[quote who="Frogboy" reply="4" id="3665424"] So we're not going to go into talks about how to align data structures to better align with the CPU cache pipeline? [/quote] Is that an example of a 3-4? I don't know how many people would care about the CPU end of things except as to how they pertain to AI or saving/loading. Graphics, though...
IBNobody
[quote]A couple months ago, for instance, there was an article about how Star Citizen is switching engines and people freaked out when in fact, it's common (we're not switching engines btw, it's just an example). There was a lot of discussion here whether to let you guys know about our internal debates on Super Melee for example. [/quote] Anything you share with us is going to get met with some amount of FUD (Fear/Uncertainty/Doubt).
Nice try, Hunam. There was no e-mail. The keys were sent via mental telepathy.
::Whistles tunelessly:: I will bury your post in a page of other posts and the cycle will start again. Maybe even one post is enough. That is why I am not quoting you.
3-4? Treat us like project managers. We don't need the nitty gritty compiler settings, but we would like to know what decisions are being made and why.
[quote who="Frogboy" reply="2" id="3665408"] that would be post-release. [/quote] So we'll get the tools to expand the content at release, and then we will get tools to "break the rules" post-release while you guys work on the sequel / expansion? I can live with that.
[quote who="werwortmann" reply="47" id="3665388"] Just got the founders, hope I havn't missed the key train [/quote] Yeah, sorry bout 'that.
What official mod tools are being considered for creation with the game? How many customization options due you estimate will be available for players to tinker with? Since a major effort in our development is to make it so that people can create their own stories and universes we’ve developed: Star Control: Universe Maker – Lets you design out your own universe (stars, planets, etc.) Star Control: Story
Current Interviews: 01/24/2017 http://www.gerrymartin.info/blogme/star-control-origins-interview-with-brad-wardell/ 01/20/2017 http://www.alistdaily.com/strategy/stardocks-strategy-bringing-star-control-back/ Pulled from...
[quote who="Hunam_" reply="44" id="3665167"] ^ Oh yeah. Can't stop playing this shizz. Literally, no time to post feedback here. [/quote] It is why the forums are so quiet.
Clearing the highlighting...
[quote who="Volusianus" reply="29" id="3664969"] Do you guys have anything better to do other than harass the guy? [e digicons]:P[/e] [/quote] Do you have anything better to do than to other harassing the guys who are harassing the guy?
[quote who="Hunam_" reply="27" id="3664923"] He also said that it's easy for him to miss things. Maybe we should stop posting here and just PM him? [e digicons]x_x[/e] [/quote] He gave us his email address...
I'd cut him some slack. The year is still new. I guarantee that we will start hearing more from the team in a few days.
[quote who="maanvis26" reply="41" id="3664743"] - replaces the melee music with the Benny Hill Theme, and all sounds with comedical slapstick sounds. Additionally, each time an alien tells a funny joke, you hear a rimshot drumroll. PS: I know which mod I'm going to make as soon as SC:O comes out . [/quote] Replace the Zoq Fot Pik with Larry, Curly, and Moe.
[quote who="The_Think_Tank" reply="36" id="3664672"] I want a module that will ban/kill that IBNobody, gah, what a monster. Maybe we can blow it up Sa-Matra style? [/quote] I know, right? Since I was already put forth as a mini boss, this special set of modules would be required to defeat me. The modules would be called the "LMP-P1 device" and the "LMP-P2 device". They would be vaguely controller shaped. You and a friend would each need one.
[quote who="maanvis26" reply="33" id="3664602"] All the more reason to include it, those hissy fits by CB are hilarious [e digicons]:)[/e] [/quote] He's working on a reply even as we speak. I can feel it.
[quote who="Volkira" reply="29" id="3664371"] A huge traditional horseshoe magnet that's let out of the back of your space ship for collecting all the metal blown up ship parts. [/quote] This would throw CB into a tizzy because it would continue the game's slapstick/pratfall style of comedy. He HATES that.
[quote who="The_Think_Tank" reply="32" id="3664301"] Display: 5.10-inch. Processor: 1.5GHz octa-core. Front Camera: 5-megapixel. Resolution: 1440x2560 pixels. RAM: 3GB. OS: Android 5.0. Storage: 32GB. Rear Camera: 16-megapixel. [/quote] I would be okay with support for this system too. It wouldn't be as convenient as the Switch, but that could be fixed by extra controllers.
[quote who="Mihos233" reply="24" id="3664111"] I want to be able to ram stuff.... because I suck at combat. [/quote] You would suck at ramming, then. :P The Androsynth Blazer in comet form was difficult to control due to its linear and turning speed. (But... It was rewarding to get good and score hits.) What you would want is some auto-tracking bullets.
Nintendo Switch 6.2", 720p Screen / HDMI Out nVidia Tegra X1 128GB MicroSDXC HD Rumble Joy-Con Controllers ( Supports Local Multiplayer right out of the box)
[quote who="The_Think_Tank" reply="179" id="3663497"] To sum, I am fine with an auto-mine module as long as it isn't so obviously superior to manually mining and requires a significant resource investment to acquire. Don't want to mine? That is fine, but it will be achieved at the cost of lower combat capability, at least initially when you would be able to acquire the system (in the late, late, late game if players just refuse to end the game, you should be able to plug-and-play
[quote who="Kavik_Kang" reply="8" id="3663436"] Oh no... this doesn't mean things will be coming OUT OF black holes, does it? Please... Keep JJ away from Star Control[e digicons]:)[/e] [/quote] If JJ Abrams did Star Control Origins, I would be happy. Normally I don't like Memberberry rehash crap like Star Wars Episode 7, but for Star Control, I would make an exception.
[quote who="ithilienranger" reply="169" id="3663303"] My problem with adding in different biomes after release is, how would they be added in without screwing up the balance? Will you install a DLC and all of a sudden half of the planets have different biomes? On the other hand, will they be added to a new area of the galaxy? Thereby, you would have certain biomes that only occur in certain areas of the game. I don't see how they could be added in after the fact. [/quote] <
[quote who="Just-Nick" reply="167" id="3663287"] There's a lot of talk about needing more planet types but personally, I think the 6 is enough for release. Obviously having more planets would be nice, but it's mostly for aesthetic reasons. [/quote] The unknown factor is that we don't know how many planets there will be. That is going to have a big impact on how many biomes or world variations are tolerable. [quote who="Just-Nick" reply="167" id="3663287"]