to the Double Slit experiment is "the universe knows that we are looking at this aspect of it, and it doesn'
I think I've made my perspective on the issue abundantly clear already.
Yes, there are many interesting aspects to quantum mechanics, even with what little I know of it. The most fascinating thing too me about the Double Slit experiment is that the physics of what is happening actually change if you attempt to measure/observe what is happening. Like it says in the video "as if the universe knows that it is being watched" and, I add "and doesn't want you to know how that works". This is a big part of the "pseudo-science" basis of my own "living u