IBNobody

IBNobody

Joined Member # 630817
47 Posts 844 Replies 3,972 Reputation

[quote who="Hunam_" reply="5" id="3603907"] ^ Oh I'm fine with that. That was actually pretty fun to discover the first time. Also, timed events like this on the planets would be cool too. [/quote] Agreed. If the event happens repeatedly, I'm okay with it. That's not really a timed quest but a window of opportunity.

81 Replies 127,214 Views

[quote who="Vaelzad" reply="9" id="3603897"] Our primary focus with the Space Combat is to keep it fun and arcade feeling. One of the first concessions is that realistic scale has to go. We wanted the planet sizes and scale to be fun gameplay map terrain and feel like they can be used tactically. [/quote] Will any of the ships have ways of capitalizing on the terrain? Maybe have a ship ability that alters the pull of gravity on enemy ships (thus making them crash into planet

59 Replies 88,408 Views

[quote who="Vaelzad" reply="1" id="3603875"] We are going to have a game clock going that events in the world take place around. However we are taking great care to make sure that it won't interfere with the completionist desire. [e digicons]:)[/e] [/quote] How do you plan on doing that? Wouldn't exploring eat into that clock? I would hate to miss out on contacting a race that's about to be annihilated just because I decided to explore nearby star systems.

81 Replies 127,214 Views

How do people feel about timed quests? I personally hate timed quests in games that have an open world to explore. The two items conflict with each other. "Explore the galaxy... but be home by 9 or there's going to be hell to pay!" They bug me because I'm a completionist and a gatherer. I don't like having a time limit placed on my fun.

81 Replies 127,214 Views

[quote who="dogchainx" reply="2" id="3603856"] Hmm...not sure I like the idea of no wrap-around and it being just an out-of-bounds area, but then again, I haven't played it. Is there a possibility of a ship being "cornered" in the out of bounds area? If so, will that affect game play negatively? Just food for thought (from someone who hasn't seen anything yet!) [/quote] It might... Consider how screen warping was used as an exploit to foil

59 Replies 88,408 Views

[quote who="Vaelzad" reply="1" id="3603813"]Combat as it is being developed right now is being done as both 2D and 3D iso. What I mean by this is you have some camera control at your disposal. You can pivot the camera into a complete top down view if you so desire, or you can play it from any angle from the 90 degree top down to an isometric view that you are able to rotate around as well. This is something I felt the player base was going to be very divided on which is best and since w

59 Replies 88,408 Views

My #1 question is how faithful will Stardock be regarding how combat will function. Star Control had a very unique combat style not found in any other game. It was the reason I kept installing UQM over and over (once I lost my original SC and SC2 media). What is Stardock's initial take on how combat will operate? Will it be 2D (or 3D iso with a single plane)? Will we rotate our ships with A/D and fly forward with W? Will it feel like the originals with extra bells and whistles?</p

59 Replies 88,408 Views