The US has "had it's fingers" in just about everything since the end of WWII, which is why there hasn't been a major war since WWII. It's the only reason why. The US military prevents war, and has created the most peaceful era in all of recorded human history. Those "wars" you list were actually tiny little short battles compared to the constant continent-wide warfare of the 4,000 years that came before it. WWII, and nuclear weapons, most definitely did com
Kavik_Kang
"Camp #1: Solar System Wars This vision of Super Melee focuses battles across the entire solar system. There are multiple planets with their own gravity wells to contend with. It is 1 ship vs 1 ship at a time and the camera is tilted at around 45 degrees. When ships get to the edge of the arena they bounce off the edge. You have radar to display the entire star system but you don’t necessarily see the other ship at all times on your immediate screen. Camp #2: Planet Wars<br
The US has spent very little time at war since the end of WWII, actually, and the period since the end of WWII is the most peaceful in recorded history. You obviously have no idea what the world was like before WWII. WWII changed everything, and ever since "Pax America" has created the most peaceful period in all of recorded history. You really don't know much about history if you can't see that.
For some reason all of this reminded me of when I woke up before my parents one Christmas when I was 7 or 8, and they had put a "Green Machine" (which was like a 4-wheeled Big Wheel with a joint in the center so the body could flex in both directions) in the living room... and I ran it into the tree and knocked the x-m,as tree down onto myself! Haha!
The military is the most important place for your tax dollars to go, that is the government's #1 primary job and responsibility. The US military is many hundreds of times more powerful than today's generation believes it too be. Iraq was militarily defeated in three weeks, we did not have a "10 year long war" with a minor nation of insignificant military power... they were defeated in the same three weeks that we can defeat any nation on earth except for Russia. Ever
Specifically with Star Control, it is a simple game with a simple "Champion" based combat system. So 1v1 is especially appropriate for SC in the main single player game. That's why I've suggested "system defenses" like minefields, defense satelites paired with minefields, and then both of those possibly even combined with bases... which all cover each other in a layered defense. And then the base itself is a layered defense within that layered defense. And you
Like Volu said, having something like that in limited places just to have it might be cool. I just wouldn't want the experience ruined by the game trying to have multiple satellite ships come with you to fights. It is a tempting thing considering the game, with half-a-dozen or so ships on a mothership. But it won't work well no matter what they try to do in the time they have to do it. Having a couple ships locked in place with you, that are obviously not separ
There is a big difference between a wingman, or allied, AI and enemy AI. Enemy AI in this is fairly easy. Like in the original Star Control where the AI largely consisted of just going evasive whenever the players guns were pointing at it. It's when you have a "glorious vision" of allied ship fighting along side of you, and having that make any sense at all, that things become next to impossible. Even the enemy AI in these games is always going to be some kind of t
It's my 12 game sci-fi universe. It is 12 game design documents inside of a single timeline, well, "broken time loop". But what we mean by "game design document" and what the modern gaming world means by that are two entirely different things. Three of them are playable games, most that aren't are only incomplete because they have been intentionally left that way so they can continue to evolve. I actually have a very simple, and yet at the same time very comp
They can have AI wingmen, but they will work very badly. I would do exactly what they are doing, only use what you can make work well. You can't make AI wingmen work well, so it is best not to try and have them wiggling and doing nothing almost all of the time. I have been focused on this very subject for 40-years and am pretty well known among my generation for my knowledge of it. It is a far more complex subject than most imagine, and the computer game industry h
They can't do it. That's why they said they aren't going to do it. They could do it, really really badly. But they have made a wise choice not to try. With this particular thing, if I can't do it then it is unlikely that anyone can. I really do have a tremendous amount of experience with this particular thing. It is very unlikely that there is anyone else who understands this as well as I do. My situation is quite unique. You&#
No, they can't do it. That's why nobody ever does, and games that try just wind up with confused wiggling ships. If it could be done you would have played lots of games with "smart space ships" flying around them. But you haven't, because it really does make an AI that can beat a world champion chess player look like Candyland. I know a lot more about this specific subject than, quite possibly, anyone. I've just wound up having a lifetime of exper
That is the problem, there is no "compelling AI" for it, that is why you have never seen it before. It is too complex, free, and fast moving and almost nobody outside of real world air force's has the knowledge to even begin to think about how to do it. I can do something pretty good, after a lifetime of contemplating it, through a concept from SFB that we call "Option Points". I could do something "OK" with my various Option Points for doing this in a "100% situational
It was so long ago I don't remember exactly what it was, just that it made them fire less often. That was the original release version, the version of Fortress America they make today would certainly have that problem fixed. It was unplayable by the original rule, the US couldn't possibly lose. As soon as the lasers came online the game was over.
