IBNobody

IBNobody

Joined Member # 630817
47 Posts 844 Replies 3,972 Reputation

[quote who="Tovanion" reply="1" id="3609033"] I utterly disagree. [/quote] I agree with your disagreement. (Though, Wing Commander had a single battery for guns.) Having one pool of energy means that you have to manage the use of your primary and secondary abilities together. The Arilou skiff is a good example of the balance. You needed to hold enough energy in reserve for a hyperjump. The Avatar was another good example. If you held down the tractor beam but

6 Replies 8,541 Views

Start with first contact. Then have us humans screw something up. (Botched translation? Accidentally landing on a holy site?) We have to recover from that faux-pas. But the true question is... How we would like the new Star Control story to end? I want it to end with me crushing every alien race into either oblivion or slavery. This is what I learned from playing 4X games. (You can have a touchy-feely alliance ending too, I

80 Replies 167,512 Views

[quote who="Myzimensi" reply="66" id="3608357"] Honestly I find it one of my pet peeves when I can look at a game I've been playing and go "Okay, I've done everything, it's complete now". Makes me think of a game as being work that I need to do and I hate that sensation. With the timers and the like I get to feel (however undeserved) clever. Take Wasteland 2 fairly recently, very early in the game you're informed that a lab that researchs how to grow food in the wastes is

81 Replies 127,217 Views

[quote who="Kavik_Kang" reply="3" id="3608427"] This is what Star Control should be in my mind. [/quote] There is a line, though, where games can be TOO minimalist. SC2 would be considered a minimalist RPG due to the RU/Credit system... But the disadvantage to this system is that you get to the point where it gets boring. You have nothing left to improve or buy. I am not suggesting Stardock jump off the deep end here and implement systems for attribute

6 Replies 8,340 Views

[quote who="Aaronomus" reply="13" id="3608227"] Ooh, so it's like a secret society thing? So next time I'm at the Micro Center in Towson, you'll hear my phone ring, and then you'll walk up to me and we'll do a secret handshake, fist-bump, nod silently, and then carry on with our day? [/quote] So are you admitting you'll be streaming this ringtone at the Micro Center like some sort of Star Control mating call? :P "Dude, you've got to call m

15 Replies 16,043 Views

I have been trying to *acquire* a used copy from Half-Price-Books ever since I moved to a city that has these stores. No luck. I regret lending my Avalon Hill set (from the late 90's) to my inlaws. The game is indeed very good.

6 Replies 8,340 Views

[quote who="Volusianus" reply="11" id="3608153"] You mention Blizzard. Are you completely oblivious to the Mythic raiding rewards in World of Warcraft? They are the EPITOME of higher risk/higher challenge = higher reward. [/quote] I'm not familiar with that particular system, but I am familiar with MMOs, high end content, and high end gear. I am also familiar with WHY they implemented this. They keep adding hard content at the top of the MMO to keep people playi

26 Replies 50,410 Views

[quote who="prodigalmaster" reply="4" id="3608174"] RP elements in terms of mechanics? Not Really. RP elements in terms of significant choices & consequences? A little bit. [/quote] This is why I took the lead from Hunam_ and split the definition in my post. When I use "RP" or "RPG", I'm talking about level-up / power-up mechanics. There needs to be SOME sort of RP mechanic in place, though, to encourage further combat and exploration. SC2's RU

11 Replies 17,063 Views

[quote who="Hunam_" reply="2" id="3608147"] SC2 was RP and action? There's not nearly enough RP elements to call it RP. It's an obvious adventure/action hybrid. That's exactly what I expect the new SC to be. None of that leveling up and crafting nonsense. [e digicons]XD[/e] [/quote] You are right. I was using Roleplay and Adventure synonymously, when I should not have. I will update my post. SC2 was an adventure /action hybrid with RP el

11 Replies 17,063 Views

[quote who="Tovanion" reply="8" id="3608132"] Bragging rights are... for braggarts. They are an out-of-game reward for those that complete the game on a harder setting. [/quote] Apologies. This isn't entirely what I meant. Think "pride" rather than "bragging". If I beat a game on the hardest setting (or solo a boss without getting hit), I usually don't brag about it. But... I always feel proud. [quote who="Tovanion" reply="8" id="3608132"]<br /

26 Replies 50,410 Views

Paul and Fred wanted a hybrid game, and that's what they liked to deliver. Archon was boardgame strategy and action. SC1 was 4E strategy and action. SC2 was adventure and action (with RP elements). I would expect SCR to be adventure and action (with RP elements). This is why you see a great deal of division from some of us. I liked the action elements more than I liked the RPG elements. That puts me on Team SuperMelee. We ar

11 Replies 17,063 Views

[quote who="prodigalmaster" reply="59" id="3607934"] However, there's a key difference, timed quests are based on a clock, and In SC2 that clock was overt. The act system, on the other hand, is a covert speed of plot that (at best) relies on warning the player "once you start this quest, there is no going back, sorry" Much more artificial, much more arbitrary, and immersion breaking to boot. [/quote] I understand that you

