[quote who="Volusianus" reply="21" id="3659506"] You know what would be more exciting? Adding effects to attacks. For example (let's use the Earthling Cruiser), say baseline missiles have no tracking capability, or abysmally bad tracking. Then 2nd level, you get slightly better tracking, 3rd level you get increased ranged, and 4th level you get more damage (up from like 2). [/quote] I'm not precluding this idea either.
IBNobody
[quote who="cuorebrave" reply="20" id="3659504"] The concept is just soooo boring. [/quote] It is only boring if it is overused and/or if the increments are meaningless. A 10% boost is meaningless. A 100% boost is noticeable. And if there were only two 100% boosts in the game, they would be infrequent enough to be special. Think about it in terms of crew capacity upgrades. How special will the necessary +20 crew module be?
[quote who="cuorebrave" reply="17" id="3659478"] I swear, in the name of Our Lady of Guadalupe, if I have an Ion Cannon that does 10 crew damage, and I find an Ion Cannon v2 that does 13 damage, I will f-ing crack some skulls. [/quote] What about 1, 2, 4, 8, 16 damage upgrades for the main ship? Since enemy health is likely to be fixed, doubling the damage with each upgrade would be very noticeable in how many shots it took to kill an enemy. Alternatively, do
[quote who="cuorebrave" reply="12" id="3659463"] You don't like or care about SP in SC? Wow, this is shocking news!! [/quote] You know what I mean. I will strive to make SuperMelee be the best it can be, and as a side effect, will improve the SP combat.
[quote who="cuorebrave" reply="11" id="3659462"] I disagree - the rigidity of the ships' capabilities is what CREATES tactical depth. Know thine enemy. Learn how to counteract it. If you've got the Dreadnaught in your repertoire and you go up against the Cruiser - pick a different one, maybe a Spathi to outrun those missiles? Or an Ilwrath to cloak and lose the missiles. And if you see you're going up against a Dreadnaught, choose the Cruiser! This is the point. It&
[quote who="cwrightc84" reply="9" id="3659460"] While I do like the original sc2 hypermelee, I don't think the systems rigidness will work well with modern gamers who are used to being showered with options and tactical depth. [/quote] A less rigid system will give you players who "main" a given class character ship. Having hard counters will mix the gameplay up m
[quote who="Hunam_" reply="49" id="3659431"] Can we get more of the rejected art, please? I thought you were going to reveal the development process during the development, not when everyone is playing the game and nobody cares for it anymore... [/quote] I don't think we are part of the feedback loop. It is still mushroom mode. We won't get the info we ask for in the monthly updates.
[quote who="cuorebrave" reply="7" id="3659450"] Quoting cwrightc84, reply 3 Right now if the ships are too rigid in design and hyper melee is a 1v1 match up then you will get into situation where it simply becomes a rock paper and scissor ma
General: Is Chris going to write a spine trading quest? Mods: I hope we will be able to put some of the player created mods in the vanilla campaign. (Remember that I am itching to create a defiller mod.) Video: If a ship crashes into a planet and a puff of smoke is visible from orbit, how did the crew survive? Also, it's sad to see that the hideous Burnt Orange UI is still in there. :(
[quote who="Pyro411" reply="11" id="3659426"] Sadly every TV I've owned can only push Stereo back to a receiver and not the native audio format to the media being used. Yes I'm evil, my Living room has 7.1 setup. I must admit though my Tv is at least 7 years old so audio pushed back to the receiver via Fiber or over HDMI ARC is only 2 channels. [/quote] My TV (10 years old) can push out 5.1 to my receiver via fiber. That being said, it was a top-end Panas
Bump... Here we go again... It's officially 11/30. Where is the update to the vault? :P
[quote who="Hunam_" reply="8" id="3659381"] Meanwhile, NMS got updated with base building, freighters & unforgiving survival mode (a good thing). Reddit is happy. [/quote] So, basically, the NMS redditors are acting like Apple redditors.
