IBNobody

IBNobody

Joined Member # 630817
47 Posts 844 Replies 3,972 Reputation

My opinion is that this is a tough issue to solve, and there is no easy way to solve it. I truly want to hear how the SCO team plans to tackle the issue. A stiff time limit would not work, because it would be difficult to determine a victor via an algorithm if neither ship scores a hit. A gradual damage field would not work either unless the game enforced that fast ships had low crew. (SC2 did not enforce this across the board.) A gradual ship speed norm

89 Replies 102,329 Views

Since it was announced that the screen warp effect could very well be present in the build that we get in January, fast ships will have a significant advantage in prolonging match duration. This is good for combat, but it opens up room for trolling exploits. Nothing is going to force me to engage you, and you are going to be upset with me. What steps can be done to limit the duration of a 1v1 battle? Should there be a time limit? If so, what determines the winner? Shou

89 Replies 102,329 Views

Can we get an update on which elements in particular won out or are still in play? (See my post from Nov 1st.)

117 Replies 158,646 Views

[quote who="Hunam_" reply="16" id="3657262"] I don't think you can expect to run latest games 60fps @ 1080p on a 5+ year old hardware... That's not how the world works. [e digicons];)[/e] [/quote] We're not talking about Crysys 3 here. We're talking about a 1v1 spaceship arcade game, some 3D aliens on a 2D background, and Super Mario Galaxy that's targeting a 3 year old console.

60 Replies 78,073 Views

[quote who="Hunam_" reply="14" id="3657254"] ^ I'd think just a video card. CPU power is irrelevant in gaming at this point (unless it's a console port). [/quote] I cannot update the video card in her laptop, and her PC wouldn't support a new card very well since her CPU and motherboard are locked at PCIe 1.0. [quote who="Hunam_" reply="14" id="3657254"] Would you prefer the game to have loading screens and you don't have to upgrade anything or s

60 Replies 78,073 Views

[quote who="Vaelzad" reply="12" id="3657251"] A question for all of you. How many only have 1GB of ram on your video card? [/quote] My daughter's PC only has a 1GB card, and her laptop only has a 1GB card. I didn't think this would be relevant to mention when I signed up because I had thought my daughter and I would be playing SuperMelee on the same PC. Are you saying I am going to need two modern gaming rigs in order to play a 1vs1 spaceship shooter?

60 Replies 78,073 Views

[quote who="Volusianus" reply="48" id="3657081"] Also, I feel it would be better if only SOME ships got tertiaries. For example, the Orz Nemesis comes to mind. And if you get a little abstract (and this is kind of a stretch), the Arilou Skiff's tertiary was the tactical use of the enemy's OWN TRACKING WEAPONS. [/quote] Yup, and the tertiary abilities need to fit the ship. The Orz's cannon seemed to be built around the principle of kiting - aim the cannon backward

63 Replies 73,938 Views

My PC that I registered with via beta is still the same. I will probably update it to Win10 within the next few months, though. I have no real plans to update. My work PC is now better than my home PC. Even though the new PC has a Xeon 1650 V4 in it that ate up 1/3rd of my budget and offers mediocre gaming performance, I was still able to give it a good SSD (950 Pro M.2) and decent GPU (RX 480). Home: Core I7 Haswell R9-280 <p

60 Replies 78,073 Views

[quote who="Khronobomb" reply="43" id="3656733"] I would rather have tactical flexibility on the current ships rather than have a bunch of extra frivolous and tactically limited races to play. Don;t get me wrong, more races are welcome but not at the expense of innovation. I love SC2 but its over 20 years later, let's up the ante a bit. I would also rather have ships that use skill rather than 5 races with fire and forget abilities and some which are based on RNG. I am not

63 Replies 73,938 Views

[quote who="Khronobomb" reply="41" id="3656703"] Actually I really like the passive ability idea for their 3rd ability. although one more active ability would be my personal pick. [/quote] I took a comment out of my original reply that said that they had not announced the full set of passive abilities for ships. Guess I should have left it in. :/ Regarding your lists, you kinda missed the point of what I was saying. Did these ships have abilities that

63 Replies 73,938 Views

[quote who="Khronobomb" reply="39" id="3656651"] I would love to see 1 more ability per ship. SC2 was awesome but let's upgrade the combat an inch. Also several of the ships are one trick ponies. They lack skill and reflex to use. [/quote] Would you rather see 1 more ability per ship, or would you rather have a new ship? Several of the ships in SC2 were one trick ponies, too. Druuge. Supox. Chmrrr. Ilwrathi. It happens when there is great synergy b

63 Replies 73,938 Views

[quote who="Island Dog" reply="19" id="3656672"] I'll take the Reddit, but we won't be switching the discussion from the Founders forum. Founder's forum is private and is tied to your accounts. [/quote] PM sent... Reddit can be private, too.

