TL;DR: Dear Stardock, stop including low quality stills in the PDF, please. Give us the raw pics!
IBNobody
I don't care what the ships look like as long as their appearance doesn't make it hard to use them (Umgah). They could be triangles, and I would still be happy. It's the weapon loadout and special abilities that float my boat. And we don't have any good ship shots yet. Everything we get is always so grainy. But did you really need to start another thread about it? Especially knowing how broken the forum is? Have a heart, man! At least put your lengthy post as a
Here is my feedback (removed from the OP): Team @ Table: That is a pretty messed up conference room. The seating arrangement is not Feng Shui. Shadows: I don't care if they are present or not. Take them out and go for a higher frame rate. Resources / Lander Screenshot: The resources remind me of Super Mario Galaxy starbits. I'm in Camp #2. Let's all raid camp #1 and steal their monitor cables. Ships: Ship 3 + Ship 7 = Ship 15?
[quote who="cuorebrave" reply="8" id="3652492"] Was there ANYTHING I wrote that made sense or you agreed/disagreed with? We're usually in the same camp, no? Anyway, just my two cents. [/quote] Don't take this the wrong way. I didn't read your whole manifesto. My focus is entirely on SuperMelee because if that isn't nailed, the game will be a disappointment to me. I read all your SuperMelee points, though, and you and I are in agreement that Camp 1 is a
[quote who="Volusianus" reply="29" id="3652477"] The camera tilt is still able to be controlled by the player, right? Like, that's still an option, or is there something you guys haven't told us yet? I'm not a fan of bouncing off of the edge, I'd prefer a no-fly zone that forces you to forfeit if you stay in it longer than like 10 seconds or something. Radar is okay, I guess. I don't really have an opinion of that. [/quote] The camera angle is still
[quote who="Hunam_" reply="6" id="3652481"] If I were Brad and I ain't, but if I were, I'd Ctrl+A, Del this forum and make discourse.starcontrol.com. The best forum format I've ever used. [/quote] Discourse or discord? But yes, I agree.
[quote who="cuorebrave" reply="2" id="3652465"] Yeah, of course yours was started before mine! It took all of 7 minutes to write "I'm in camp 2" Lmao... But the point is to get it in front of the developers, not who can start a thread as quickly as possible! [/quote] Two things. 1. Andrew reads every post. Even Kavik's. Even mine. You know this already. 2. There was a reason why I wanted to funnel the discussion, and it has nothing to do with ma
[quote who="cuorebrave" reply="11" id="3652359"] Omg, you can't be serious! Wasn't the whole font-thing a joke this whole time?!?!?!? No one in their right mind would ask Brad to change the setup of the forum. Add it to your subscriptions, so you're notified when there's a new post, you peasants!!! hahahahah [/quote] Please tell me how to subscribe to all new posts automatically. (And I know of the "View all recent posts" option, but th
[quote who="ShadeDark" reply="26" id="3652437"] The intro of the ship exiting Hyperdrive is... wow... AMAZING! LOVE IT! [/quote] But the real question is... Will it be skippable or able to be disabled? After I am 20 hours into a game, I want to make it streamlined. Animations = time filler.
[quote]What did everyone else think? [/quote] I think you can find my feedback in the thread I started well before yours. :P But seriously, thanks for the tipoff on SPAZ2. I was waiting for it to exit EA, but now I may just skip it altogether.
[quote who="Frogboy" reply="12" id="3652387"] Did anyone view the .MOV file? [/quote] It looked pretty decent with all the intro zooms, but what about the outtro zooms? I mentioned that I still think the alien is man spreading.
[quote who="Volusianus" reply="9" id="3652377"] I'm a mix of both camps, honestly. [/quote] Sure. Here's my breakdown based on the exact text in the dev log. I love GREEN , I hate RED , and I'm ambivalent on YELLOW . Camp 1: <span style="background-color: #
Fight on, Camp 2. My hunch is that Andrew is a Camp 1'er. Camp Oner? Camponer? That's why we get to play Not Star Control first. From the document... Star Control 1 and 2’s Super Melee were great but very exploitable and sometimes very annoying with battles that might only last a few seconds and annoying camera behavior due to camera switching due to the screen wrapping. ... A lot of people may have forgotten how frustrating the Super Mel
[quote who="IBNobody" reply="10" id="3650167"] Even though I have never played your game, I have enough intuition to put together the fact that you are providing a camera control system. Typically, those are not scoped to include multiple players looking at the same screen unless you build in split screen or a fixed camera for all. So again, this has me concerned that my most important feature was always outside the scope of the game. [/quote] I said this earlier in the mont
[quote who="Volusianus" reply="4" id="3652362"] On the contrary, I think this actually expands the avenues that they can take with the game. [/quote] These avenues that lead the game farther and farther away from Star Control. It's one thing to have additive game features like the ability to change the viewing angle. It is another to have it where the ships in a 1v1 fight go offscreen. [quote who="Volusianus" reply="4" id="3652362"] I also think it
[quote who="cuorebrave" reply="36" id="3652356"] Wouldn't you know it - as I'm at lunch, they post the update. [e digicons]-_-[/e] [/quote] We should have told you to go to lunch earlier. You made us waste half our day.
[quote who="Frogboy" reply="9" id="3652353"] I'll ask them to modify the font system. [/quote] We did it! Horay! Thank you, Brad.
So... A little more explanation... Listen, Camp #1. We aren't blinded by nostalgia. If anything, we are upset with the fact that there hasn't been a 1v1 ship game as good as SC2 in the past 20 years. You want to give us Not Star Control. I don't want to play Not Star Control. I want to play Star Control, dammit! Camp #2 is the one true camp because keeps the Star Control feel of a fighting game. Ever play a fight
Update is LIVE!
[quote who="Hunam_" reply="33" id="3652341"] You know you will be the only one to fap to it since the sub is private... [e digicons];P[/e] [/quote] I'll expose its privates when I am released from the NDA.
Reminder: All the screenshots are WiPs. If you hate them, remember that they will change as the game develops. If you love them, remember that they will change as the game develops. (Can we get better ship artwork in the next update? The small picture in the PDF is very pixelated.)
http://www.rifftrax.com/nobody-tells-me-what-to-do
[quote who="Hunam_" reply="28" id="3652329"] Now he can sell it to Stardock or blackmail them for local MP with it. [e digicons]B)[/e] [/quote] Give me Local MP, or I fill the SCO subreddit with Spathi Porn.
[quote who="cuorebrave" reply="27" id="3652328"] And you know damn well IBN, that you're gonna play the whole game! Even if just to find the planet you named. Or maybe to discover on a rock 1000 light years from earth, on a completely uninhabited planet, at the top of a very tall mountain, an energy signal... and when you travel to it, you encounter a dude just standing there, screaming at no one in particular, to the vast emptiness of this world, "I WANT LOCAL MP!" over and ov
Speaking of reddit... I am the mod for /r/StarControlOrigins. It is currently private. I will turn that over to Stardock if they want it.