While I understand that you have been playing this tight-to-the-chest, you can still be up-front with us and tell us if this was ever a proposed feature. For all we know, you never planned on local multiplayer and are tailoring your assets and engine to only work with a 1-player-per-monitor experience. Even though I have never played your game, I have enough intuition to put together the fact that you are providing a camera control system. Typically, those are not scoped to inclu
IBNobody
[quote who="Hunam_" reply="7" id="3650068"] Local FPS MP is the best... [e digicons]*_*[/e] [/quote] Hey! Stop looking at my side of the screen!
^ This! Planet Naming is relevant too!
Vaelzad, You came back to tell us that what we see is a WiP when people were joking about mushrooms... Why can't you reply to my local multiplayer thread and give us the scoop on the presence or absence of THAT feature?
[quote who="cuorebrave" reply="40" id="3649855"] Why a mushroom? [/quote] Kept in the dark and fed a bunch of bullshit. I'm not implying that we are full-on mushroom yet. But the lights are getting dimmer...
[quote who="Hunam_" reply="27" id="3649691"] I'd still like Developers to chime in on SCO planet naming convention... @Frogboy @Vaelzad [/quote] They aren't answering us at all. Look at my open question thread on local multiplayer as proof. We may be founders, but I feel more like a mushroom right now.
[quote who="cuorebrave" reply="12" id="3649561"] It would also be hilarious if we all submitted the SCII alien names as planets, just to get them IN THE GAME - I call Melnorme!!!!!! [/quote] Or Nelmorme.
[quote who="cuorebrave" reply="22" id="3649532"] I still don't get what the big deal is?? Why is it all of a sudden so necessary to physically see gravity wells??? Where did that even come from? Half the fun and thrilling part was getting sucked into a planet unexpectedly! Who cares about gravity wells being visible? Is this even a talking-point right now?! It's like if all of a sudden, everyone was up in arms because you couldn't click on the rolling door in the back of the
But seriously, I chose "SHADESMAR" and it is covered by fair use. (I checked.)
[quote who="Hunam_" reply="3" id="3649535"] Seanmurraylied [/quote] Haha, but it could be "SEAN MURRAY LIED" and still be 16 characters.
Greetings, Lifetime Founder! Thank you for your support of Star Control. The time for you to make your mark on the universe has arrived - that's right, it's time to name a planet! In order to submit, you must be logged in with the Stardock account that you purchased the Founder's Lifetime Edition with. While we encourage silly and wild names (this is Star Control, after all), we ask that you please use your best j
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSISAlM8SW6sKocmbhji6qXOQBEtIhAKQryUkhhNAbwBoLoJKkn4A Think of a flat plane, and think of those cavities around the spheres as val
All, Thank you for your support. To add to this discussion, here are some points to consider. 1. This is not a PC only game. Stardock was targeting the PC and the XBox One. (Is that still true?) If the game is being targeted for both audiences, it puts an even greater emphasis on local multiplayer. Console gaming is made for the second player, be it your friends, siblings, children, and even the occasional spouse. If it is there, people will play it, and
The official answer as of 10/06/2016 from Brad: Local multiplayer hasn't been dropped. But it isn't a promised feature either. It all depends on the schedule. It is something we want as we are planning an XBOX version of the game in the future. -------------------------------------------------------------- The one feature I was looking forward to in SCO has not been mentioned by any of the updates
[quote who="Kavik_Kang" reply="14" id="3648450"] I've got a gamepad... It's not my beloved MicroSoft Sidewinder that they insanely stopped making... but it will have to do. [/quote] Microsoft XBox One Elite controller is a solid replacement.
[quote quoting="post"] Review incoming [/quote] Wisecracking reply incoming.
Time to rage... We have Super Melee working pretty well for Internet multiplayer. But it still needs, easily, a month for user interface and polish before I’d want to put it out there. So... WHAT ABOUT LOCAL MULTIPLAYER? Because the only S
[quote who="Frogboy" reply="8" id="3648364"] Essentially anyone posting is going to fit that category. We have about 500 keys and there's only around 30 people who are reasonably active. So it's not going to be super tight. [/quote] Ok that sounds better. Your initial post sounded like you only had something like 5.
Will we still have local multiplayer (as in one PC being shared)? Who will host the games? Where are the servers? Is this game going to be protected by Valve Anti-Cheat (VAC)?
[quote who="Awkbird" reply="2" id="3648260"] I like to think I'm active with regard to anything germane to the subject of Star Control here, though with the dearth of sanctioned discussion and contrasting abundance of threads that are either completely off the rails or steeped in petulant arguments, I feel there hasn't been much to be active about lately. Really looking forward to that changing soon. That said, I am also quite ready and so is my Corsair Strafe. <b
This had me worried for a minute. Shame on you, Brad.
My body is ready. And my keyboard is almost ready.
Here is a good op-ed piece on the returning of NMS outside the window. http://www.forbes.com/sites/erikkain/2016/08/29/gamers-have-every-right-to-push-for-no-mans-sky-refunds/#67bb6bd038c8 I am posting this because I feel that if you pay for and play a game that is broken and don't request a refund, you are basically giving the
http://www.reddit.com/r/gaming/comments/4zslu6/_/ Looks like you have a chance of getting your refund!