Kavik_Kang

Kavik_Kang

Joined Member # 3160460
79 Posts 1,160 Replies 9,468 Reputation

This would be the first game I know of like this that has even had any type of grid to show you where the gravity is. You will feel the gravity, you don't need to see it. There are many advantages to top down, but the big one is the "spacial relationships in motion" that I mentioned before. I was describing this same thing earlier when we were discussing this in a different way. My main exprience with this, other than the many similar arcade games and SC that came

24 Replies 15,648 Views

From the first night I came home, every night when the put me in the crib before they went to sleep, my father would get my attention and then slowly count to 10 holding his hands over my face with the right number of fingers up for each number. He did this every night of my life until finally he made a recording, that he still has, of me counting to 10 prompted by his fingers at 2 years and 1 month old. If I had children, I would have done this too. Just an idea, and cong

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No... you will be the one that is at a disadvantage. Your ability to see me on screen at irrelevant ranges is not going to help you against my 100% situational awareness and *undistorted* view of the action and understanding of the true spacial relationships that are in motion. I will see more, more clearly, and my aim will be FAR better than yours. I would only play top down in combat, everywhere else I like the angled view better for the same reason as everyone els

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I just looked at the movie. There is nothing in it that would indicate that I can't lock it into top down for combat, nothing from preventing that option. I like the angle in that movie for exploration, everywhere except combat. There is no reason not to let players have the option of putting it top down if we want, other than the advantage we will have over those who don't:-) Last they said that would remain an option, and they haven't said anything that

24 Replies 15,648 Views

[quote who="Ostsol" reply="2" id="3648413"] Can't help but be hyped! SC2 gave me one of my first "best game evar!" feelings. [e digicons]:)[/e] Not sure that I don't still believe that, too... I'm quite alright with an alternate reality reboot. It's a safe bet. What I really hope for is that Stardock manages to evoke the atmosphere of the original: playful, with some dark undercurrents. [/quote] I have always considered SC2 to be th

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This seemed to be where people were talking about this, I guess I missed the right thread. I don't want to post the same thing twice. I'll let the mods move it if they want that.

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If am ever in the Supermelee game all day, and I haven't lost yet. And I am like 250-0... That's not me. That means that my brother "Indra" has decided that he likes it and has started to play it while I was out. He was widely acknowledged as the best Subspace duelist in the world and could often rack up a record like that in the Subspace dueling zone. He actually once when 364-0 in Chaos Zone, which was a 64 player FFA map where everyone on the map wants you d

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I'll have to look at that and see what is like. The one I have is just the cheapest one they had so I could have Mortal Kombat on my computer. Hadn't played it since the earliest versions of it in the late 1980's or whenever that was. Now I've been messing with it for every once in a while for months. I like Johnny Cage a lot on the "Komplete" version that I got. It's fun to make one run at the ladder every once in a while. Sidewinders

70 Replies 120,824 Views

Hey, things are getting interesting now. So I'll take a break from the deep future of my own universe, and the intergalactic invasion that is underway there, for some Star Control!!! I've only read the text file so far. I think you are exactly on target focusing on the planet, that is the by far obvious place that can be transformed in a modern way that everyone will agree is an improvement. The mushrooms on Venus are weird, I understand t

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It is? When do we get supermelee? I can't wait to play a top down arcade space shooter again!!! I'm still gonna miss Space Hockey:-(

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Yes, it is, but Rock, Paper, Scissors only began to be used as a game design term in the early-mid 90's by computer game makers. In the hobbyist game industry we had called that same thing a "Nemesis Balance". In a well design combat environment sitting still is normally suicide. But there are some rare cases that are exceptions in certain situations. This is actually a big problem in most space ship games. Sitting still is very often the best thing you can

8 Replies 220 Views

For some reason this made me think of a ship that doesn't move... Star Castle! You could have a quest that results in a Star Castle scenario. And you control the Star Castle to defend something and complete the quest. It would pretty much be a Star Castle level, that is the whole point. Call it a base, instead of a ship, and through the quest the player is put in control of the "base"... to play out a "Star Castle Level". That would fit into the game very w

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This ship would glow whenever it's energy bar was full. Normal thrust removes 1 energy so that the ship is not at full energy. Firing the "flamethrower" quickly drains the energy, or using the Ring of Fire empties the energy. So you can fire all your energy away and then have a brief period to do things that you need to stop or slow down for doing things like launching shuttles to land on a planet. This ship would be cool because it is backwards from how all the

8 Replies 220 Views

I've had this vision in my mind for the last few days. While working on one of my own games, this idea started to hit me about a ship for Star Control. Star Control ships are very simple, so they are always easy to describe. There could be a ship somewhat like the Thraddash, but very different. This ship "has too much power to hold" and must ALWAYS be releasing it's massive amount generated power in some way or it will explode. So it is always dischargi

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Well, I figured at least some SC fans would have at least taken a look at SFB or B5 Wars by now, so I figured i'd point out the differences of all the different versions of SFB that are out there.

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After having mentioned B5 Wars I looked into what wound up happening with it since last I knew around 2005 or so... and what ultimately happened with it is actually really interesting too me. But the relevant part here is that there is actually a more current, and HIGHLY simplified version of B5 Wars that has since been published. It's called "A Call To Arms" and is made by Mongoose Publications. Mongoose Publications is the "retirement hobby" of Steve Jackson, formerly

7 Replies 20,984 Views

I know you can't use the original SC universe species as they are... but if there were a way of using them briefly, probably not but I thought I'd mention it just in case something like this might be possible... It would be really cool if you could have just one brief quest that sent the player to a "Mirror, Mirror" Star Control universe (that's "Evil Spock with the beard" for you non-trekkies). And in this brief quest you encounter strange things like... a brave and

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If you are going to blow up a planet in the beginning, you don't want to explain too much of why or how it happened yet, Hunam. That is the whole point of it, to draw the player into the story right away. So, just as an example... You start the game in front of a planet to land on right away, and get a "Fwiffo-like" first quest. I'll use Io cause that's what I would blow up here. So that quest sends you to Jupiter on what appears to be some type of "milk

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Or, you guarantee drawing them in within 58 seconds with this... https://www.youtube.com/watch?v=0W7IOzb-LaQ ... I bet that would work, too. [e digicons]:grin:[/e]

58 Replies 44,899 Views

After thinking about it a little more, blowing up a planet (or something similarly as big, but blowing up a planet really does work like a charm every time) at the end of the very first short quest, is perfect for an adventure game like this. It can be a primary secondary quest for the first half, or even almost until the end, of the whole story. If you are in Sol, probably blow up a moon. Most people know Io from 2001 and B5 so Io would be a good moon to blow up... however

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I have always considered BC3000 to be a great example of what you get if you try to make a space combat game and you don't understand the space combat part of it. When everyone else was talking about the technology he claimed to be using and couldn't really create, I was wondering where he learned the form of "Space Combat ACM" you need to understand to make a game where two ships actually fight each other. This is why you don't see space ship games very often, the com

58 Replies 44,899 Views

If you remember, Vale said that you would start the game in front of a planet to land on as the first thing you do, during the first 30 seconds. I interpreted that as a kind of "Fwiffo Start" where the first thing you will do is land on a planet that you begin the game at and get your first quest from the first NPC that you meet, the quivilant of Fwiffo on Pluto in SC2 only you meet this one as the first thing you do. So that quest, then, is that first 15 minutes that they want to

34 Replies 33,782 Views