[quote who="Dill_rat" reply="3" id="3613091"] I wouldn't want to be able to sit down after years of waiting and be able to blast through the game in a weekend of isolation gaming (i.e., 30 hours of ignoring the outside world), so yeah, I think 30 hours is a little on the cheap side. [/quote] And here I thought my 60 hours of Mad Max over my 2 week holiday was binge gaming... XD But I agree with everything you said. Especially about wanting to make
IBNobody
[quote who="SavageMind1" reply="27" id="3613020"] Some items will be static I understand but screw those wiki kiddies make it a bloody challenge! [/quote] Yeah! Screw them kids for wanting to play the game like they want to! Back in my day, we didn't have these new fangled wikis. We didn't even have FAQs. We had a 300 baud modem to dial up those long-distance BBS's, and we had to share the phone line with our gabby sister! Or we had to pay $1 a minute to get help
In a separate thread, I thought the game should take 20-30 hours. Cuorebrave replied and said... [quote who="cuorebrave" reply="23" id="3612940"] As for 20 hours of gameplay? That's crazy talk. Did you really beat SCII in 20 hours? Or were you just referring to the ACTUAL STORY part of the game? Because Fallout IV probably has 20-30 hours of actual story missions - but preparing to take on said-story can last anywhere from 72 (my playtime) to 400. It's just important f
How many hours should SCR take to complete? How much should it cost?
[quote who="cuorebrave" reply="23" id="3612940"] Hey! Speak for yourself, mister! I loved the planetary scouting. Agreed you didn't need resources much, unlike in the beginning, and it became obsolete. BUT, to this very day, coming across a new planet - and all the endless possibilities it might hold - is one of the most exhilarating and just-plain-fun aspects of any game I've ever played! I've beaten the game countless times, and never once wished it was skippable.
[quote who="Hunam_" reply="30" id="3612886"] ^ I feel ya, but for me, personally, I'd like a good drama at the end if I was being naughty. [/quote] Ok, but why can't you have that drama too if you were being good?
[quote who="Hunam_" reply="26" id="3612857"] It doesn't, but it does from a Grand Tale standpoint. I guess I forgot to mention that. Aren't all games designed in a way that dev expects player to play?.. Besides that, how are you going to know that you're gonna get a "deaded" ending? Or do you youtube your games before playing them? Unless you do that, you can't be convinced to play either way and you have no right to complain. I want the Story to convince me to
There was an alignment system in SC2. The aliens remember if you piss them off. We aren't adding anything new. We are just expanding it to offer multiple win scenarios. An example would have been to allow humans to join the hierarchy of thrall. The point of having multiple non canon endings is that the player does not know which is canon or not until the sequel comes out a few years later.
[quote who="Kavik_Kang" reply="22" id="3612796"] No, I am saying that with star control people expect a great story. A great story is going to be very specific. Writing that three different ways, for example, for the 3 different playstyle choices would be extremely challenging. You'd have to write 3 great stories instead of just 1. [/quote] You are overthinking it. Do you play many RPGs with alignment systems? Ever play Planescape: Torment? Thes
I have a Note 4 and could technically have an OR right now for $99. I chose not to do so because there are no killer apps. I'll wait for the 2nd or 3rd generation that are lighter and have curved 4K OLED screens. (Higher DPI will reduce the screen-door effect.) The prices will also continue to drop. By then, we'll also know if VR headsets were a fad like 3D and motion controls were.
