[quote who="BionicDance" reply="4" id="3730593"] Quoting Frogboy, reply 3 I’m not sure where you got the idea that we’d be removing all references or Easter eggs to sc2. Somehow, I thought it was the kind of thing that got P&F grouchy, but okay. [/quote]
Frogboy
I’m not sure where you got the idea that we’d be removing all references or Easter eggs to SC2. We took out the Arilou and Melnorme references as an olive branch to Paul and Fred. In response they used their GoFundMe to sue GOG and Valve for carrying Star Control: Origins. If you look, Stardock has trademarks pending on the Zoq-Fot-Pik and Zebranky I believe. We are continue to support an amicable resolution but it’s difficult to take seriously a comp
This is a really simple one. I made a new star system (Ross 248). Once I was done, it showed up automatically in the Multiverse and the "upload" button appeared allowing me to share it with others. The Multiverse DLC is expected to go out next week. :)
Hello...BEST FRIENDS! As some of you know, Star Control: Origins is the beginning of new Star Control games. Earth Rising As mentioned in another post, we will be releasing the Earth Rising expansion as a Season Pass. We are going to cut down the number of micro-expansions (they'll be fewer but bigger in size) largely to make it easier for scheduling voice actors and translation. Porting
Welcome! We are pleased to share with you the modding guide wiki. This will be getting updates frequently. http://wiki.starcontrol.com/index.php/Modders_Guide Full Mod support will be delivered in the free Multiverse DLC.
Hello...BEST FRIENDS! We are currently working on version 1.1 of Star Control: Origins and the first free DLC called the Multiverse. We expect to have a beta version of v1.1 out this week for those who want to try it out. Multiverse The Multiverse DLC will open up Steam Workshop to modders who want to c
Some really good feedback and more importantly suggestions. I will say, cw, you missed a number of things because species can definitely be annihilated (completely) in the game depending on your choices. Even the lovable Tywom. I'm not sure how well you can really address replayability in an adventure/RPG style game. But we are up to the challenge provided this rule is adhered to: You are the captain of a ship. Not emperor of a civilization. I kn
Our first DLC goes up this week. It’s free, but focuses on modding and letting players share their own contributions to the universe. But overall, in what ways would you like to see DLC expand on Star Control: Origins?
Moon moons do exist! https://www.newscientist.com/article/2182158-moons-can-have-moons-and-they-are-called-moonmoons/?utm_medium=SOC&utm_source=Facebook#Echobox=1539337309
Your opinions are noted.
Thanks guys. Please keep adding your thoughts. We're looking at what we will (and won't) be adding to the expansion. :)
[quote who="Darkstar076" reply="28" id="3728784"] Is there any chance that in one of the expansions we can have / find / build a new command ship ? The nuclear tipped garbage heap served me well but now that I saved the galaxy - I wanna upgrade ! [/quote] That is really the central theme of the expansion.
[quote who="YogiDonnie" reply="27" id="3728900"] I've done the opt in. I seem to be OK on the majority of planets. I seem to be only getting the freeze on planets with a lot of terrain, animals, or mineral spawns. From best I can tell, it happens to me on planets with a lot going on. If the animals are few I can make it thru, but when it looks like a zoo, I freeze, even with the opt in. [/quote] We've identified this as a GPU overheating issue.
With the release of Star Control: Origins is at the beginning of its journey as we have many years of expansions planned. We are taking notes on what things players would like to see added over time. First up: Planets. Please share your suggestions, ideas or requests for things you believe people would enjoy doing on planets for future expansions. Examples (brainstorming): Air combat. (You bring aircraft with you) Invading Cities (You bring troop transports wit
Ok, this is a hail mary but try turning off shadows and see if that makes a difference.
[quote who="Willag_mac" reply="19" id="3728441"] the game was more stable but I am having the same crashing issues. the last one was 30 seconds in, Any sign of the patch yet? Willag [/quote] We're still looking for the cause. We're on the horn with NVIDIA on it. They're a great partner. In the meantime, we are still seeking workarounds.
Yes, your decisions can lead to the annihilation of major species. Even the Tywom. That’s been the case since release. If you like SCO then you’ll probably like the new adventures. If not, you probably won’t. :)
[quote who="Agkistro13" reply="10" id="3728411"] So is selling nearly 50,000 copies in the first week good? This is a serious question with no intended snark or sarcasm. I don't have much perspective on indie game sales numbers or Stardock past sales numbers. [/quote] It’s not just good for an indie. Outside a handful of truly major AAA games, you’d be hard pressed to find a PC game selling thst many in a week. It’s certainly our bes
All the mini expansions will be adding a ton of quests, missions, features, etc. Some even include new aliens. And while all of them will add content throughout the course of the game, probably 50% of it will be content that happens after you have completed the Origins adventure. Anyone here who has GalCiv III knows the push back we got after a few years when we had a bunch of DLC for it. If you're a new player, seeing 6 DLC instead of 1 season pass expansion has
[quote who="Edgecase" reply="6" id="3728353"] How would adjustments to core gameplay mechanics work under a micro-expansion logic? Not just global rebalancing, but actual mechanics changes to, e.g. spice up resource collection. Normally, an expansion gets a certain amount of clean slate to work with, and that opens up a lot of potential design space without having to worry about breaking earlier content. Will "season pass" content be less ambitious as a result? Or does it mean that someo
[quote who="Rhonin_the_wizard" reply="6" id="3728194"] Will the mini-expansions be available for purchase separately from the season pass? Some people might like to just buy one or two to see if they like it or not want to buy something that isn't released. [/quote] There are no current plans for that.
[quote who="Volusianus" reply="1" id="3728187"] I think the proposed plan is wonderful. Especially if each Season pass gets its own unique name, like Earth Rising. [/quote] The closest thing to it would be like buying a Season pass to a TV show. Except here, because it's a non-linear game, a lot of this stuff would be available even if you don't finish the Origins story.
Greetings! Star Control: Origins is a hit. Its sales are better than Ashes of the Singularity + Offworld Trading Company combined. Critically, the game is has gotten mostly positive reviews that is broadly split between people who were expecting something very different and the people who are happy with the direction we took. What's next? In October we will be releasing v1.1 which is the big update that facilitates modding mor
We put in some code in the latest hot patch to throttle the GPU a bit. But be careful about overclocking it. I suspect all of you happen to have very high end GPUs. Make sure your GPU fan is set to normal or hasn’t been changed from defaults. a couple other suggestions: Disable anti aliasing. The game is highly optimized so it tries to use your GPU completely if it can. We are talking to AMD and NVIDIA on this issue as it’s going to become more common as mo
Your choices accumulate. This becomes pretty important late game and in ongoing updates where we begin to compare the different variables of all players to set up thresholds for new consequences in the upcoming adventure packs. Your chkices in game, as is, can lead to the annihilation of entire species.