By perfect, you mean all hype and no substance? Looks like a bunch of stock footage chained together.
IBNobody
Hmmmm... So I asked for clarification and I get armchair speculation. :/
If you’ve ever played Super Mario Galaxy, you might have some idea of the gameplay here. It’s in spirit with the original Star Control – you travel to planets get find cool stuff and go on adventures. But the gameplay of it has been promoted to be the same level as the Super Melee. What does this mean, exactly? Are you saying that the level of developer involvement assigned to the exploration mini-game
[quote who="cuorebrave" reply="67" id="3634550"] I, too, stopped landing on planets and gathering resources much when I'd gotten all Hellbores and the tracking modules and and crew pods and lander upgrades I needed. That's honestly when I stopped having 100% fun. Surely the races provided fun after that, but MEANINGFUL upgrades did run out at some point. And that's when I didn't care how many stars are in the game. [/quote] Agreed 100%! And if
[quote who="Kavik_Kang" reply="99" id="3634540"] I miss Microsoft Sidewinder gamepads... best gamepad I ever used. For some reason Microsoft stopped supporting them after Windows 98, I still have like 6 of them in my closet, haha. [/quote] The XBox Elite controller is very nice...
[quote who="cuorebrave" reply="63" id="3634530"] No, seriously! How funny would that be? There's like 43 planets to land on, and every single planet you land on advances the story in a big way?!? Lol! [/quote] That would indeed be ridiculous. That isn't what I was asking for. Kindly reread these points. > How many planetary visits does it take to max out your resources? Use that as a baseline for the galaxy size and scale it up from th
[quote who="Awkbird" reply="96" id="3634503"] I have a Das Pro Ultimate Cherry Brown at work and a Corsair K70 Cherry Silent at home, but I never really adjusted to the new silent keys. I think they're too sensitive; you can barely even rest your thumb on the spacebar without it registering and I frequently get repeat keystroke inputs. I want to try the new Cherry speed switches but still might switch back to brown in the end. I would love to get more into that stuff. Have
[quote who="Volusianus" reply="59" id="3634473"] That sounds like not wanting to eat your vegetables. [/quote] On the contrary, I want to eat hand-picked, vine-ripened vegetables.
Haven't been playing many games, but I've been spending a lot of time on programming my keyboards... http://imgur.com/a/Ia2mf https://imgur.com/a/OrXBU https://imgur.com/a/08Fyj https://imgur.com/a/kstZs These all run QMK. https
[quote who="Vaelzad" reply="54" id="3634440"] But it's all good stuff. [e digicons]X([/e] [/quote] Good stuff != randomly generated You're planning on hand-tweaking each world? I can only stand to see a world design only so many times, and I've played too many ghost town games. [quote who="cuorebrave" reply="56" id="3634455"] What game in history has ever allowed their players to cut out the "fluf
Will we be able to edit the campaign to strip out many of the filler worlds? I would play a "just-the-good-stuff" mod.
[quote who="cuorebrave" reply="31" id="3633288"] You can finish the main game, and then come play my universe!! That'll be the beauty! [/quote] I would rather have a smaller, well-curated universe in the main game and do this rather than have a huge vacant/carbon-copy universe to explore.
How many planetary visits does it take to max out your resources? Use that as a baseline for the galaxy size and scale it up from there. Don't make the galaxy so big that the ratio of boring planets/stars to interesting planets/stars is too large.
[quote who="Kavik_Kang" reply="6" id="3630542"] I played the original Star Control II on a 286/12.5... a speed demon game machine at the time, haha. [/quote] I played SC1 on an 8088 (PS/2 Models 25). I played Wing Commander on that too, and that pushed it.... Worlds of Ultima: Martian Dreams was the last hurah for that old PC. When WC2 and U7 came out, I upgraded to a 486 DX!
I think I mentally blocked that there was a MoO4 game. Your post undid that. Gee, thanks. :( I'm glad it's getting a 75% approval on Steam. It needs to die and go away. MoO2
[quote who="Mihos233" reply="7" id="3628969"] They should announce that they decided to make it iOS exclusive today [/quote] Well, yeah, because we're all abandoning our 5-year-old PCs for iPad Pros.
[quote who="Hunam_" reply="5" id="3628758"] March update today, boys? [/quote] Do you really want an update today or tomorrow? I hope they post an update that shows the game as a carbon copy to SC3.
[quote who="Kavik_Kang" reply="96" id="3624640"] You know, up until this post I thought you were Brad Wardell Th name, the early account date, a lot of the things you said... Guess not, though [/quote] Lol. I am not an employee of Stardock, nor have I ever been. I have this old account because I was a fan during the GalCiv days. Plus, Brad is nicer than I am.
[quote who="Vaelzad" reply="94" id="3624629"] We promise that you will enjoy playing SCR in whichever view you decide you like to play it from best. We will not show favoritism to one view playstyle or another. Everyone keep in mind that you are all jumping to a lot of assumptions based on a very short video. You have not had controls in your hands, you haven't played it yet. (I know, I know, you guys want to and you will in the future, can't di
^ LOL, sure, Hunam. Basically, Vaelzad, you must realize that we are all here to play an improved version of SC1/2. The combat mechanics were the memorable experience. I am one of the founders willing to embrace the new angles, but even I am still going to want to play the game in top-down mode most of the time. It is okay to fix things like screen warping, zoom levels, and turning smoothness. It's okay to add things in like extra planets or more viewpo
[quote who="Hunam_" reply="84" id="3624533"] Quoting Vaelzad, reply 18 The game is not being tailored to top-down view first and foremost and there has never been any promises that it would be. Even SC2 tried to fake depth perspective in multiple views. The game's combat is being tailored to what is going to make it fu
[quote who="Awkbird" reply="80" id="3624462"] Precisely what I proposed on the first page of the thread. [/quote] I know. I thought it would be useful to discuss that specifically.
You do have that prior knowledge. https://forums.starcontrol.com/473546/page/1 That was the first thing I posted when I got founder access. It has the 2D/3D quote from Andrew in it, but it has more. So... That's why I was not in full panic mode like everybody else when I saw the combat video.
If I go just by what is shown in the video, I would be worried. But I'm not because I have prior knowledge of what is going on in the game. (I don't see any alt weapons, and yet I'm not questioning whether or not they are there.)
Here is an open question... Would SC3 iso combat have been better if the engine was capable of spinning the viewpoint with the ship? Current: Your ship would turn if you hit A/D, but your view would remain fixed. Proposed: Your ship would always face forward, but the view would turn if you hit A/D.