Volusianus

Volusianus

Joined Member # 5045918
8 Posts 439 Replies 781 Reputation

[quote who="cuorebrave" reply="27" id="3635470"] @Volusanius - no, silly - look at the original, canon Pkunk! Do you see 4 weird, disfigured nostrils on the side of her beak?!? No. They just invented them for The-Game-That-Cannot-Be-Named. [/quote] Yeah. The Pkunk in that title were complicated for me, because I felt like the voice acting was actually fairly well done, but the muppet was just...ghastly. Out of all of the races in that, the ones that felt the most Star Contro

63 Replies 196,338 Views

[quote who="cuorebrave" reply="25" id="3635435"] Quoting Kavik_Kang, reply 23 I think in general you make the primary bad guys serious, and the primary good guys too. But you also have "comedy" aliens like SC is known for, like the Orz or the Shofixti. In fact, a race that can shoot themselves like I mentioned

63 Replies 196,338 Views

[quote who="Awkbird" reply="6" id="3635197"] As a followup to my earlier post, here is an excellent graphic of all the alien designs from Stellaris. I wouldn't consider any of these cartoony, yet they are all hand drawn. And even despite a majority of them technically being defined as humanoid, they are all very differentiated and exotic. A few of them are admittedly just heads interchangeably attached to the common clothing styles but I'm very impressed with the huge

63 Replies 196,338 Views

[quote who="SavageMind1" reply="4" id="3634759"] Good points. I would like to see some of the same things. SC2 did have the issue of environmental effect on the landers unfortunately all of them where deadly to the crew and not just a hindrance. My only issue is how much environmental impact do you really want, based on the overall game play? If you spend a hour on a planet getting your can kicked around just trying to dig up minerals, people are going to get bored or frustrated quickly.

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[quote who="Hunam_" reply="72" id="3634659"] ^ How many years did it take to get that character equipped like that? [e digicons]:w00t:[/e] [/quote] Actually only took me 9 months, and 3 of those were wishy-washy, on and off hiatus. Granted, that's including the fact that I raided with her since the first week the raids were open this expansion :P Long story short, this isn't my first account ;P

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http://us.battle.net/wow/en/character/malganis/Vawlnyxia/advanced Just getting that out of the way. I feel like even minor enemies or minor civs in space make just as much of an impact on the game as a whole. Don't just TELL me there are scores of terrifying space orcs besieging countless stars, SHOW ME the millions of orcs burning thousands upon thousands of stars.

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[quote who="IBNobody" reply="58" id="3634469"] Quoting Vaelzad, reply 54 But it's all good stuff. [e digicons]X([/e] Good stuff != randomly generated You're planning on hand-tweaking each world? I can only stand to see a worl

76 Replies 259,118 Views

[quote who="Hunam_" reply="12" id="3634030"] ^ All of those aren't teaser trailers. This is what teaser trailer is like: https://www.youtube.com/watch?v=1xtJ0rFGqV8 https://www.youtube.com/watch?v=2Ri-RvQThPk <a href="https://www.youtube.com/watch?v=_PxVuf92

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Well, let's take some recent (very popular and very successful) teaser trailers. XCOM 2 : https://www.youtube.com/watch?v=2E_-2wIJIzQ DOOM : https://www.youtube.com/watch?v=KSZ4tSoumNk Fallout 4 : https://www.youtube.com/watch?v=mjzk-ElwdY4 Overwatch : <a h

18 Replies 102,092 Views

[quote who="Kavik_Kang" reply="8" id="3633947"] On the Intro... are you willing to show abilities/weapons in this early video? A few scenes of weapons/devices in action that are totally unlike the types of things you see in a FPS game could get people's attention. One of the advantages of this kind of game is that there are a lot of cool weapons/devices you can do that don't really work well in the FPS games most gamers are used to. You probably have a few of th

18 Replies 102,092 Views

[quote who="Hunam_" reply="6" id="3633807"] "How do we make a teaser trailer that captures the spirit of Star Control, but doesn't look too retro?" So, you want the trailer to look mostly retro to cater to old school... That's totally fine by me, but unfortunately there's a massive flood of "retro" looking new games out there. We don't really want SC to get lost and drown in it, do we? I suggest to keep not more than a third of a ti

18 Replies 102,092 Views

[quote who="Awkbird" reply="2" id="3633752"] ... acknowledgements to the original characters even though they are not the primary focus of the new story, because even casual fans know about Han Solo, R2-D2, lightsabers, Luke's artificial hand, etc. recognizable motifs within the music style; e.g. the finale score from Empire Strikes Back playing to footage of the Falcon on the run from

18 Replies 102,092 Views

At the same time, there's people like me who would REALLY appreciate 500+ hours of content, even if the main story only lasts 20-40 hours, just because there's so many things hidden to find out there. Like, realistically, I'll probably finish the main story as quickly and efficiently as I can the first time, then spend the rest of my time with the game picking at it bite by bite over the course of many weeks, months, or even years. That's just what happens with this genre for

76 Replies 259,118 Views

[quote who="cuorebrave" reply="16" id="3632720"] I don't mean resource placing. I mean the interesting planets were hand-made. Destroyed cities, items to pick up, aliens to meet, mysteries to find out. I don't want Stardock to keep making new worlds/systems to find a weapon +1, shield +3, just for the sake of having more planets to explore. If it's curated content, with a purpose, then keep it! Once that's exhausted, though, it's time

76 Replies 259,118 Views

[quote who="cuorebrave" reply="14" id="3632694"] I think the question of "How big is too big?" is answered when it stops being a personal experience, hand-designed by the creators of the game. I don't really want a million planets to land on with procedurally generated weapon/ship-part pickups. I don't want to land on planet 340 and get a Starshot Laser which does 40dmg, which is awesome and new and unique... only to then land on planet 1070 and get a Starshot Laser +1 that does

76 Replies 259,118 Views

[quote who="Awkbird" reply="1" id="3632401"] Well, I tried to touch upon scale in my recent post about gameplay inspirations from other titles... One of the inspirations I'd like to see from other contemporary space titles is a very big universe, large enough that the limit is not an artificial boundary as it was in SC2, but rather to be limited by the range of our ships. I think it would be particularly intriguing for there to be regions of space so far away beckoning to

76 Replies 259,118 Views

I don't think you understand the scope I'm going for. The scope I'm referring to is so absurd literally noone would ever in their right mind ever actually try to make it and succeed. Right down to what underwear my goddamn officers are wearing :P (that is, of course, out of millions of individuals). Superfluous? Of course. Satisfying? Immensely.

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Eh, my problem with things like SoaSE and Homeworld is they don't go BIG ENOUGH for me. There's so much more there, like a Crusader Kings meets Theater of War in Space with actual space combat a la submarine battles. But that scope is so huge I don't think any company would dare even touch that. I know Paradox is doing something similar to that soon, but I'm holding judgement on that until I see it and play it myself.

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You know, the only one out of that list that I haven't played extensively is Shogun :P Fortress America is actually one of my favorite boardgames of all time. Before I discovered my love for video game design and coding, I had aspired to create boardgames. (That's probably ultimately why I'm so drawn to things like X-Com and all things Firaxis.)

47 Replies 47,497 Views