In the case of the US Lasers in Fortress America is was exactly because the rule that came with the game was completely broken. So everyone knew the house rule to fix it, because then it was better than Axis & Allies:-) In other cases it can be a crutch to learn something complicated. For example, almost nobody (except the Air Force and Navy guy's, of course) learns to play SFB with the optional electronic warfare rules. And many people who learn them once th
I like board games and computer games equally. That is one of the things about board games that are better than computer games. Any time you don't like the way the designer made a board game, you can just make a "house rule" to play it however you want. A lot of games develop "famous" house rules. Like pretty much everyone knew the house rule for US Lasers in Fortress America.
I used to love the early flight sims like F15 Strike Eagle, F117 Stealth Fighter, and Falcon IV was the version that sticks in my memory for some reason. Falcon was the best one, at least when I stopped playing them. I haven't played a complex flight sim since back then, but I remember I used a "CH Flightstick" which was like one of the best joysticks you could get back then but would be a joke today, haha!
I vote for James Bond-like ramps for "boat jumping"! Jet boats only on the ramps, of course:-)
No, they just mean you won't have AI wingmen, which is a good thing. Because, exactly like they say, it just doesn't work. An AI playing Chess is like a 5-year-old playing Candyland compared to an AI playing Star Fleet Battles. It simply can't be done, not because it can't be done, but because nobody has an interest in doing it. Chess was a science contest kind of thing or you would't have the AI that exists for chess today. But only the US Na
And speaking of cows... How about this amazing classic that almost nobody ever actually played... https://www.youtube.com/watch?v=fqSHQp-RsRE The cows reminded me of it, cause Ganjhi slings cows at you with a catapult instead of using nuclear weapons, since he's a pacifist and all that, haha! This is an awesome and easy re-make that could do very well as a $20 Steam game, Stardock... Hint, hint... &nbs
Don't use a joystick! This was a HUGE subject of debate within the Subspace community for many years. In the end, most agreed that gamepad and keyboard were "equal but different" in controlling this type of game. Some of the top players were gamepad, a seemingly equal amount of the rest were keyboard. All the even just "good" players could see and understand the different things you could do with one and not the other, and the other way around. Different styl
Have they said that this is going to also be released on console? It seems like a game that would be insane to not make on console, since it is inherently a gamepad game. If they have already said they are making a console version than I would think same screen multiplayer with two gamepads would be a sure thing.
...and that's why you don't try to make up names for entire fleets of alien ships. Too many ships named Xcsylxth just start to read like a random jumble of letters really quickly.
1st person perspective. There is no such thing as "a first person shooter in space". It is subject to the literal laws of Air Combat Maneuvering, only without the gravity to make it interesting. Spinning in a circle gets boring by about the third time around. I could, as could anyone else who knows ACM, barely break up and slightly alter that endless turning circle like nobody ever does with those games... with the emphasis on "barely". Not enough to make it fun
If you don't mind older retro games, very old, I've put this here before. This is a true classic that is still great today. https://www.youtube.com/watch?v=k98rNjtVg-I