Kavik_Kang

Kavik_Kang

Joined Member # 3160460
79 Posts 1,160 Replies 9,468 Reputation

Can you imagine how much Paramount would owe Josh Spencer for the Xindi? Of course, Josh would also owe Wendy O' Williams a little for the Plasmatic Pulsar Device... but Josh would still come out way ahead on that one! Just let it go, Paul & Fred, just look at how much we don't get the credit for and never will... I really did "invent" the modern way of doing armor in games. Josh really did "invent" the Xindi of ST: Enterprise.

152 Replies 324,051 Views

I think us Star Fleet people like the idea of owning ideas... that means ADB gets to sue like 1/3 of the people in the world of gaming today. I bet he'd be nice enough to give his staff a cut if he came into THAT much money for his games. Heck, I would deserve it over anything based on some of the "new" Andromedan rules that were mine... like leak damage going to hull before the DAC... that's the modern way of doing "armor" in games!!! How much do I get for that? Ron

152 Replies 324,051 Views

It's the 1970's... Avalon Hill and their early imitators, D&D and their imitators, are the only "games" that exist other than the "family games" like Monopoly, Risk, & Life. Franz, Lou, & Steve are just beginning to do their thing... a "Foreign Technology Recovery Division" blueprint artist (Franz), a US Army Sergeant game designer (Lou), and the young new aspiring game designer/engineer/very serious military war college & intel student Stephen V Cole. SVC revolu

152 Replies 324,051 Views

These are all really nice legal technicalities, but Paul & Fred should start with the true origins of it and work from there. In the 1970's in the world of gaming there was Franz Joseph, Lou Zocchi, and Steve Cole. That's where it all comes from, very obviously so in the case of some of the early games like Star Control, Master of Orion, and Rules of Engagement... very obviously not in some of the early games like Asteroids, Begin/Star Fleet 1, and Trade Wars. The SFU in

152 Replies 324,051 Views

Free speech... and I am the "nice guy". "The Comedian". You people would think that Philip J Klass were the devil come back too life... and he was "Mr. Science" himself. Don't you people think of yourselves as "Engineers"... you are actually supposed to be on Deano's side here... [e digicons]B)[/e] https://www.youtube.com/watch?v=5xxQs34UMx4&index=3&list=RDBW-uwc

152 Replies 324,051 Views

That Reddit dumpster fire is so easy to put out... you saw me do it. Twice. Crickets... That's why they have to ban me, so that the raging fire can erupt again in the absence of logic. On Reddit it is, obviously, the moderators who are intentionally keeping the fire burning. Just look at the times I took over their forum and kept the discussion on the actual relevant subject and the propagandists had nothing to say or couldn't say it if they tried. The mode

152 Replies 324,051 Views

When are they going to admit that they just stole the SFU and our reputation? And before any of you defend those liars, plagiarists and thieves without even knowing what you are talking about, think about the people's lives you are helping people like Paul & Fred, and the worthless scumbags who made Master of Orion, to steal and destroy with you careless speech that is denied too us... in many cases the real-world military game designers. Hey, incompetent computer game indus

152 Replies 324,051 Views

[quote who="Prof_Hari_Seldon" reply="21" id="3737104"] Chill Kavik please. Don't forget SpaceWar! was a big influence on SC as well. Maybe SFB contributed the idea of unique ships with multiple weapons. [/quote] I don't think Stardock wants me discussing this here, but you are completely and totally wrong. Star Control ***IS*** the integrated Star Fleet Universe. I was more responsible for "creating" Star Control than Paul &

71 Replies 115,800 Views

Paul & Fred are NOT the "creators" of Star Control II. Steve Cole is the "creator" of Star Control II, and Master of Orion. I had more to do with the design of the gameplay of Star Control II than Paul & Fred did...

71 Replies 115,800 Views

I've said what I have to say to Paul & Fred in YouTube comments that I am sure they will see. I won't repeat that language here, and my issue with them barely even involves SCO directly. I will say that I have intentionally made what would be slanderous statements about them if they were not true, and dared them to sue me for slander for saying it. They are now putting people out of work to protect their fragile little egos and 30 year long lie, to protect their "legac

71 Replies 115,800 Views

Wow... I had never bothered to look at the original "Mary Sue" story... that is exceptionally bad. That might actually be the worst "story" I've ever read. That makes Rey look like Luke Skywalker, Flash Gordon, and Buck Rogers all rolled into one, haha!!!!

