[quote who="Justreich" reply="3" id="3722110"] Arilou causes the game to crash to desktop any time I click the right mouse button to use the secondary weapon. This has happened on both my SC17 laptop with GTX1070 and my Alienware Aurora R4 w/dual GTX780 in SLI. [/quote] Have you verified your steam files?
shaw
[quote who="Kavik_Kang" reply="1" id="3721481"] You spelled "Kzinti" wrong... both The Usurper and Larry Niven are spinning in their graves;-) [/quote] Every time I write out Kzanti (yes that's our spelling), I feel like I'm sneezing. The actual pronunciation, of course, is much cooler sounding. I can't wait until you hear the VO in game.
Hello, What a better way to beat the Venusian heat outside than with a major update to Fleet Battles? We've added a new game mechanic (wrecks), new ships (the Arilou Observer and Kzanti Intimidator), weapons, arena maps, ship parts, and more. Please read below for the complete changes. Important: Previously saved "fleets" are no longer compatible due to a data change. New ships Arilou Observer: Green skinned aliens have been
We just fixed that bug an hour ago. :)
[quote who="Khronobomb" reply="2" id="3720210"] Edit: Discovered 2 things 1.One the ENTER key will allow me to select the lander site (not intuitive) 2. Jump for the lander is disabled. I rebound the key and it doesn't work at all. Might be good idea to create a small tutorial on how to equip the jump thrusters for your lander before leaving for Triton [/quote] 1. Did the Landing Zong button work? 2. Jump now requires you buy and equ
[quote who="wizisi2k" reply="3" id="3720211"] just took off from triton after completing the quest to hand everything over to wymdoo. Had everything onboard before meeting up with him. Game crash when scryve ship encountered mine. Also, after getting the thrusters for 1,000 RU, it doesn't do anything like it did in the past-I can't get outta the river in many cases on triton let alone jump high into the air-something seems off about it. [/quote] I've assign
[quote who="Xzanron" reply="2" id="3718490"] Now.. having said all that, I suppose I ought to actually go and play this latest update [e digicons]:)[/e] . Can I test hyperspace yet? [e digicons]:)[/e] [/quote] Not yet :)
Hello everyone, We've updated the Founders SCO build. Here are some of things you'll find: Planet Exploration Lots of new balance changes to planets to improve them based on user feedback. Added Heat Damage for planets. DO NOT LAND ON VENUS. Mineral locations modified for better gameplay Lander mass increased from 750 to 1000 Max normal thrust increased from 120k to 150k
[quote who="PantherX82" reply="25" id="3715988"] I can't seem to get the code to work so I can download it. I tried copying it and pasting it. Also typing it different ways to make sure it isn't a issue with how it is written. Can you clarify the password so I can get my VIP access? I am looking forward to testing this. [/quote] When you enter the password, what happens?
[/quote][quote who="johnyklatchian" reply="12" id="3715920"] Question When I enter a planet screen why can't I rotate it? I can rotate it after I've landed on it... Why stop me before? [/quote] I'm confused as I can mouse drag and rotate the planet fine. Can you give me some more info?
[quote who="johnyklatchian" reply="4" id="3715903"] Opening bugs sure takes me back... Issue 1 The item box does not disappear --> Text is hidden --> the box only goes away once you click a dialog option. Issue 2 When I reach the dialog part with the selection between: "I won't" and "I'll try to tr
Thanks for the report. We are working on a fix for that very issue right now.
Hello! We are happy to release Fleet Battles Beta #2 today. We have new ships and weapons for you as well as the ability to customize your arena battle options. Read below for details. Custom Matches Choose "Custom matches" to enable the following customization options Enabled custom ships in multiplayer
I love the helix cannon!
Hey folks, We just wanted to drop you an Easter Egg. I guess it's not a "good" Easter Egg because I'm telling you about it. :) Here's a small preview build of a larger upcoming update. New Content Meet the Lexites and their new Interceptor! The Lexites are a post-human, human/AI symbiant beings who have evolved post hum
Thanks for the feedback! A few thoughts Wormholes are currently randomly placed. We'll be looking add some minimum spacing. Many projectiles do interact with them, including the nuke. In the Future (tm) , you'll be able to customize the arena (wormholes, nebulas, number of planets, etc.) We'd love to get more feedback.
Update 2/16 Added wormholes. Entering one end of the hole quickly takes you to another side of the map! Double-clicking the main menu buttons no longer crashes FixedMowling Ship no longer looks so shady.
[quote who="EmperorZA" reply="2" id="3703183"] Graphics are a lot better. The particle effects and texture materials or whatcha call ems are very niice. I love the new anomalies, adds that little bit extra too the arena. [/quote] The wormholes are coming next week. They are wicked fun.
Hello! Welcome to the next release of StarControl Origins: Fleet Battles. We are especially excited by the introduction of teleporting Wormholes and energy-sucking Nebulas. Both of these "Arena Challenges" are designed to make the battlefield more dynamic and interesting. Listening to your feedback, we've taken a major pass on the graphics system to make the ships look more realistic and less cartoony. Metal looks more like metal, plastic looks like plastic, and
Hello! We've prepared a small update in preparation for a much larger update in the new year. Here are some things to look for in this build: Reduced memory usage 3D positional sound Updated the ships' appearance to be a bit more realistic. Please read below for details. Change Log Gameplay Flak cannon range reduced from 5 to 4 Fla
I'm not sure about the mouse pointer, but the controller navigation is in the next build for sure (playing with it internally now!)
[quote who="delicioushotschmoes" reply="9" id="3697077"] After hitting INSTALL on the splash screen....It asks me to enter a code and press "Check Code"....then use the drop down list to choose closed beta. What drop down box? EDIT: Nevermind. I am dumb. I had to choose closedbeta in the drop down in steam before entering the code. I also had to restart steam for the drop down to work. [/quote] Don't feel bad. After years of deve
[quote who="DraconicSpeaker" reply="6" id="3696998"] Gotta agree right there. They said they're gonna add arena options however, so I hope one of them is the original arena. They've changed up the way ship movement works and now I can strafe using space gravity and shoot ships again. so that's cool [/quote] Gravity strafing is one of my favorite moves with the Scryve Battlecruiser. :)
[quote who="Zenchess2" reply="3" id="3696973"] I couldn't tell if you could do this from the games but I suggest the ability for The Phamysht's opponents to be able to pick up their own crew back up if they manage to fly over them. The Phamysht already has the advantage because the crew floats towards its ship, so it would be nice if there was at least a chance to recover your crew. [/quote] That's how they should be working now.
Hello! As a special post-Thanksgiving treat, we are releasing a new ship from the Phamysht! They would consider it rude if you didn't allow them to eat you. We have also done a game balance tune up and fixed bugs. Read below for details. Summary Phamysht (new ship) It would be very rude not to let them eat you. They have the following attacks: Charbroiled - Single-fire shot that roasts enemy ships.