IBNobody

IBNobody

Joined Member # 630817
47 Posts 844 Replies 3,972 Reputation

[quote who="Hunam_" reply="112" id="3662848"] So, Famished ones have vampire missiles... [/quote] Good find. Who had the defensive shield? That wasn't an ability of any of the ships listed.

197 Replies 602,238 Views

FWIW, I hope that resources are so tight that you have to explore most of the worlds in order to afford all of the upgrades.

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[quote who="Khronobomb" reply="32" id="3662829"] I don't get why some people need their hand held by the developers or their feelings get hurt? Just keep sharing and if they like your idea, you will see it down the line. [/quote] Stardock has a history of being very open, up front, and in-touch with their community. This was done in spite of any lost development time. However, the SCO team (Andrew, not Brad) has not followed that path. What you are observing is t

35 Replies 84,369 Views

[quote who="Vaelzad" reply="30" id="3662803"] Multiply that by several hundred founders and that's a lot of time. [/quote] So what you're saying is that you don't have time for us. Noted. EDIT: I see that you are actively responding in another thread. What changed?

35 Replies 84,369 Views

[quote who="cuorebrave" reply="98" id="3662753"] This was for IBN, thank you, who has taken it upon himself to recommend we THROW OUT PLANETARY EXPLORATION ENTIRELY because you and he are all on your little "boondoggle" kick. The thought is preposterous, and needs to be spoken out against if there's even a .01% chance the developers will listen to him (though they already made it clear how they feel about his squeaky wheel). [/quote] I am always willing to give unp

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[quote who="cuorebrave" reply="92" id="3662732"] Stardock doesn't make bad games. [/quote] Oh really? (That game cost some people their jobs, too. When they bomb, they bomb spectacularly. ) [quote who="cuorebrave" reply="92" id="3662732"] But that's not in the card

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[quote who="Volusianus" reply="91" id="3662722"] I feel like you're assuming initial release or bust is their attitude for anything beyond the normal 1v1 experience, and I don't think that's fair. There's impetus from the community AND the devs for additional modes further down the line. I wouldn't be surprised if there's an entire expansion dedicated exclusively to SuperMelee content. [/quote] No, I am not assuming that. It is the opposite. SD will d

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[quote who="Hunam_" reply="88" id="3662703"] In this case it's fair to ask Stardock: "What are the planetary mini-games planned, besides picking up star/coins/resources and shooting critters?" If that's all that's planned to do on the planets and there's no let's say time racing mini-games or puzzles to solve or mini-bosses to fight then I'd have to agree with IBN - why the fook bother? Or shall we ask "Is Stardock planning to expand on planetary mini-g

197 Replies 602,238 Views

[quote who="Volusianus" reply="83" id="3662674"] I don't think the multiplayer will be as unpopular as you're making it out to be. Kind of a sour grapes vibe. [/quote] I'm just keying off what Brad and/or Andrew said. They only thought 5% of the players would be interested in multiplayer. And now that the MOBA idea is dead, what else is there to keep up interest long term in a game that has the largest portion of its budget going toward the single player experien

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[quote who="Volusianus" reply="81" id="3662670"] Why? UQM HD did a pretty good job of that already. [/quote] What do you think I'll be playing in a year after release when the pool of multiplayer candidates dries up? (Also reskinning is Brad's word. I took what he meant as making / not making a SC2 clone, which has been said before.)

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I did some rereading of the update... The story, the characters, the exploration, Super Melee are all more important than planet exploration. But Planet exploration is the most expensive feature and the feature that we hope people will agree helps demonstrate that we didn’t just take Star Control 2 and reskin it either.

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[quote who="cuorebrave" reply="76" id="3662656"] Besides, Gold and Diamonds are not just CREATED Constantly by earth: Gold, like other elements such as iron, forms when stars explode (nova or supernova). We find it here because Earth and the Solar System coalesced from the debris of older stars. It's not exactly an ongoing process. Diamonds formed 3 billion years ago - and that's it! Done! The earth doesn't just constantly squeeze out more diamonds. This m

197 Replies 602,238 Views

[quote who="cuorebrave" reply="68" id="3662640"] The only complaint I voiced was the lack of variety. But like I also said, and many agreed - the APPEARANCE of variety (cool idea for a black desert, Hunam!!!) is COMPLETELY 100% a working solution. Just model a few trees, and change the color on a planetwide scale and you're golden. Same with water (rivers, lakes, etc). Create multiple templates (but don't just randomly throw together a mishmash like NMS, make them coordinated) an

