I think the idea of linked phase inhibitors preventing hostile jumping could have merit. It would force players to attack a particular target (the inhibitor) before advancing, which would allow you to arrange your defenses usefully. Turret ranges are so short as to be relatively useless against a player, compared to the AI which will stupidly fly into them. Basically you could do to the player what is already the optimal strategy against the AI.
Doomclown
[quote] Add a domination victory condition. [/quote]I think this is a great idea to have as an option, particularly as a way to shorten multiplayer games somewhat if desired.
I would suggest Venus through Saturn. Uranus and beyond are pretty far out from the Sun, and Mercury is too small.
Can you post the best beta feedback you get? I wanna see the comments like "The diplomacy is alright, but I wish the game didn't make you manage planets, and didn't take place in space."
I only wish I could get all that nosound dosbox nonsense to make MOO work for me. Not that I'd want to play without sound anyway. I mean... come on! What's MOO without the beat of the News Network reports? Shields got you down? That sounds like a job for sabotage.
I played FFXI for awhile, and it was a lot of fun, but also required large blocks of time for party play. Now that I've graduated college I can't really play anymore, so that's out the door. I tried World of Warcraft, and it was fun for about ten levels and then the wheels sort of came off the treadmill. But that was back in the beta so maybe it's better now, although I'm not inclined to try it again while the end-game is apparently so time-intensive (that's why I quit FFXI, right?). Guild W
If you're looking for a deterministic strategy board game, you might try Go. Despite the obvious similarities, it's very different from chess on many levels, and might suit you better.
I guess he wants the battle to last awhile.
I played and loved BG&E on Xbox. Everyone owes it to themselves to play this game. It's one of those few shining examples of videogames being art as well as entertainment. Plus it has the bonus of being 20 hrs or so long, which is roughly the same length as your average adventure/RPG once you've cut out the useless filler.
Personally, I think the original Master of Orion is highly underrated by the TBS community. MOO was much simpler in some ways, with planets controlled by simple sliders (allocate spending to research, industry, ship-building, defensive structures or ecology/population). Technological research was handled similarly with spending allocated to six or so different tech fields (Computers, Weapons, Propulsion, etc). Ships were sent from star to star (no "solar systems" or hanging out in deep space)
For Yall's Information: Steve Barcia's last software development project (afaik) was Metroid Prime (GCN), at Retro Studios.
I'd like to see a third party campaign. Play as an independent or 3rd or custom party, and over the course of a few elections try to increase your standing. You shouldn't be able to become president in the first run. Maybe just try to hit the points where you get more funding, automatic ballot access, etc. As far as alternate maps, I'd like to see state governor elections. That'd be something different. If maps of states, with counties ma
Well, if you put the empire logos on the map, you'd only need four colors. ;)
Also, I think MOO3's ship design is better than MOO2. If the tech were slowed down a little bit, it would be nice. But not too much; part of ship design strategy is timing it to certain key tech levels. :)
I'll just point out that if you consider MOO2 the epitome of TBS ship design, then I'll just have to point you to MOO1. :) MOO2 dropped half of what made MOO1 ship design interesting, only allowing you to realistically customize weapons and ships. In MOO1, things like engine size were important concerns, strategically and tactically, but in MOO2 you just used the latest one all the time. I would've enjoyed MOO1-esque ship design in GalCiv, but it seems to be doing fine without it. It
I like ship design. MOO2 and MOO3 ****** it up, but it was a blast in MOO1. I think GalCiv does fine without it, though. And multiplayer? A neat idea, but afaic more trouble than it's worth.
Check it out! http://www.gamespy.com/reviews/march03/galacticcivpc/ For those of you still killing time till the game comes. ;)
Being neutral allows you to maintain decent relations with good or evil, and stay out of the holy crusades. :D ~SDC~
As I download GalCiv, I'd like to thank all the people who made this occassion possible...My dad, for buying a computer; my mom, for letting him; my sister, for not being interested in it; Intel, nVidia, Dell, Memorex, for making my computer; Bill Gates, for the Windows OS; Dasani, for allowing me to intake nutrients without leaving my computer; Purdue University, for providing internet access; the guy who invented Credit/Debit cards, for allowing me to buy stuff online; and most of all, the alw
Downloading, Downloading! Got so excited, I just took out my contacts and put on my glasses. Now I just gotta go to the loo and get some water, and I'll play until late, late, late... :CONGRAT: ~SDC~
The MOO mods are trigger happy of late b/c of the "MOO3 sux buy GalCiv it's betterer" spam. Might not be fair, but I can't say I blame them. Go back in a month, after the trolls are gone.
Maybe we should start a "Galcivv is t3h suxx0r" sink thread for all the roaming flamers now, to keep them from taking over the rest of the forum from the regoolars. :)
I'd advise people who've seen the thread in question on the MOO3 board to take two things to heart: Inflammatory remarks should be, at minimum, given a proper context, or you're going to offend people. And offending people is a bad thing (and downright rude). When someone peeves you, talk to them privately first... when they feel they have to save face, it just makes the whole thing a lot more trouble than it should be.
pfft, my spring break is over three days before it's released. I was gonna play MOO3 over break, but now it's of such dubious quality, I might have to contend myself with Majesty, and checking GalCiv forums for play examples every twelve seconds (hm, might be hard on my Alt and Tab keys...)
*sniff* I always hated Civ-style combat. SE's combat wasn't so great, but MOO1's was. I always liked MOO1 in a large part b/c there were a lot of strategic and tactical decisions tied up in your fleet. *sigh* Oh well, GalCiv still has plenty of other redeeming features, even if combined arms doesn't exactly enter into the equation...