Hunam_

Hunam_

Joined Member # 3946661
29 Posts 962 Replies 9,228 Reputation

Not a fan of multiple ships combat. Top down Space Pirates And Zombies 2 or Void Expanse in full 3D with barrel rolls, "Nesterov's loop" and other eye candy SFX would be already GREAT. https://www.youtube.com/watch?v=F6SkYQyz7l8 I'd also like mini games beside resource gathering and combat like flying through static/moving asteroid/mine fields to pick something important up (the choice of a ship should matter here). Boss/space stat

54 Replies 315,757 Views

Q: How will these star clusters work? A: In the base game, player will start 2112 with the first human contact with an alien race. From there, the humans will launch their first interstellar ship and begin exploring this area of the galaxy. The ship will be highly customizeable (both visually and in terms of equipment). Thus, by the end of the base game, the player's ship will have evolved into something truly unique while at the same time gath

23 Replies 83,247 Views

Why lipsyncing? SC2 didn't have it and nobody missed it. But UQM-HD version had incredibly awesome voiceovers and different font styles that fit the game perfectly. I'm NOT looking forward to listen to SIMS-like language and read every dam conversation to know what's going on. First, to still be immersed in the game's atmosphere I'd have to listen to aliens's blabbering and then read the text. That's "double" time of every conversation. Who has time?... UQM-HD

36 Replies 187,642 Views

I wanna write so much trash about this *NEW* Star Control idea, but I don't wanna waste my time. So I'll write this: Don't call your game what it's not gonna be, please. If there's no Spathi = it ain't Star Control. No Kzer Za, Kohr Ah = it ain't Star Control. If it ain't Star Control = nobody will buy it. I know I won't.

17 Replies 79,301 Views