It would be a pity if people who purchased the game were unable to continue to upgrade it, just because they were not Drengin subscribers. :sniff!: This seems to contradict everything that Brad has said about rewarding legitimate customers for purchasing the game. >:(
Qui-Gon Jinn
Dr. Evil (Austin Powers movies) puts it best: "Riiighhhht...." :notsure:
Pennsylvania, U.S.A But originally from the Great State of Nebraska, U.S.A!! :D Go Big Red!!!
You can please some of the people all of the time, and all of the people some of the time, but you can never please all of the people all of the time. :( I'm just a regular visitor to this site with no special knowledge, but here is what it boils down to, in my opinion: Stardock has opted against the traditional methods of preventing illegal copies GalCiv. They are not using the "traditional" methods because they are generally an inconvenience to legitimate customers. <br
This is an interesting idea. But it's not new, nor is it a particularly advanced concept. In fact it's been attempted before in real life. I beleive it is usually refered to as Communism. Many people think of communism as a polictical term or form of government, but actually it is an economic system (at least that is what I was taught). Resources are (ideally) distributed in such a way as to maximize the benefit to society as a whole, so money is not needed internally. Communist societies still
I downloaded a trial version of WindowBlinds and found that it is quite awesome. I will most likely be making a purchase when version 4 comes out later this month. Anyway, it got me to thinking... Would Stardock ever incorporate the WindowsBlinds technology into a game like GalCiv, so that the game can be designed to run in different windows (a window for my graphs, a window for my starmap, a window for my diplomacy, etc.) allowing the user to open, close, and arrange these windows on his/her de
**ARG!!!** I mean Solitair. I'm hopeless. Have a nice day. :)
Correction: Soliair, not Solitare.... Sorry Paul ;p
I guess this a trade-off between realism and play-balancing. Personally, I'd like to see a game which didn't rely so heavliy on physically sending scoutships for exploration. It would be nice to have a greater variety of astronomical techs which aid in exploring the universe. After all it is much more efficient and (in the real world) we know a lot about our universe without ever leaving our solar system. Even cheap unmanned probes would be a welcome addition. The tech pointed out by Solitare i
Moo3 Forum
I'm sorry to sound like such a party-pooper, :CONGRAT: >:( but I fail to see what impact "curved space" would have on one galaxy. In the real universe there are *billions* of galaxies. The distances between these billions of galaxies makes the galaxies themselves seem like pin-points in comparison. You would have to traverse imense distances accross all these galaxys before you began to experience any significant effects of the curvature of space (technically space-time). The scope of this g
This thread illustrates how difficult it is to come up with a truely original idea. ;)
Technically, WINE is more than just an emulator. In fact, I've heard tell that WINE stands for "Wine Is Not an Emulater". WINE is better than an emulater because it is much more efficient. A Windows emulator is like having a virtual windows machine inside of a linux machine, which costs a lot of CPU overhead, and probabably contains Windows code and thus requires a Windows licence to be legal. Instead of emulating Windows, a Linux machine running WINE implements Windows API calls by using its Li
#11 Are there wormholes in the game? How about the appearance of a new wormhole. #12 Discovery of a single ship which may be of a class larger then the player is currently able to build -- could turn the tide. #13 The appearance of a "Mule" type character as in Asimov's Foundation series. This creature could manipulate the polical and economic stablity between empires. Must be dealt with by assasination. #14 The appearance of an "Einstine" type characher who's presenc
I have to add this point for people who read this thread that aren't familier with the game: I would say that some of things described above as a minus are acutally a plus for the game design. For example, no multiplayer and only being able to play as human are by design to allow for a richer, deeper single player experience. These are (from what I've read) deliberate design choices. It's like saying the new Mazda RX8 isn't that great because it can't seat 7 people. ;p
Thanks Myros, I look forward to using your skin once Moo3 is patched to my liking. Unfortunately, it's problems are more than "skin deep" (:( By the way, the bloodbath is getting deeper (for those who haven't visted the moo3 forums lately). The folks at quicksilver/IG are showing some real guts by letting all this play out in public on a website they are paying for. There is one hilarious link about suggested new names for the game... my favorite: "Let Uncle Viceroy Do It" LOL
I like the ad; it shows and talks about the game specifically. Not a lot of fluff and "cover art" like some games have. But I already know a lot about the game, as you, dear reader, are likely to. I wonder how it plays for someone who's never heard of GalCiv. :notsure:
E-Tigger - Yes, you may let your gilfriend read books you buy, that is fine. (Heck even someone who's not your girlfriend ;) )But you're *not* allowed to make a photocopy of it for her. That is my point. You can, however, make a photocopy of the book for yourself -- that is reasonable. And so is Stardock for allowing this same practice. :CONGRAT: :CONGRAT: :CONGRAT:
Ardrikk - I'm glad that you oppose software piracy. But let me attempt to answer your question with another one: Why should the makers of the software be treated any differently then the makers of your computers? Did you expect the computer manufacturer to just give you a second free computer because you already bought one and you and your wife might want to use it at the same time?Just because it's easier to reproduce the software than the hardware, doesn't mean that people should be e
I had this posted in a different thread (before this one was created) so I'm reposting it here where it may do some good... er, evil. Hard to say whay would work within the game's mechanics, since I haven't played it, but here's a few suggestions: Sterilization Virus: slows the reproduction of another race. Human Cloning Chambers: Self explanitory. Granted, only Quasi-evil... the diet coke of evil. Terrorist Cell Infiltration - Like spies only they can recruit natives and s
I think the success of having good and evil will depend on ensuring that neither one is "better". It's just to give the game more depth and replayablity. The way I understand it, some techs would not be available once you had established your good/evil intentions.
I picked up a brand new copy at EB for only $1.98. That's what I call a bargain. (Then I went and bought a $30, force-feedback gamepad so I could enjoy it, -d'oh!)
Sorry for the double post but how about these: Reanimate the Dead - Effectively increases your population growth rate. Forced breeding and/or Killing "Unfit" Citizens- results in some kind of enhanced human abilities (or is this the same as the Master Race tech named above?)
Hard to say whay would work within the game's mechanics, since I haven't played it, but here's a few suggestions: Sterilization Virus: slows the reproduction of another race. Human Cloning Chambers: Self explanitory. Granted, only Quasi-evil... the diet coke of evil. Terrorist Cell Infiltration - Like spies only they can recruit natives and spread like a virus. Evironmental Destruction - sort of like terreforming in reverse. War-mongering - convinces your population to suppor
I think we all have to remember that Artificial Intelligence is, well, artificial. Giving bonuses to the A.I. is one of the "Artificial" parts. It's meant to compensate for what a computer lacks in true creative intelligence. :p