[quote who="Hunam_" reply="9" id="3623194"] ^ So we need to chill out and not give our feedback on what they showed us?... [/quote] You do when you are jumping to conclusions... which you did. And I'm calling you on it. ;)
IBNobody
Hey! All of you griping over the 3D Isometric combat... Remember this? [quote who="Vaelzad" reply="1" id="3603813"] Combat as it is being developed right now is being done as both 2D and 3D iso. What I mean by this is you have some camera control at your disposal. You can pivot the camera into a complete top down view if you so desire, or you can play it from any angle from the 90 degree top down to an isometric view that you are able to rotate around as well. &nbs
[quote]## Combat Feedback ## The combat is going to be controversial. There is no way to satisfy everyone with however we approach combat. You will have the people who want the combat to be old-school top down around a single planet. You will have the people who want us to switch to first person.[/quote] And you'll have people who are wrong. The new combat is great, provided that we can still switch to top-down. (Which Andrew
[quote who="Volusianus" reply="79" id="3621768"] Soo...the difference was purely aesthetic. Because the point of the blaster launcher, from a mechanical standpoint (as a systems designer) is very clearly GOOD GOD SUPER RANGE FROM HELL. [/quote] The Firaxis' Blaster Launcher was a long-range grenade, but the original Blaster Launcher was so much more. The original game already had essentially unlimited range on all the weapons - projectiles wouldn't stop (or explode)
[quote who="Volusianus" reply="70" id="3620294"] ...what are you going on about? The Blaster Launcher is in both the reboot and XCOM 2 [e digicons]o_O[/e] . You have to get fairly far to unlock it, and it's much more powerful than it was before. [/quote] In the original game, the blaster launcher mechanic was set up so that you could give it waypoints. This made it a very unique weapon because you could use the waypoint mechanic to send it through windows or to strike
[quote who="Volusianus" reply="67" id="3618926"] And...no. The second one is PC exclusive, and there's a lot of things they've taken away (while adding visceral content). Lots of Quality of Life improvements, like consolidation of buttons, expansion of classes( ie, there's literally no "garbage classes". Looking at you, Heavy.), and removal of arbitrary gaminess(by arbitrary gaminess, I mean, in the first game, come on. XCOM is a globally funded paramilitary group. [/
[quote who="Volusianus" reply="65" id="3618810"] It's worth it, but it's terribly optimized right now. Fingers crossed for an optimization patch soon. [/quote] Did they ever optimize the first one? And isn't the second one still waaay too console-y? I'll just play the original DOS game or play Silent Storm.
[quote who="Vaelzad" reply="158" id="3618303"] Do we remove the system completely to decide if you wanted to visit the planet or not? If we don't remove it we need to improve it to make it useful. If we don't remove it, is just navigating to each planet in a solar system fun or is it just tedious? If it's just tedious is there something that can be added to it to make it a fun experience. [/quote] I think you should keep the system in and make it mor
[quote who="n0vast0rm" reply="8" id="3618767"] A lot of companies these days seem to finish a game and then cut some out to sell as DLC, which is one of the worst things that any company can do in my opinion. [/quote] Sure, sure. But is there evidence that shows that Stardock is doing it? They seem to focus on the core game first and then release paid DLC.
Pluto must still be counted as a planet.
[quote who="Kavik_Kang" reply="35" id="3617978"] I don't know of any RPGs with these types of multiplayer zones... I don't see how it is like an RPG at all. [/quote] I was agreeing with you, saying that I bought into the founders program for SuperMelee and not the RPG portion of the game.