32 Replies 143,814 Views

[quote who="Hunam_" reply="16" id="3656593"] ^ You say yes, he hands over https://www.reddit.com/r/starcontrolorigins to you. You invite all the founders there and we talk there instead of here, 'cause it's just a better platform. [/quote] I'll hand it over regardless of whether or not we use it instead of the Founder's forum. But it would be nice to use it instead of these forums.

32 Replies 143,814 Views

[quote who="Frogboy" reply="30" id="3656485"] Ignore the lighting here but alien dialog changes and UI changes are starting to go in this month. [/quote] Is this an example of the lighting we are supposed to ignore, or is it an example of the UI changes we aren't? That diagonal console that slashes through "You made" is very distracting.

63 Replies 73,938 Views

[quote who="Kavik_Kang" reply="2" id="3656451"] The Greegrox ship is the most confusing too me, it must be unique in some way that I am not understanding because it seems totally useless... but they've been using these ships internally for quite some time now, and they are not idiots, so I must not quite understand exactly what that ship is. [/quote] The description says that it plays like the game "Snake". Whether it damages on contact is to be seen, and the left

5 Replies 630 Views

Kavik, you make all of these assumptions without evaluating other factors. Energy cost, damage, max crew, energy regeneration, and speed all add up. For all we know, the Measured could be this game's equivalent of the ZFP. Or that the DanNath's black hole generator is weak in the damage department. You are quick to discount the Scryve in your last post for similar reasons. You are making assumptions about the game without all the facts. Consider that on paper, the Yehat

5 Replies 630 Views

Here is the first thread that opened with feedback following the October Vault Update. https://forums.starcontrol.com/480339 Here is the ship ability thread that was spawned in response to the October Vault Update. https://forums.starcontrol.com/480345 Here is the older ship ability thread that was resurrected in response to the October Vault Update.

6 Replies 12,548 Views

[quote who="cryptc2" reply="28" id="3656396"] They were mentioned many times in Star Control 2 but their contribution to the story was rather minor and all posthumous. [/quote] They were featured very prominently in SC1, though. Also, this was before the big push for expansion content that we've seen in the past 10 years. Who's to say that if SC2 were done now that the Androsynth wouldn't appear as an expansion.

63 Replies 73,938 Views

[quote who="OctateZero" reply="22" id="3656352"] I can't imagine how edge wrapping would be functional with a manually-aimed camera system, so I'm making an assumption there. Could be proven wrong. [/quote] It's doable, but I wouldn't like it. Imagine viewing the game at an angle. The camera moves with your ship. You're heading toward a planet. You fly by the planet. You pass the planet. You then see the planet again in the distance. That's how it wou

63 Replies 73,938 Views

I started thinking about what was left out of the list of ships... We saw the Dan'Scryve / Scryve'Nath ship in September, but it was left out of the linup in October. (If the abilities are not locked down for it, it should shoot out an incredibly long, violet, dark energy beam that pulls enemies toward the beam. It would be so OP fun.) The synths are obviously important to the story, but they have no ships. They must be an e

63 Replies 73,938 Views

[quote who="OctateZero" reply="17" id="3656328"] 2. THANK YOU for sticking with the tried-and-true Melee formula. [/quote] Don't assume anything, yet. They still haven't answered if they are sticking with the ships-are-always-on-screen-until-adjusted-manually camera angle. Nor have they clarified 1-vs-many planets. And there's still the gravity well issue hanging over our heads.

63 Replies 73,938 Views

[quote who="Hunam_" reply="15" id="3656311"] ^ Yeah, but i think they "evolved" into drop-off drones after internal testing. Unless drop-off means something else like deployment?.. And yeah, tractor beam made Avatar a complete ship. [/quote] It is likely an unfortunate choice of words. But this is why we need a video demoing all the abilities. You can't describe them all without misconceptions.

63 Replies 73,938 Views