81 Replies 127,217 Views

In another thread... [quote who="Volusianus" reply="55" id="3607863"] You're wondering "Why do you want incentives if their presence is so important?" And I'll tell you why: as a developer myself, there has to be a reason for every asset you place in the game, otherwise it's a waste of resources. Why bother putting something in the game if you know no one will ever use it? So the incentives are there as a justification for development, no matter how small the im

26 Replies 50,410 Views

In my opinion... The difficulty setting is a way for me to control my game experience. Without a reward, I choose a difficulty level to ensure that I'm sufficiently challenged. That's why I never play on Easy, even when it offers the same benefits of playing on Hard/Hardcore. When you incentivize the difficulty scheme by offering more EXP, or a better ending, or extra content, I feel coerced into taking the higher difficulty setting. I do not like to be

26 Replies 50,410 Views

Many games offer multiple difficulty levels... Easy / Casual Normal Hard Hardcore (perma-death, wipe-your-save) Should games reward players for playing the game on a higher difficulty? In what way should the higher difficulty reward the player? Is playing on a harder difficulty a reward unto itself? (Also... Should the difficulty setting be locked in?)

26 Replies 50,410 Views

[quote who="prodigalmaster" reply="57" id="3607915"] But anyway, a system that encourages metagaming or using outside sources to figure out a game's chronology just doesn't seem very good to me. [/quote] Does this statement only apply to Act systems, or are you also going to apply it to timed quests as well? If it applies to both, I agree with you 100%. [quote who="Volusianus" reply="55" id="3607863"] So are you saying SC2 wasn't worth playing

81 Replies 127,217 Views

[quote]I would strongly encourage you do push things more toward the realistic end of the style spectrum. [/quote] So....... Star Control 3? :P Seriously, though... The currently released art hasn't put me off. I'll reserve judgement until I see more aliens and artwork.

10 Replies 69,319 Views

[quote who="Volusianus" reply="51" id="3607823"] If the game is worth playing over and over again in different ways, the game is worth losing over and over again in different ways.. Like Dwarf Fortress' slogan "Losing is fun ". [/quote] This fits a strategy / worldbuilding game to a tee. Dwarf Fortress was not an RPG. :P

81 Replies 127,217 Views

[quote who="Alverez" reply="49" id="3607796"] Started from scratch. From your posts I think you and I have vastly different play styles. It seems that you like one long run where you can explore every nook and cranny. For me its more like "Losing and starting over? Great, means I get to try new stuff." [/quote] Pretty much. If I have to start over after I'm 40 hours (or even 10 hours) in, the game gets uninstalled. Recreating my progress through old content I

81 Replies 127,217 Views

[quote who="Alverez" reply="46" id="3607792"] I ran into it once and to me it was just a reason to try again from a different angle. [/quote] Did you start over from scratch? Load a save? How much time and progress did you lose?

81 Replies 127,217 Views

[quote who="Volusianus" reply="43" id="3607695"] Majority? [/quote] Yup. You are in the minority. That's why the mutant invasion timer was patched out of Fallout 1. (Tim & co. caught a lot of flack for adding the timer.) That's also why there are only a few single player RPGs where the main quest was on a timer. If the majority of gamers wanted sandbox RPGs with timers, the industry would drive toward RPGs with timers. If SC2 was made today, the m

81 Replies 127,217 Views

[quote who="Volusianus" reply="40" id="3607664"] I'm not asking for a sim, all I'm asking for is for player failures to matter. If there's no REAL lose condition, you're just Mary Sueing with toys. Hard work should provide tangible benefits, and "bragging rights" are not and never will be a sufficient benefit. They're not tangible in any sense. If you miscalculate your journey to save the Flipinoids from their impending doom, they're dead. Besides, from my

81 Replies 127,217 Views

[quote who="Mihos233" reply="20" id="3607527"] If the combat is fixed in this version... I would want them all! [/quote] What did you feel was broken?

21 Replies 6,382 Views

[quote who="TheUr-quanMaster" reply="29" id="3607483"] I hope a telekinetic race will be created. A race that can build spaceships would need some sort of object maniupulation, and with humanoid races being frowned on, I think that would be a good idea. Besides, it has possibilities for looking really cool. [/quote] What about a telekinetic vat of liquid? The aliens started as pools/ponds of symbiotic microorganisms their planet, develop

42 Replies 62,676 Views

[quote who="GnarlyFurtardo" reply="21" id="3607386"] During communications with aliens, different members of the alien race should look/sound slightly different, with slightly different backgrounds as well. It shouldn't feel like you're talking to a single alien that represents the entire race. Example, talking to Fwiffo compared to the talking to the Spathi High Counsel. [/quote] I concur. I also liked the fonts being used to differentiate. &nbsp

28 Replies 77,616 Views