Volusianus

Volusianus

Joined Member # 5045918
8 Posts 439 Replies 781 Reputation

[quote who="GnarlyFurtardo" reply="19" id="3623368"] |Snipped| TBH I think the video is too short to give a deep opinion... but one problem I can see that might occur is 'blinding' by the star (or planets) if it's too big and the ships are battling on the far side of it, possibly obscuring the camera. Or if the enemy is on the far side of the star, in the distance. Maybe there should be other HUD displays (like a simple radar) to give the player a ge

116 Replies 939,143 Views

[quote who="Awkbird" reply="7" id="3623284"] I'll be honest: the combat video gave me immediate traumatic flashbacks to SC3's failed 3D melee camera mode. |Snipped| [/quote] I dislike it as much as (if not more) than some of you, but to its credit, there WAS a feature in SCNot 3 to add a grid to Isometric view so you had a sense of space and distance. I forget which key it was, and there was even an option to change to top-down view. (F9 I think.

116 Replies 939,143 Views

Oh man, where to start. (I'm currently directing VO for a personal project right now, so this felt so familiar XD) If I had to vote, my first vote would be Laura P.'s 2nd reading. So dark, feels suspicious, cautious. There's almost a Vulcan quality to it. I really appreciate Karen S.'s 1st reading, feels a bit more fresh, as if humanity has very little experience in galactic affairs. However, Lauren L. is tied for 2nd in my opinion.

44 Replies 77,318 Views

I really enjoy what I've seen so far, though there seems to be a consensus about scale being slightly off, one way or another. I understand that this is an early iteration, so I won't harp on that. CRITTERS Good god, I love those critters. I just hope that there are MORE critters (I figure you'll have more, just wanted to have my thoughts recorded). My only real feedback would be that there be less...gooey, slimey...gross critt

11 Replies 42,646 Views

[quote who="Xenove" reply="76" id="3621429"] My apologies Kohr-Ah boy... err girl.... thing.... err Kor-ah.... Umm... I wonder maybe Kohr-Ah are guys and Kzer-za are gals? Or vice versa? [/quote] This is way off topic, but I'm fairly certain that both genders exist in both sub-species. I mean...that would be REALLY weird otherwise. Though I always preferred to use the female Khor-Ah voice pack for

106 Replies 233,259 Views

I think the point being made is that a villain is only believable when they're complex. One of my professors for interactive writing for games always brought up what he called the "Human" rule. "If a character can't be written as a human, they have no point of reference in a human mind." I don't think that COMPLETELY writes off weird and bizarre villains (ie machines, demons, etc etc) where the point is that they don't understand us because they're not human, but it's

10 Replies 5,188 Views

It's always a shame when a company has to lay people off in this industry. Especially when that's almost a "black spot". Not that that would impede Paul & Fred, but still.

1 Replies 30 Views

[quote who="Hunam_" reply="49" id="3619259"] I'd rather not see him, but hear Mark Meer's voice (or Tricia Helfer if it's a she). [/quote] You raise an incredibly important point that I didn't know I wanted more details on! Will the Captain be voiced? Can we customize our Captain? CAN WE GIVE OUR CAPTAIN A RIDICULOUS MOUSTACHE AND A TOP HAT? Inquiring minds want to know!

80 Replies 167,437 Views

They optimized the first one with Enemy Within, and the DLC packs. Honestly, I never really felt like the first game was all that unoptimized anyways. Granted, my rig's fairly beefy, so it could just be relative :P. And...no. The second one is PC exclusive, and there's a lot of things they've taken away (while adding visceral content). Lots of Quality of Life improvements, like consolidation of buttons, expansion of classes( ie, there's literally no "garbage classes".

106 Replies 233,259 Views

[quote who="Hunam_" reply="161" id="3618313"] When I visit a system in SC2 I explore every single planet. Why? 'Cause you never know what secrets any planet can hold. Color coding or not makes zero difference in fun levels to me. It's fun to explore new places, period. It's fun to meet unexpected. Even if I knew that some planet is too hot to land on, I'd still go there even just to scan it. Is navigation tedious? Sure, but sometimes you meet ali

173 Replies 666,592 Views

Well, I agree that moral ambiguity or even outright malice should be completely viable. But I feel like there should definitely be SOME negative consequences, even if they're indirect.

15 Replies 13,480 Views

[quote who="IBNobody" reply="15" id="3617636"] Quoting Vaelzad, reply 14 Just tossing in features and saying it needs to have XYZ is building a game by guessing and hoping it will be fun and not designing a game to be fun, or you are just building a clone (ending before I go on my clone rant). <br /

38 Replies 51,962 Views

[quote who="Xenove" reply="7" id="3616731"] Quoting Volusianus, reply 6 Something something monkeys and typewriters ?? Alternate universe... Anything anything sea-urchins and slime trails. Just know that all weapons appearing in SC are

23 Replies 39,028 Views