[quote who="TheQCraft" reply="2" id="3694001"] I'd even consider it a true danger to the universe considering diplomacy seems isn't the easiest option with these creatures. Before they realised you convinced them and they'll add your "Convincement organs" to their repetoire. [/quote] This is GENIUS. Dude, I got chills reading what you wrote there. I can see the conversation screen now. Everything seems to be going so well, they've friendly - but only because they'r
cuorebrave
I should note, the concept drawing isn't set in stone or anything, so let me know what you guys think, or what needs improvement. I've been kicking the idea around since high school
The race is gorgeous, Hunam - and I can tell you put an extreme effort into developing a believable backstory. I love that they are COMPLETELY alien in every way. Nothing about them isn't foreign to us, and I especially love that they are light enough to float within their planet's atmosphere. My favorite part, though is that you took the concept of photosynthesis to an extraordinary dimension by being able to store the photonic energy, not only to power themselves and their society -
The Sik-Mu-Thieln System: Luyten's Star Planet: Luyten II Since we already have plenty of machine-based races (Jeff, Drenkend, the AI for the Trandals), I think we should have a biological race that can absorb whatever they scavenge into their DNA (sort of like the Umgah, who could change their DNA themselves; rewrite it to fit each situation) Evolution: The Sik-Mu-Thieln evolved on a highly competitive planet, filled with flora and fauna all desperate and fero
I guess I'm not sure what you think the point of this Founder's Program is, then? Just to agree with stuff? If we can make it better, we ought to say something, right? At least, that's where I'm coming from... and I think where Hunam is coming from, too.
What? Despite a nitpick with the art of the commander, and relevant criticism on the aspects I think could be better - I thought it was pretty clear how much I love almost every aspect of SCO. Was it not? 90% of the aliens are amazing. The ship combat is amazing. The planetary exploration is exactly in line with what I pitched to Brad in 2013. The hyperspace look is phenomenal. The system exploration is straight out of SCII! What did you think I hate? Are you misinterpre
STARCONTROLUNKNOWN'S: BATTLEGROUNDS - or colloquially, STUNKBAT... or I guess STUBG? I don't know about this arena-thing. I guess the biggest thing for me is the suspension of disbelief necessary to legitimize the arena in space. We're in a perfectly circular, single-plane ring/arena, made out of asteroids? How did we end up inside this ring? How do you get out once you win? Why does it contract (like the aforementioned PUBG)? Since we're just showing one plane, can't you just like...
[quote who="Volusianus" reply="88" id="3693597"] It's not that screenwrap was confusing or difficult to understand in its original iteration in SC2, it's that Stardock's implementation of the same system was unintuitive in SCO's engine. I can only speak for myself, but there was no consistency in screenwrap warping in SCO compared to SC2/UQM/SC1. There were several other Founders that felt this way, but I'm not going to speak for them. [/quote] Agreed. SCO's current incarnat
Problem is, Alverez, it'll be the same background when you're just flying around the system, looking at the sights...
^ It's true - overall, Endless Space's UI is phenomenal. The clicks are so clean, the sound is perfect, high-pitched TIC, the animation is smooth, and it's all completely 100% flat. It's a masterpiece, to be honest, and a work of art. Still needs work, but it's stellar overall.
To get this back on track (though I do agree and have talked at length about the blandness of the current starry background needing a complete overhaul): Current, modern design in 2017 is all about flat. Flat buttons. Flat icons. Flat, not 3D. Check out Google's material design. Windows 10's completely flat interface. Apple uses color now, but the buttons are also flat. They don't have the pretense of being a 3-dimensional object anymore. The buttons don't "press in", they aren't shad
Are you even a real professor!!!
[quote who="Frogboy" reply="59" id="3693003"] As people play the game, a lot of the backstory will come through. The Commander in SC2 always looked very young (20s) and I presumed he looked young because of the tech. Look at me. I'm 46 and I look like I'm 25... cough. [/quote] And I'm 11!!!
That's some serious extrapolation here! Also, I'm pretty sure generals got started younger 2000 years ago because the average life expectancy was about 30. Or something.
^Sing with me now...... I can't hold it back anymore.
(Also, side note: "That was from many years of experience of explaining this"... if anything takes literal human years to explain? Maybe it's inesplic-.... inexplics-........ too big a word for me.... how bout: "not gud".)
Hoo dis goooorn? Me no thinky gud.
uhhh. Also for the record, here's my post from May........ https://forums.starcontrol.com/477437/page/1/#3635435 Seems like there might have still been time................ at that point.
Guuuuuuhhh whuuuuut?!? U big words no make sense to me lizard brain. Confuse extremely!
^ This guy!!! "It probably won't confuse everyone at this point." Thanks for the vote of confidence, Kavik! Have we finally moved on from our reptile brains?!
Not a disqualification zone, per se, but an escape. Strictly because a fast ship could do exactly that in real life.
What I'm saying is - why not extend and zoom out the battlefield if the fast ship gets distance (or tries to run away), up to a certain point - until the point he eventually gets *so* much distance engagement is impossible, and he warps out of the fight? It's the fast ship's choice, for being just that. A fast ship, in control of the battlefield space, gets to decide if they flee or not. And if they flee the field, they get to send in a new ship. Or both get to choose a new ship. I think that
I think we should ask the question - what do fast ships *actually* do, when they want to escape a slower ship, in actual space? Also, what happens to slow ships that try to flee a faster ship, in actual space?
This isn't a tournament. It's a battle through the stars, where there are no barriers, to the death, for the right to live in this galaxy.
Seems like a "plasma torpedo" hit this thread............................