[quote who="Hunam_" reply="17" id="3612773"] ^ could be anything. I don't disagree. From business stand point, you wanna satisfy all your customers. So, you include as many ending as you can. " I won by exterminating all the aliens. Humans now rule the galaxy. We can live in peace, under my thumb. " This can absolutely be one of the "win" endings if devs are willing so. It just doesn't correlate with reality too much. [/quote]
[quote who="Hunam_" reply="13" id="3612762"] I hope you understand the meaning of the phrase: "He won all the battles, but he lost the war". The "Red fail" can be something along the lines of: After defeating every other race by forceful subjugation or destroying them completely, the Earth Supreme Ruler IBNobody rested in peace. But it didn't last long. Due to lack of resources to enforce his rule everywhere in the Galaxy, corruption and moral depravity st
[quote who="Kavik_Kang" reply="12" id="3612758"] That is a lot easier to do in an open game than a story driven one like an adventure game like star control. It would be nearly impossible to do truly well in a story driven game since it would basically require a whole different story for each different type of character you wanted to support. [/quote] Do we even play the same types of games? :P Help me out, because I am completely missing your point. Is your de
[quote who="Kavik_Kang" reply="10" id="3612740"] Humans are always portrayed as "average" with no specific traits. Like a game will have a race of spies, scientists, warriors, etc, and humans are always the baseline "no trait" race. I have a long standing joke that the human trait should be "pesky meddlers". [/quote] I'm not talking about traits like this. I'm talking about how Oghorblar was saying playing against a race's stereotype
[quote who="cuorebrave" reply="16" id="3612670"] Hah - sounds like Bethesda needs to ditch the Gamebryo engine. It has REALLY started to show its age. The people hover across the terrain, the humans especially look so hideous, and did anyone else notice? You make your character looking in that mirror in the beginning of IV and he/she looks great! Modern graphics, even... yet once you get into the actual game and your character appears in dialogue? Is it just me, or does it all of a su
Humans are all over the spectrum when it comes to being good and evil. How should we play our race? Corrupt? Fundamental? Benevolent?
[quote who="cuorebrave" reply="18" id="3612701"] Also - Stardock does NOT need to worry about quantity of content so much that they put a bunch of filler fetch-quests! There's PLENTY of filler already built in, and that's a lot of the fun. The mechanics already include the good kind of filler! Planetary scouting, resource gathering, tons of combat - there's literally zero need for a "Bring me 10 tzo crystals" for whatever reason. You're already gathering tzo crystals for
[quote who="Hunam_" reply="2" id="3612543"] And how do you expect to "win" if you killed everyone anyway?... [/quote] Simple. I won by exterminating all the aliens. Humans now rule the galaxy. We can live in peace, under my thumb. By creating a "bad"/"failure" ending and associating it with the renegade path, what you've done is essentially made it so that being evil/selfish is not rewarding. You're imposing morality on my game. No thank you. All e
Basically, if you want to be a renegade, you're always forced into a fail path. No thank you. Plus, you already know my feelings about "failing" in a story-based game after investing 40 hours into it. The only failure you should get is if your ship blows up trying to beat that last boss.
I posted my play experience of Mad Max in another thread. For an action open world game, it was nifty. It gave me the chance to try out my new XBox Elite Controller on my PC. The next games I'll be playing are story driven. Tales from the Borderlands, Vanishing of Ethan Carter, Stanley Parable, A Bird's Story, Life is Strange. I'll also complete Divinity Original Sin Enhanced Edition once they rerelease the mod tools.
Nobody has a problem with fetch quests that are part of an overarching plot. What we're rallying against is filler . Stardock needs to avoid quests that only serve to grant experience, money (thanks Hunam), or safety (thanks GnarlyFurtardo). I just finished playing a game with a ton of fi
[quote who="Hunam_" reply="3" id="3610790"] It's not the quest nature that's bad, it's the realization of it. Picking up something that you never gonna need/use and bringing it to somebody else for RU or XP is truly lazy programming and boring feat to accomplish. But when you, for example, fetching a vaccine from one race to another and use it as a bargaining chip to get what you want or decide to keep it for yourself for future and/or other reasons is preeeetttttttty goooood
My fellow founders... It is time for us to gather together. Our game is in its infancy. Mechanics are being developed. Races are being drawn. Storylines are being crafted. But... Those efforts could be overshadowed by a grievous inclusion in the game... FETCH & FEDEX QUESTS Many a game have fallen prey to these wicked quests, offered by NPCs too lazy to walk across town to retrieve a forgotten item. They are insi
[quote who="Hunam_" reply="24" id="3610666"] ^ He can not be sitting so high above the controls. Doesn't make sense. He's standing and he has second set of forearms/maybe arms tinkering with controls. [/quote] Ok, I can see how you would think that. I assumed he was sitting on a dais and the screen projections were the controls. You are assuming that the dais is just a command console with unseen controls. That idea is fair enough and equally possible.