[quote who="Xenove" reply="8" id="3617777"] A good way to provide more gameplay without the multiple endings is to have just 2 endings. A good ending and an evil ending. [/quote] What is good and what is evil? Can't someone be a selfish, arrogant ass and still be a "good guy"? I try not to use the words "good" and "evil" and rather use antonyms like altruistic / selfish, xenophobic / tolerant, or moral / amoral to describe what I want out of an RPG play-thr
[quote who="Kavik_Kang" reply="32" id="3617965"] I really have to point out here that with "full featured" multiplayer for this genre, 1v1 & 2v2 dueling, base defense, capture the flag, and space hockey... people would be playing this game for many, many years [/quote] Preach on, brother Kavik. I didn't spend $99 for another RPG. :P
I am still interested in hearing what your price point and expected play time is. I sincerely want those data points. You are focusing on the low end of my estimations which is a bit unfair. I don't expect everyone to take 20h, and in fact, I anticipated my time investment to be closer to the high end of 50 for the main game. (Longer for SuperMelee, but that's different.) Something else for you t
[quote who="Vaelzad" reply="27" id="3617878"] It's a game that people are going to have a blast playing and will want to keep playing it for decades to come. [e digicons]:)[/e] [/quote] You are such a troll. LOL
[quote who="cuorebrave" reply="24" id="3617846"] A full sequel to one of gaming's most epic and beloved franchises... that costs $29.99 is a disservice to Stardock and an insult to all the fans, who have been waiting for it for decades. I just couldn't possibly disagree any MORE. This is a AAA title, as it deserves to be. And Stardock should make a game that's worth the $59.99 that this year's Call of Duty release gets automatically. [/quote] You haven&#
[quote who="Hunam_" reply="13" id="3617866"] ^ There's no point in revisiting planets for resources when you can just go to a new planet and pick up the same shizz. It's not like you'll only have 120 planets to visit. [/quote] You are right, but OCD behaviors entice people to completely harvest a planet before moving on.
[quote who="Vaelzad" reply="21" id="3617831"] The primary differences between a sequel product and a clone is that the sequel product iterates on the features of its predecessor and isn't competing with its predecessor. [/quote] Ok. Thank you for the clarification in terminology. I said in my previous message that I wanted a clone, but you are right. I want a sequel product.
[quote who="Xenove" reply="9" id="3617806"] Perhaps some special minerals or deep core deposits would need more specialised scanners to detect properly? [/quote] I like it, but be careful with this idea. I wouldn't want to have to re-explore an explored planet just because I didn't have the technology to fully explore it. I'd rather spend the time exploring a brand new planet. That could be mitigated if the low-tech scanners detected so
I appreciate all of the responses, but I'm more curious as to how Vaelzad sees it. How can one be critical of copied content while working on a "remake", "spiritual successor", or any other synonym for a clone?
[quote who="Volusianus" reply="4" id="3617721"] Well, I agree that moral ambiguity or even outright malice should be completely viable. But I feel like there should definitely be SOME negative consequences, even if they're indirect. [/quote] Yes, there should be times when doing something amoral leads to a negative situation. (Just don't let it be EVERY or MOST of time.) If I assassinate a race's beloved leader in front of their populace, they're going to hat
[quote who="Hunam_" reply="52" id="3616096"] Ok. Fallout 4 fun is over. Underground Undercover main storyline quest bugged out. Can't progress. On the shelf it goes until Badthesda fixes this shizz. Only 153 hours in... [/quote] ::hugs:: This is how I "fail" in most of my games. It sucks to put that much time into a game, only to get stuck.
[quote who="Vaelzad" reply="14" id="3617604"] Just tossing in features and saying it needs to have XYZ is building a game by guessing and hoping it will be fun and not designing a game to be fun, or you are just building a clone (ending before I go on my clone rant). [/quote] I'm not trying to disagree with the content of your post, but I've got to ask... Aren't you building a clone? Isn't that what we want?
I just completed the Broken Empire series by Mark Lawrence. It was fantastic. The series centers around a very amoral, cruel, and sociopathic main character, Jorg of Ancrath. http://mykecole.com/blog/2013/05/jorg-ancrath-and-the-tyranny-of-optimism "Jorg of Ancrath is a true misanthrope, a man more than willing to snuff out the lives of thousands to achieve his aims. His slaughter is tr
[quote who="cuorebrave" reply="5" id="3616064"] WHAT I DO NOT WANT, and it may be painful to hear is: on this exact Web page that I am currently on, typing this, is a banner ad: "Fallen Enchantress Battlegrounds DLC - Conquer 15 new tactical maps!" Spare us this please. This is bull. Include this in the main game. I would never spend more of my hard-earned money on 15 new tactical maps. It's the wrong thing. Make it worth my while with a good story and a n