[quote who="Pyro411" reply="6" id="3659357"] 20/20 vision last I checked. However true my eyes burn like mad if I try to sit and read a webnovel or dialog heavy game for any extended period of time. Eventually I hope to upgrade to a 4K TV in the 50+" range, but sadly my stereo receiver only passes through 1080 so that is on the list for upgrades as well at some point. [/quote] This is what I was referring to... <img src="http://i.rt
[quote who="Pyro411" reply="4" id="3659350"] My PC is hooked up to my 36" 1080P TV that I sit 6-8' away from. A set of UI sizing sliders would be a very welcome addition. Maybe even a few fine tuning sliders, one for the base UI, one for Subtitles, one for Dialog boxes to allow for each to be configured to nice comfort levels of the player. [/quote] How do you even see anything on that resolution / size / viewing distance?
[quote who="sendingsignal" reply="1" id="3659318"] I feel like it should be fine / there should be an option for it, since aren't they doing an xbox release? [/quote] They are, but that doesn't mean that they could botch the UI scale. You can be sure that I will evaluate any alpha build on my 55" TV. It would be nice if I could evaluate said build with my daughter in two-player couch mode.... Squeak Squeak.
[quote who="Neoj1n" reply="3" id="3658898"] I wonder how many Harambe planets are out there... [/quote] None, though I did jokingly insert one when I reported the list.
It is the same idea as the one I posted in the SuperMelee Duration thread.
[quote who="Hunam_" reply="15" id="3658474"] ^ It's ok, dad. I'll get by. [/quote] Until they make you switch because of DX12...
[quote who="Hunam_" reply="11" id="3658459"] ^ Does programming in Rhino Script and Visual Basic count as programming?.. If not, then I'm just a script writer. [/quote] Sorry. I mean hardcore nerd embedded programming.
[quote who="Hunam_" reply="9" id="3658455"] ^ Why do I need to upgrade? I do not have any problems running any soft ATM. Every consecutive Windows version is slower, fatter, clunkier and more intrusive. I'm blocking all windows 10 updates and bloatware currently. M$ can suck it. [/quote] They were Micro$oft under Ballmer. Now, they are Microsoft, the Linux Foundation Platinum Member. I made the switch at work and actually prefer Win10 to Win7. I got rid of the St
[quote who="Hunam_" reply="80" id="3658092"] ^ Has to be limited. Otherwise, that's another way to abuse the system. [/quote] I agree. The time it takes to get to the switch screen needs to be tweaked to keep abuse or rapid-switching to a minimum. Also, the ship selection screen that would pop up should not stop the action for the other player. If you get destroyed while choosing your next ship, that's your fault. To be fair, though, we already have a similar
[quote who="Dill_rat" reply="78" id="3658084"] I am still thinking about what proposal I would like to submit to the discussion, but I can't really agree that the solution lies simply in not allowing ships to play in one of the many reasonable ways that players may want to. [/quote] Excellent post. To add to this, most people are going to play the combat game as part of the RPG. The Spathi matchup was a valid early SC2 cheese tactic that was completely valid to use agai
(It's Dan'Nath, by the way.) [quote who="Kavik_Kang" reply="75" id="3657983"] Does anyone think a timer is a good idea on it's own, when it is not needed other than because you think it is a cool idea in itself? [/quote] It isn't the best idea, but it is the most cost effective idea for a game mode where the developers only estimate that 5% of players will play.
[quote who="Dill_rat" reply="73" id="3657961"] Seriously, it's a good topic. I'll have to give it some more thought, but so far I'll just add that I'm not particularly excited about a draw/dual loss/random loser solution. [/quote] I am interested in seeing what you come up with. I agree with you about not being excited about the solution, and I also agree with you that it is unfortunate that we would have to implement anything to correct for bad behavio
[quote who="Kavik_Kang" reply="70" id="3657867"] Well, if you really don't want to understand how it works I could just sit silently with over 40 years worth of relevant knowledge and watch the usual computer game industry method of "blindly blundering forward through trial and error, praying that things work out well in the end". 98% of the time they don't work out well in the end, and for some reason that is some kind of mystery. But, sure, if you'd rather do th