1 Replies 21,045 Views

You never did drop an anvil on anyone's head... you should add dropping an anvil on something too the list:-) EDIT: I guess I could settle for a 16-ton weight...

4 Replies 51,440 Views

I think I see what you meant. Like I said, I don't know the Witcher story and was just speaking in more general terms. It sounds like you mean Witcher III is a really big improvement over the original story, much like the newer BSG had a much better story than the original BSG (which isn't saying much, and that comes from a fan of the original BSG, haha). I see what you mean, but still it is the atmosphere and characters and concepts of that universe that draw an audience th

18 Replies 125,120 Views

[quote who="7paradoks" reply="10" id="3732185"] Quoting Prof_Hari_Seldon, reply 7 Also basically all of The Witcher 3, but that was a special mix of books and books of premade lore by Andredj Sapowski, a good plot structure of being the best hard boiled detective game except for maybe LA Noire, and ripping off lots o

18 Replies 125,120 Views

Allowing the player to dump resources removes the cargo hold as one of three factors limiting "loiter time" of the fleet. Fuel, cargo space, and crew are the three things that force you to return to base for re-supply. As far as the cargo hold this forces players to think in terms of "cargo hold density" and makes them want to avoid picking up low value things to begin with. Allowing players to dump cargo just removes the cargo hold as a limiting factor and then only fuel an

9 Replies 56,170 Views

"Enemy within" is a very common phrase used in many stories, songs, and history. I doubt anyone can claim any kind of ownership of such a commonly used historic phrase. The was, in addition to many other uses throughout literature and music, a cold war phrase used to describe the true nature of the KGB. It's kind of the exact opposite of screaming out "McCarthyism!". I don't think you can claim any kind of ownership of general historic terms like "Cold War", "Great War

29 Replies 27,050 Views

The Persistent Missile is the best one I know of, and makes the mothership like easy mode against most ships. All of the missiles do, really. Either point defense, a phaser, or shield is a good secondary system to use with a missile to make the mothership easy to win with against most enemies. The black hole is actually very powerful on a fast ship, but you want to place it in the path of the target and not on top of them like the Singularity Missile does. So if you

4 Replies 18,935 Views

Those ships are all there as a part of your fleet and the war effort. It is a very normal thing to cannibalize military vehicles for other needs, usually to keep other vehicles of the same type running. They are also building ships with hyperdrives somewhere near earth, the earth cruiser ship. She really is surrounded by available hyperdrives, rather than relying on the hope that you might find her some at some point in the future. To found colonies... It's a g

11 Replies 64,324 Views

The first question that came to my mind when she told me that she needed a hyperdrive was "You've got at least a dozen ships sitting on the starbase that I am never going to use, take one from one of those". I thought this was a pretty big plot hole, she needs hyperdrives and I've already brought her a dozen ships that are just going to sit parked on her base until the end of time... she already has a dozen ships to take hyperdrives out of, and more keep piling up every time I return to

11 Replies 64,324 Views

When you set the auto-pilot there is an option to mark and label a star system with a note. This is the only think like that I have noticed. I mark all the fuel locations as "Fuel" and haven't used that for anything but marking fuel sources.

11 Replies 29,402 Views

Over $200 million dollars makes Star Citizen a Bernie Madoff level fraud. I was understating it when I said 12 games, I could make 20 games at $10 million each that would all be better games than the "glorious vision that can never be in this century" that is Star Citizen. It's not possible that a significant fraction of that money went to making the game unless they are the most incompetent people who have ever lived. The people behind Star Citizen should all be facing crim

21 Replies 169,415 Views

My long loading time is caused by Steam putting up the "Preparing first time installation" window and taking several minutes to get through that before it even starts loading the game. Is it doing this for everyone or just me? Everytime I start SCO Steam things it was just installed and spends minutes doing... something... before it even starts loading the game.

17 Replies 80,585 Views