Hunam_

Hunam_

Joined Member # 3946661
29 Posts 962 Replies 9,228 Reputation

In my case I'm totally fine with planetary exploration being as it is right now (ref.: teaser trailer) IF there's MORE to do on the planets. Puzzle games, mini games, mini bosses, racing etc. I'm expecting 66% of the planets to be "duds". And by "duds" I mean nothing to do like Mars, Uranus, Venus in SC2 (picking up resources doesn't count).

197 Replies 602,926 Views

[quote who="cyberphage" reply="127" id="3662972"] Another aspect that was in both Star Control 1 and Star Control 3 to some degree was the ability to have a base on a planet. This may make it more appealing to have to return to a planet to harvest minerals from a Mine you installed on a planet, or a research station, Fuel depot or some such. It would not have to be as detailed as the colony creation of Star Control 3, but just something else that makes it feel like Humanity,

197 Replies 602,926 Views

[quote who="Darkstar076" reply="2" id="3662885"] Special Weapon: Magna Cannon Any target hit by this weapon gains an Mag field that will attract any nearby asteroids or will cause the ship have an increased pull towards the planet. (Multiple hits will increase the effect.) [/quote] Wow, this one is pretty cool.

52 Replies 214,723 Views

^ You will definitely have a chance if you start posting on the forum, 'cause they "promised" to prioritize active users. If you just joined, I suggest you to download all the .zips from the Founder's Vault and make your own thread with your opinions about zip's content, so we could trash or praise it ;) j/k.

57 Replies 113,058 Views

[quote who="IBNobody" reply="114" id="3662850"] Quoting Hunam_, reply 112 So, Famished ones have vampire missiles... Good find. Who had the defensive shield? That wasn't an ability of any of the ships listed. [/quote] The c0ckpit is Trandal's. May

197 Replies 602,926 Views

^ Larger quantities can be spawned to eliminate the "grind" and the need for constant resource gathering. There should be a magic number where resource gathering isn't 50% of your play time. Does anyone remember this? You can "upgrade" your Magellan bridge with any alien one. Dope! [img]https://s27.postimg.org/dieqzgxeb/shipz.png[/img] So, Famished ones have vampire missiles...

197 Replies 602,926 Views

^ While they are asking for some feedback, I don't really think they're asking for it out of need, but rather to keep us occupied until anything alpha rolls out. That's what it feels like for the most part. And the initial Founder's program was a Pre-pre-order essentially with a couple of bells and whistles. If they did it today, they would be in exact same position game development stage wise minus the money. Not that it's

35 Replies 84,581 Views

^ I hated it in F4. Still playing on survival though... OCD is a beatch. :D [quote who="The_Think_Tank" reply="108" id="3662826"] The way that I was trying to spin resource regeneration...[/quote] It's been revealed that the SCO campaign length is comparable to SC2. Which is 35 minutes (8+ months of game time) on the speed run. It would be easier to just tweak resource spawn quantities than implement the whole regen mechanic.

197 Replies 602,926 Views

^ Andrew, please, understand, I, personally, just wanna see the process itself. The evolution of your design team ideas, their implementation and its progress or regress. I swear on the grave of my neighbor's cat to not give feedback on such information. Or better, if you took 5 minutes of your time once in 2 weeks and just make a thread here with couple of WIP pics (it can be anything, just not 320x240 bmp) and not read it to not waste your time, 'cause we sure as hex will be mulling

197 Replies 602,926 Views

[quote who="IBNobody" reply="80" id="3662664"] I did some rereading of the update... The story, the characters, the exploration, Super Melee are all more important than planet exploration. But Planet exploration is the most expensive feature and the feature that we hope people will agree helps demonstrate that we didn’t just take Star Control 2 and reskin

197 Replies 602,926 Views

[quote who="Darkstar076" reply="69" id="3662642"] In SC2 you also had the Melnorme who would help you out if you ran out of fuel. [/quote] I never liked this mechanic. I like self-reliance in life and games. I play my Fallout 4 on survival without any retarded companions.

197 Replies 602,926 Views

^ Lipsynced 3D aliens is a major boondoggle in my eyes too. And they still want to make 3D backgrounds!!! WHY??!!! I also would like to reiterate the planet variety issue. Why not just start with "realistic" planets taking Sol System as an example. We should have on game release: 1. Volcanic (Mercury) can be all shades of Red + Black/Gray 2. Acidic (Venus) all shades of Yellow + Swamp Green 3. Barren (Earth's Moon) 50 shades of Gray</

197 Replies 602,926 Views

I'm really glad modders are getting tools to build custom planets. Maybe even star systems? Memory & performance issues. NEVER LESS VARIETY. Always lower fidelity over less variety. Less variety means more repeating stuff. It's noticeable, it pulls you out of immersion. I don't even care if it takes the game 5 minutes to load. I just don't want loading screens in-game. Ship design is looking good. How many rings do we get to play with? Adjacency

197 Replies 602,926 Views