Nevermind. Tried it for a 4th time and it worked! Go figure.
MrChoke
I can't install 1.05. SDCentral is giving me 4 installation aborted messages on a dialog box and then it stops the update. This is the first time I have ever had a problem. Any ideas? :(
So you are saying that the military and tech graphs on the main screen compare amounts spent by the civs? Why is that meaningful? And also, where is the social graph then since that is the other thing that your economy allocates. I will check it out but it doesn't make much sense to me.
I lose more than I win in this game still and it seems my biggest problem is falling behind in technology. So I am trying to use graphs and stats to check how I compare in tech (among other things) and they are inconsistent. The grpah on the main screen (the one showing all civs at once) shows me at one level and then I view my ranking in the domestic stats screen and it usually tells something very different. Which is correct? I love this game but if there is any part of it that to
Your last statement is not true. You cannot demand more than what they currently have, even if you type it. I have tried. You may type it but the result is always the total amount in their treasury nothing more. You can ask for this amount for X amount of months however so in effect you will get more than that. But the point of my note is, the tribute rules for the player is different. I know I shouldn't bankrupt myself, I know how to play. My point is, the game probably shouldn't
I noticed something that I don't think is right after I trashed my economy one game and couldn't get it to break even. The A.I. caught wind that I was doing poorly so I had like 4 civs demand X amount for tribute. When it started my treasury was already -200 but I hit accept anyway to stop a war. And this happen three more times. I had a -1000 treasury! I guess my point is, should I be able to accept this request? I mean realistically I don't have the money to pay them. I shouldn't be al
The graphs still go haywire when it tries to handle any negative numbers. Take when the Treasury goes negative for example. You see spikes on the graph going way over 40,000. And I would bet my $20 Drengin net subscription that this bug is what makes the "Overall" ranking so inaccurate as well. Perfect example, I just started a new game. I am 5th or 6th in every category but Treasury (yeah I suck). I show as being 1st in Treasury because it shows something like 41,000. Guess what my Ove
I don't know if this is a bug or just something I don't know about how these work. Sometimes when I select one of these choice and close the window, the selection doesn't take effect. But other times it will. Anybody else see this behavior?
Omniscitor, I saw that too. I have it turned OFF.
After alot of trial and error trying to figure what exactly is causing the governor to override any capitals, trade goods or wonders you chose to build for a planet, I finally figured it out. It's really pretty serious. All you need to to do is have a capital for example, chosen to be built for a planet. Then you just click the "Details" button for that planet and then the "Back" button. The planet will now be shown building the next item in the governor's queue for that planet. Yo
BobMayer, If all of the planets have the same build list then it will take a long time to get stuff lowerin the list. By having multiple governors you can get a greater number of different projects quicker. Plus, if you got 14 PQ planet for example, you may need morale and planet quality improvements first. Having a governor with this first is a good idea but not necessarily the best move for a class 20 planet.
Bug where governors are overriding a project that you select. Let's say you pick Manufacturing capital for a planet. That at some point later you change the build list for that governor. It will reset your chosen project and start building the next one in the queue for that planet.
I tried Horatio's suggestion of assigning no governor. When I read it again, he meant a governor with no projects assigned. I guess that will work but you only get four governors as it is. To waste a governor to get around this bug isn't a very good solution either. :(
Lucky_Jack, number 1 is defintely a bug by your definition. If you change a governor's queue after you select let's say, Manufacturing capital, it will change it to whatever is next in the queue for that planet. I will try to no gov. workaround. Should work good.
Thanks guys! I've asked these questions about 4 times now. Good answers.
That is my first question. Does it have any benefit in the game or is it just a figure head. And number 2, can it be moved? I know I have seen the A.I. have a capital on a newly colonized world and there was no way somebody took their old one over. But I cannot find a way to move the human capital.
coffeefreak, that option will turn auto-build on or off. But what that is, is when the computer will prompt you to select a new military project after one is built. If auto-build is on then it will keep building the same thing until you go in there and stop it.
You can assign an empty governor? I didn't know that! Thanks.
1.03 still has a bug where I can tell a specific planet to build a special project like a capital or a trade good and the governor will at some point in the future change that back to something in his build queue. It only seems to do it when I modify a governor's build queue. It's an annoyance to have to go around your planets to make sure specials are still getting built everytime you change a queue.
DblDamage, they still have a bug in the graphs when handling a negative value. It turns the number into a huge positive number like 42456. THats why when you view the treasury graph all by itself you get huge spikes that go over 40,000 at each point you treasury went below zero. I think this bug affects the "Overall" stat not being very accurate as well but I could be wrong.
bump, since Stardock was on easter holiday.
Bug where the governor will override what you selected to be built on a planet. Let's say on Earth I select an economic capital to be built. That seems to hold until I modify the governor's queue. After modification is done, then all of the planets revert to what the next entry is in the build queue and override anything I set specifically for a planet.
Youa dd multiplayer to this and you ruin everything good about it. Let's face it people, this game is so good because, 1) the company actually cares to make a good game and keep supporting it and two, THERE IS NO MULTIPLAYER! To have multiplayer means the developers have to spend at least half of their time dealing with that and guess what always gives when developers run out of time???? The A.I. It's always the most complicated and time consuming thing to write. And if you got multiplayer,
bump
I have started .049 games from scratch. Morale is still nerfed bad. Like Valamir said above, you don't have to ever worry about morale or approval, which to me takes alot out of the game. Not sure why Stardock did this, assuming it was on purpose and not a bug. A reply form them would be great.