Actually, since I'm on the subject and I'm sure there are a lot of B5 fans here that won't mind the off-topic discussion... B5 Wars is the reason that there was never a Babylon 5 computer game. I've heard lots of people wonder about that before, and it was because of B5 Wars. The idea had been that once we created a game truly worthy of the Babylon 5 Universe that computer game makers would then base their comparative "mini-games" on our work. Compute
Kavik_Kang
And since it's now after midnight. It's the anniversary of the day the Japanese officially surrendered on the decks of the Battleship Missouri... and my birthday!!! So happy birthday to me... Marc, Marcus, Self-Destruct, Marcus Cole, Kavik Kang... whatever you want to call me, I'm 48! [e digicons]:beer:[/e] EDIT: I thought I should point out that this wasn't any big conspiracy, although there was an aspect of secrecy too it that in
I was talking to someone earlier today and they reminded me of something I had completely forgotten about. I've talked about SFB here a lot. And those "nefarious activities"... Well, without making this a long post, back when Babylon 5 came out, and we were still somewhat of a dominant force in the world of games, we managed to, let's say... "arrange"... to sort of "take" Babylon 5 because, of course, we had already done Star Trek and doing Babylon 5 now would be rea
Hi... Whoever you are SFB player? Would I know your name, I am "that Romulan/Orb guy" Marc Michalik. Master of Magic... it was so awesome even though it was so broken, kind of like Blitzkrieg!
As long as the universe is not too big, generating a nice looking starting point to work from and then simply "doing your artwork" over the top of that is how to get the best of both worlds. You get a far more randomized and realistic starting point than you would by trying to do the whole thing yourself, and then you destroy the "simple math to our brains" that the players will pick up on and actually cause them to think of it as repetitive and monotonous. I'm sure this isn&#
This NMS map you are talking about is the same thing as the "programmer math". That's why I posted that, it is really the same concept. That map you are discussing is being generated by that "programmer math" and then being used raw, that is apparent from your discussion. All they need to do to address your complaint, then, is to go over that map and custom design what is there... it's like "translating the math back" to six sided dice (or multiples of 10 stating at
This issue is related to a concept from our massive universe. SFB is certainly the largest and most complex game ever made. And it was designed by a professional engineer. But there is a big difference between how Steve Cole did it, and modern "programmer game design". "Programmer game design" revels in mathematics. Coole tricks of advanced mathematics that do this, and have that effect... really cool stuff!!! If you are among the 5% of the population that
I have a unique perspective on music. I think SCII might be one of if not the last game I ever played with music on. I remember hearing all the music playing it, and loving the SCII music. But sometime right around when SCII was new, like 25 years ago, I began turning off the music in all games as a part of installing them. I have the music disabled before I ever start a game for the first time, or turning it off is the first thing I do when I get to the main menu for
[quote quoting="post"] The accent that Chris S has reminds me of the character Kolrami in the Star Trek TNG episode Peak Performance. He sounds full of himself, will back down when pushed, but won't run away entirely. [/quote] Kolrami is Steve Cole, and that entire episode is an endless tribute to SFB from beginning to end. There are almost no lines in the episode that aren't taken directly from SFB ("Combat is a minor province in the
I think that Stardock should stress the adventure game aspects, which sounds like that would include their "post game DLC" plans as well, and the love for SC as a unique "Adventure-Arcade" game that many of the original generation of computer gamers have for SC2. SC2 really was one of only a few games of that era that was held up alongside of Civilization and Master of Orion at the time, and is still remembered that way by that generation today. This should be the focus of the mes
There is a guy named "ZiggyD" that does youtube videos for PoE, and many game companies hire him to feature their games. He is very good at it and a very likeable guy. Stardock may even know of Ziggy, he has a pretty large audience. You tube is probably most effective through streamers like ziggy, who also then inspire other "hobbyist" you tubers to feature your game as well.
