Star Control: Founders BETA Change Log (Updated June 21st)

Hello everyone,

We've updated the Founders SCO build.  Here are some of things you'll find:

Planet Exploration

  • Lots of new balance changes to planets to improve them based on user feedback.
  • Added Heat Damage for planets.
    • DO NOT LAND ON VENUS.
  • Mineral locations modified for better gameplay
  • Lander mass increased from 750 to 1000
  • Max normal thrust increased from 120k to 150k (to compensate for mass)
  • Boost thrust increased from 150k to 250k (to compensate for mass)
  • Default mineral collection radius increased from 16 to 20
  • Jump force reduced from 9 to 4
  • Auto aim range increased
  • Lots of new stamps, stamp lists and changes to stamps to fix bugs and to have more interesting placements and visual improvements
  • Modified mineral reward counts so that they can be used in conjunction with stamp updates for placement of a handful of valuable
  • resources versus tons of common resources.
  • Adding some more popups to various planets around Sol.
  • Critters show up on planet HUD as grey circles.
  • Explodable rocks provide a random reward

Solar System

  • Increased the size of the Vindicator
  • Increasing turn speed of the Vindicator
  • Camera
  • Mouse wheel switches between zoom levels for how close you can zoom in when in solar system.
  • Fixed jerky camera when leaving mini-dialogs
  • Ship scale is now equal at all camera distances
  • Updates camera for battles.

Graphics

  • Greatly increased texture resolutions on planets!  It's amazing what you can see after you clean the dust off the lens.  
  • Added "Bleh" graphics settings.  Now you can run the game on a toaster!

Aliens

  • Lots of new audio for the aliens.  
  • Each leader has its own dialog font now.
  • Added some new conversation lines for Wymdoo and the Commander
  • Optimized the Tywom and Scryve scenes to improve perf.
  • Updated Conversation screen with new graphics.

UI / Controls

  • Scanning bar is no longer left on screen briefly when you escape whilst scanning a new planet.
  • Complete reskinning of the starbase screen
  • Added instructions to the Planet Scan screen
  • Jump Button will no longer prematurely dismiss expo dialogs
  • Better overall Xbox controller compatibility
  • Fixed some problems with quickly pressing buttons and crashing the game.
  • Misc dialog tweaks -- note there are new dialog lines that don't have voice recorded yet
  • Renamed "Components"  to "Inventory"
  • Renamed Quest items to Mission Items
  • Save games now accurately track the amount of time played.
  • Addressing several issues related to the usage of the escape key in the pause menu.
  • Various fixes to prevented opening Menus behind other menus

Bugs

  • Star will no longer be placed directly in front of the camera
  • You can no longer hire Kerry clones. Unions.  
  • Surrendering in a battle now causes game over.
  • Mashing "new game" with a controller no longer implodes the galaxy
  • Oort cloud not longer shows during battles
  • Resources are less likely to be underground
429 views 9 replies
Reply #1 Top

Programmer's UI:

 

Gamer's UI:

Reply #2 Top

Quoting Hunam_, reply 1

Programmer's UI:

 


Gamer's UI:

I sort of agree. (Despite being a programmer :P ) One thing I keep finding is that I never really know how full my cargo is, and why I suddenly cannot pick up resources I run over.

Moving it more central, where my main focus is, would help, as would seeing my damage state. Also flashing it madly when I run over a resource I cannot pick up because cargo is full would also help.

Now.. having said all that, I suppose I ought to actually go and play this latest update :) . Can I test hyperspace yet? :)

Reply #3 Top

Quoting Xzanron, reply 2

Now.. having said all that, I suppose I ought to actually go and play this latest update :) . Can I test hyperspace yet? :)

Not yet :)  

 

Reply #4 Top

Don't forget to post your feedback in this doc.

Reply #6 Top

Meh, I disagree. I like it the way it is currently

Reply #7 Top

I like positioning the lander crew, cargo, and energy at the bottom so your eyes don't have to travel so far (on the other hand that would hide some radar contacts), but I don't care where the rest of it goes.

Reply #9 Top

I am confused about the green powerup in Fleet Battles.  One powerup is +acceleration and another is +top speed, which makes sense.  But the green powerup says it increases maximum crew population.  That only helps the Phamyshed because they are the only ones that can increase their crew in battle.  Why is the green powerup not regenerate crew?  Maybe call it medical supplies?