197 Replies 602,238 Views

[quote who="cuorebrave" reply="61" id="3662600"] You're really reaching here, though. You do realize that in SC II, in actuality there was only ONE type of planet... Flat. Various colors and swirls of flat, but flat, one-size rectangle nonetheless.... Right? [/quote] Yup. And while I wouldn't mind some improvement on it, I wouldn't want to see the majority of development time/effort go toward fixing something that wasn't necessarily broken. That's w

197 Replies 602,238 Views

[quote who="Volusianus" reply="58" id="3662597"] You realize it's basically the same mechanics, right? The only thing that's different is presentation. [/quote] I do realize that, or did you not read my post? I said that the whole thing needed to be yanked OR reduced to SC2 levels because the deliverables aren't living up to the vision initially pitched to us. Hence my questions... Why should SCO implement Super Mario Galaxy Me

197 Replies 602,238 Views

[quote who="Volusianus" reply="56" id="3662595"] That's not the vibe I got at all. I interpreted as a need for a restructuring of how it's being done. Removal is not on the table. [/quote] Restructuring = Scaling Back. Plus, Brad said before that everything is on the table. Also, you didn't answer my questions. ;) Why should SCO implement Super Mario Galaxy Meets Mass Effect? Why choose this over the old SC2 system? What level

197 Replies 602,238 Views

[quote who="Volusianus" reply="54" id="3662587"] Yeah, I can't possibly support what you want here. [/quote] Maybe, maybe not. What's your side of the argument? Why should SCO implement Super Mario Galaxy Meets Mass Effect? Why choose this over the old SC2 system? What level of crippled gameplay are you willing to live with? 6 planet types? Massive load delays? Crysys levels of hardware requirements? All to drive around, gobbling up starbits and pewpewpewing creeps?<

197 Replies 602,238 Views

[quote who="Volkira" reply="12" id="3662521"] While sending off fireworks into the night sky the other night I wondered what Aliens would think looking down at our planet with all these bright colourful tiny explosions going off on entire continents at the same time.It must look spectacular from above. [/quote] I couldn't find any fireworks footage from the ISS that was worth a damn. I don't know how visible they would be from space. Fireworks explode relativ

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[quote who="ShadeDark" reply="52" id="3662580"] Well... i'm really interested on the aliens... i REALLY hope the January vault has them! [/quote] In 1080p or 4k resolution.

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[quote who="cuorebrave" reply="50" id="3662570"] Okay, you've gone off the deep end. Are you insane? Maybe we just dump the traveling between stars and ship combat, too. Speak for yourself, buddy. I would like to hear one single person agree with your approach to cutting out planetary exploration altogether. It's preposterous! [/quote] I wouldn't have said it if it wasn't the main thing that was dragging SCO development down at this poi

197 Replies 602,238 Views

I wasn't a fan of SC2's planetary mini game at all, and There isn't enough that could be done to SCO to fix the problems with it with the limited budget and resource constraints. At what point do we just dump the Super Mario Galaxy approach and cut out this mini game altogether?

197 Replies 602,238 Views

[quote who="Volusianus" reply="43" id="3662547"] Pretty sure exploration isn't just about what kind of planets are out there, but what is on them. The moon is just a rock, yes, but it's our rock. Also it has robots on it. Sure, Mercury is pretty much like any planet in close proximity to their sun, but...OMG LOOK AT ALL OF THESE RADIOACTIVES. Pluto is just a boring little spec- ...what the hell is THAT doing there? See my point? Even within OUR OWN solar system in SC2

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[quote who="Volusianus" reply="37" id="3662495"] I mean, are we forgetting the SIRENS-I mean-Syreen? [/quote] [e digicons]:thumbsup:[/e] Paul and Fred - setting trends for decades.

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[quote who="Volusianus" reply="9" id="3662494"] I think you're putting more weight into this than is really due [e digicons]:P[/e] Though I suspect what you're trying to do will be more difficult than just removing some lines of code. You'll probably end up breaking a huuuuuuuge ton of shit in the process, just putting that out there. I'm not like...speaking from experience. Horrible, traumatic experience [e digicons]>_>[/e] ;; [/quote] It may just be renami

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[quote who="Hunam_" reply="30" id="3662394"] Yeah, Stardock defo dropped the ball on alien names. It's only 12 out of 13 are 2-syllable names..... Probably procedurally generated too. [e digicons]XD[/e] [/quote] Actually... I think we would have had better alien names if they had used a name generator... http://fantasynamegenerators.com/alien-names.php#.WGnQTlUrK9I <a hre

197 Replies 602,238 Views