[quote who="Island Dog" reply="8" id="3656288"] Sorry, we don't have the ability to merge posts. [/quote] How should we be reporting all of the bugs and feature requests of the new system? (And my Reddit offer is still open.)
IBNobody
[quote who="Hunam_" reply="11" id="3656279"] ^ Yeah, except Avatar is better, 'cause drones followed your ship. [/quote] The Tywom drones orbited the ship. Check the combat video from Feb 2016. The Avatar may be a better ship, though, because the tractor beam feature was more deadly than being able to regenerate drones/zapsats.
It wasn't clear which SuperMelee camp won out... In the September update, Brad reported the following... Camp 1: This vision of Super Melee focuses battles across the entire solar system. There are multiple planets with their own gravity wells to contend with. It is 1 ship vs 1 ship at a time and the camera is tilted at around 45 degrees. ~When ships get to the edge of the arena they
[quote who="Hunam_" reply="1" id="3656226"] [/quote] Short ranged gun and an auto-aim turret? Sounds like what a console player would play. (That's an Overwatch reference, btw.) Edit: Remember that at one point they had 3 turrets out. They are similar to the Avatar. Also, note that image quoting is broken. I had t
[quote who="Awkbird" reply="2" id="3656228"] I could be wrong and will reserve judgment for January when melee is released for testing, but my overall impression is that these ships seem defensive in nature and none stand out as dedicated combat ships designed for dogfighting and assault maneuvers, which I'd like to see more of. I'm thinking something along the lines of the Yehat Terminator, Utwig Jugger, or Kohr-Ah Marauder. Ships that are very clearly assault-oriented with aggr
Thanks for better ship pictures. My overall opinion is that I need to see the ships in action before I can say if I like the abilities versus those of SC2. For example, I don't know what a laser ribbon bola is or how it would work. Is it like those tethered missiles in SC3? (Probably one of the few abilities in SC3 I liked.) The "Famished" seemed like they had an interesting Syreen/Orz combo, though, which sounds fun. Regarding the rest of the update
[quote who="Mercy_Fornone" reply="43" id="3656211"] Not there and not there. Yet. [/quote] It'll be fine. It was probably delayed due to the holiday.
So... Was it a trick? Was the mid-month update the October update?
[quote who="Hunam_" reply="39" id="3656161"] [e digicons]:ninja:[/e] Please, don't create any threads. Let Da Bawse do it. [/quote] As long as you aren't Da Bawse.
[quote who="Khronobomb" reply="111" id="3656151"] I wish we could see a video of each camera in action. [/quote] I wish we could see a video of combat as it is now. We saw the video from awhile ago, but it was pretty basic since it was super early development.
In the spirit of Halloween, I am necro'ing this thread. Will today's update bring us a trick or a treat?
[quote who="Kavik_Kang" reply="105" id="3656089"] Actually I think a "constant smooth zoom" is going to be very distracting. Instantly snapping between the two relevant view ranges is much better. A constantly changing view area size is just going to be awkward and distracting. Harder to maintain a perspective of where you are in relation to the rest of the map, too. [/quote] But... We had constant smooth zoom 20 years ago, and it wasn't distracting.</p
[quote who="Hunam_" reply="102" id="3656003"] ^ I think you need a zoom-in limit (where it's not too close) and the rest is dynamic (where it fits both ships on screen). I don't feel like zoom levels are needed. [/quote] I think you need to amend this to take into account one of your previous statements... When I asked this set of questions... " Question for everyone. If you are in a 1 on 1 fight, when would you ever want to not have all ships on
[quote who="ithilienranger" reply="98" id="3655948"] #3 I didn't play the original SuperMelee much but I like how it would zoom automatically to fit both ships. I don't care to use manual camera controls if the original system is used. With battles larger than 1v1, manual control may be necessary. [/quote] How would you feel if they chose to leave the SC2 system out because they were planning on 3v3 battles, and then they left out 3v3 battles?
[quote]Is single player going to be the main focus of the game? That's very much what I want, though several people here on the forums have voiced that they want multiplayer to be the main attraction that keeps people playing. [/quote] Don't think that because I'm so into the local multiplayer camp that I think Super Melee needs to be the main focus. I don't. I only think that local multiplayer is more important than internet multiplayer. I'm here partic
This is a tough one for me... I know that the ESC key isn't going away for us Windows users, but I'm trying to take a birds-eye view of the whole non-console gaming ecosystem. If I had to shell out $2400 for a Mac without an ESC key, I would not be very satisfied with using a touch screen to "cancel" menus. I need that tactile sensation. I would personally bind the ESC key to the Tilde key. But for GUI design for the general I-don't-want-to-mes
As the board's resident keyboard guru, I was interested in today's announcement from Apple. They are removing the ESC key (and the F keys) on the MacBook Pro and is replacing them with a touch screen. Will gaming GUIs adapt to this and start assigning other keys to menu cancellation? Or will the GUI developers just ignore Apple and focus on the PCMR experience?
[quote who="Island Dog" reply="46" id="3655614"] Constructive and useful feedback is encouraged. The purposeful "complaining" is not really helpful. [/quote] I realize that my post about pixelated art was posted in a grumpy tone. And sure, I regret posting it before I had my coffee. On the other hand, I also know that someone's going to be thinking about that post when the next update is put together tomorrow or this weekend. So I will take the ill will I generat
[quote who="OctateZero" reply="94" id="3655447"] It's an interesting discussion for sure. Maybe some of what I enjoyed about the previous games' Melee doesn't work in a modern multiplayer game, and is only fun on the couch or in front of the computer with friends. [/quote] There is nothing wrong with feeling that way. Once you start changing things, you start going down that slippery slope. Next thing you know, you have puppets, space cows, and isometric combat.<
[quote who="ShadeDark" reply="16" id="3655584"] Well Vaelzad said the real answer, good enough for me! [/quote] If you like non-answers for answers, I will create a sock-puppet account and give you a whole slew of them.
[quote who="Pyro411" reply="12" id="3655512"] Personally I'm the fan of separate computers in the same house so I can throw wads of paper to mess with my friends... that and if we can keep our ship selections hidden from who we're playing with that'd improve match diversity. [/quote] That only works if you have laptops or have desktops in the same room. Those of us who have desktops in separate rooms are at a disadvantage, and you end up shouting. It isn't a
[quote who="Island Dog" reply="43" id="3655491"] It's just a habit for some it seems. [/quote] What else am I supposed to do here between vault updates? EDIT: And also, do you not want me to post about the bugs or usability issues that I am finding in the forum?
[quote who="Pyro411" reply="10" id="3655486"] No worries on keyboard sharing being at risk I'm not a teenager in vocational school anymore so now every one of my friends owns at least a console & computer as well. [/quote] Ah, you misunderstand. Many of us LIKED the sharing of keyboards or the two player console games, and we are complaining about it. It makes all the difference... "Come over to my house and watch me play." ...vs... "C
[quote who="Pyro411" reply="6" id="3655481"] that's why it got asked... being part of an old school gaming generation where 2 people would share a keyboard for pvp, I honestly think it'd be beyond awesome to see the match between 2 friends using AR on the kitchen table. "Think Data & Kolrami playing Strategema for an example" [/quote] Right now, even the "2 people sharing a keyboard for PVP" is a feature that is at-risk.