I still think it can work even with a lot of landings as long as it happens really quickly, in like 6 seconds or so. Then it is so fast it never seems tedious, and if you just want to ignore it you don't die or anything, you just don't land on target. So you get the benefit of doing it, no huge deal for not succeeding... and then you make it "1980's arcade game hard" to do in an interesting way so that it is a fun thing to do if you get it down anyway. The 1980&#
The big thing to avoid is the idea that "procedural activities" make a space ship game fun, or "realistic". Many games make this mistake because it can sound like such a great idea... It will be like you are Captain Kirk! "Charge Capacitors!!! Lock Phasers on Target!!! Load Torpedoes!!! Acquire Torpedo Lock... Open outer doors!!! Wait for it... Fire!!!" It will be great!!! And it will be... the first three or four times. After that you
Hey, I've got a good one for you... Put a guy selling Taco's from a cart somewhere in the game. Reminiscent of the Taco Cart Guy in that episode of Hercules, Haha!!!
I realize that, but this is a very unique situation I am in the middle of. And I was not attacking you in any way, I was trying to subtly suggest, without sounding like a jerk, that what you are reading here is special for you too. Without sounding like a... there is just no other way of saying it. This is almost certainly a once in a lifetime opportunity for you to read things about these types of issues who was literally born into the middle of the heart of all of this a
Then you really should read a LOT more carefully, because there is more information in here than you can possibly imagine, and I am definitely done. Anyone who understands what has been said, surely can't miss the epic importance of it all.
After all that, I couldn't resist one last futile attempt to at least so much as dent the Active Ablated-Reactive Super-Powered Articulated Adamantium Armor W/Milti-Phased Mystical & Magical Star Trek Shields of Soviet Intelligence with just one both fascinating and CLEARLY PROVEN past example of their... "work". You probably all remember the passionate, caring, loving, peaceful intented, innocent, leftist CRUSADE to "Save The Whales" from the evil USNAVY from genociding every
Final Moral of the Story: If you ever make an astounding scientific breakthrough, NEVER tell anyone about it until you are ready to ABSOLUTELY begin to prove it to SCIENCE!!! Ever!!! I knew this right from the beginning, prepared for it with 7 months of non-stop 14+ per day writing every day resulting in nearly 500 pages that constitute absolute proof of the theory to any scientist on Earth... Just barely beating the clock by a mere 2 days before my own brother, mother, &
Until there is a more regular stream of things to see, I think things will stay pretty slow until they are at a point where they can show more here. The more they show, and more regularly, the more will become active... and the devs know that. At this stage you would only expect the "hard core" or in SFU lingo "The Staff Types", to be around during any kind of extended lull. The mass audience only arises where there is something new and significant, and it kind of works in l
Haha. Since there are certainly many trekkies like me here, I'll do one last thing from the PDU completely unrelated to any issues of this thread I have ever mentioned, and really just a really interesting take on something from a trekkie's perspective that stands on it's own, and is also an example of the uniqueness of the perspecitive of the PDU that arises from the "Rules of Zeus". The "Rules of Zeus" are the original bible rules for Zeus in my universe and where th
And for some reason this thread makes me wonder if they decided to use the "peeling the onion" even as at least a concept behind bosses, if not for bases because for some reason they don't want bases. That's layered defense is really fun to bring down in this genre.
[quote who="Hunam_" reply="37" id="3642857"] Rube is a lie. [/quote] That is the most clever response I can possibly imagine. Don't expect it, because it almost certainly won't happen, but I ever have a staff for PDU I would want you on it just for that response alone! :-)
Yes!!!!!!!!!!!!!!!!!!!!! Thank you! So other people can actually see it!!! That actually only makes this even more confusing, but at least I know that it does actually exist in this place. This is, by far, the greatest breakthrough on this front... ever. I know am down to a single theory, after 18 years I have now eliminated the possibilities down to one, so know all I have to figure out if that theory is correct or not to find true contentment in never ge
Wow... Any mention, or even hint, of the Pirate Dawn Universe and people somehow become incapable of speech... This has confused me for years, but... Here?!?!?!?!?!?!???????? I don't think even Rube himself would have an answer for this one at this point... this has been going on... 18 years now... ?!?!?!??? I am beginning to think that even Rube itself must be in the wrong place to understand... What mysterious power can this universe possibly have to consistently
When I first got the E-mail about SCO I actually spent an entire day thinking about it for a whole day. I have always remembered it as, overall, the best gaming experience of my life in computer games. And I am closer to being able to claim to have played them all than... it has to be almost everybody. I am actually a savant game designer. So is Steve Cole. He is the only other one that I know of... ever. Steve's obsession and unique insight is in representing both reality, and the subjec