Спасибо!
Hunam_
Wow, I'm getting 18-35 fps on Triton on my m3-7y30 (every gfx setting on lowest, 720p). That's vs 4-8 before last update. Wymdoo screen is 21 fps and it's trying to kill my Intel HD 615 while CPU is hovering at ~15%
Programmer's UI: Gamer's UI:
And shadows?
#SavePlayer1
Russian voice actor right here. :P
^ we don't need a mini map anywhere. We need a better auto-zooming algorithms.
[quote who="Culture19" reply="150" id="3717081"] Quoting knightpt: I'm not fond of the starbase girl. Too Jolly and cheerful and always making light-hearted remarks. I think i would like her to be more professional and serious. After all she is in charge o
[quote who="Knightpt" reply="144" id="3716921"] What i still don't like is the scale of the planets we land on compared to the lander. They are TINY (yes, even the larger ones). I've tried diferent kinds of zoom levels and the feeling is always there, the scale is way off, it feels the planets are a little toy and not a big planet. [/quote] I suggested to scale lander down, so the planets don't look as small in comparison. They said they tried it a
^ I suspect it's just loading assets at the time of "scanning".
Too easy... What about skewed orbits?...
That change log is a gold mine!! It's nice to follow the progress reading it.
I sign under everything Cuore said except [LEAVE ORBIT] button. Right click is enough (fading in and out notification about it is fine or make it a part of tutorial).
Can I draw a comparison between Fallout 4 lockpicking and SCO landing? Both are very, very repetitive and F4 mini-game sometimes takes longer to complete than SCO. Now the differences: F4: gives you XP and access to loot. SCO: gives you nothing. F4: punishes you by breaking your lockpick. Lockpicks are very easy to acquire. SCO: punishes you by destroying your lander AND killing your crew. Landers are not cheap/easy to acquire + have to bu
Lander Launch button is redundant. Why do I have to move my mouse over to press it when I can just press on the landing spot again? In the age of touchscreens it's very unintuitive. I find myself constantly clicking on the landing spot trying to launch my lander. Controllers don't use it. K+M shouldn't either.
There's supposed to be a button to break the fall. I think it was Ctrl at one time, but you can check key bindings.
^ That part of planet-lander UI needs to be a bit larger and at the screen bottom, so it's actually in your field of view since this is an action part of the game. Just like Doom has it. There's a reason Doom HP and Ammo numbers aren't tucked in the top corners of the screen. Orbit view doesn't need an on-screen button to leave orbit. Just a fading in and out brief notification for the hotkey to do so. Make it appear regularly for the first 10-15 planet visits.
1. Zoom problem. I think you got ship/planet scaling pretty spot on. The rest not so much. From what you told me, I think it's too complicated. Here's what I propose instead: a) Default star system view - Extents of the star system. Always, even after returning from a planet. There's literally nothing to look at at high zoom levels. Not in the version I played at least. I'd rather see the star system in all its glory than mundane textures of planets. Another argument to be zoomed out
Or just a tube of lube.
@Alverez 'cause there's no time or money to do ALL of them.
It's Zebranky. No "s" Also, RIP Taalo. [e digicons]:'([/e]
I'm gonna start with a simple one: Taalo.
[quote who="Xiaorai" reply="8" id="3714289"] Planet exploration looks fun! Only thing is the magnesium, steel etc deposits. Is the current graphical representation just a placeholder? Or is that what's intended for the final version? If so, that sort of breaks the immersion to just see a steel ingot/bar swirling in mid-air. Maybe a more fitting representation would be a cluster of crystals cropping up from the ground or a mass of rock with veins of ore streaking the surface of it (sort o
Quantum Minimizator Device. ?The whole fleet on the palm of your hand. ;)