Prof_Hari_Seldon

Prof_Hari_Seldon

Joined Member # 4121032
14 Posts 201 Replies 930 Reputation

Scout vs Dan'nath: The Dan'nath has so much health, don't try to Scout Shot it to death. Self-destruct from the beginning. Just watch out for directly hitting a black hole because you could die in 2 hits. Scout vs Earthling Cruiser: You can win so long as you dodge the nukes. Scout vs Menkmack: Win always no damage. The Menkmack runs away and calls reinforcements, does not fire canisters. Scout vs Phamyshed

11 Replies 615 Views

Drenkend vs Dan'nath: Win but high crew damage. Constantly release boarding parties slowly, so they don't all die to one black hole. You may even get a de-energizer bolt or two to hit, but the Drenkend turns so slowly that's hard to do. Drenkend vs Earthling Cruiser: You can get de-energizer bolts to hit the Cruiser, but they take a long time to line up. The de-energizer bolts do almost no damage, so it all comes down to how fast you can get your board

11 Replies 615 Views

Trandals vs Dan'nath: You can dodge the black holes if you try hard. It is hard to get a bola to hit the Dan'nath, but you can keep dodging until it does hit. It may be a one-hit kill if done perfectly (the bola does a lot more damage on the big curve than the neck). If not, 2-hit kill. Trandals vs Earthling Cruiser: You can easily dodge the nukes. The Earthling Cruiser is faster than you, so you can't speed boost behind it and bola up its tailpi

11 Replies 615 Views

Tywom vs Dan'nath: Surprisingly easy to win. Tywom is so fast and maneuverable that it can dodge black holes. Be economical with your Bolts because it is surprisingly hard to hit the Dan'nath and your energy recharges slowly. Tywom vs Earthling Cruiser: Easy win. Tywom is so fast and maneuverable that it can dodge nukes. 2-3 Bolts kill the Cruiser Tywom vs Menkmack: Always win. Menkmack never fires canisters.</p

11 Replies 615 Views

Pinthi vs Dan'nath: You can almost kill the Dan'nath (so the matchup is balanced). I do not understand why (it is so hard to hit with Infection but I still can). On paper the Dan'nath seems to have much faster weapons. Pinthi vs Earthling Cruiser: It all depends on whether you can hit the Cruiser with the Infection, one hit and the Cruiser is dead. It actually is not that hard because the computer is much worse at dodging the Infection than I am.

11 Replies 615 Views

Battlecruiser vs Dan'nath: laser the Dan'nath to death at long range and you win a lot. The black holes are too slow and they miss at that range. Battlecruiser vs Earthling Cruiser: If you are good you can kill the Cruiser with your laser, without taking damage Battlecruiser vs Menkmack: easy win. The Menkmack are very passive Battlecruiser vs Phamysht: One good hit kills the Phamysht, but more often it takes two

11 Replies 615 Views

Measured vs Dan'nath: balanced, but you can quickly lose if you don't dodge the black holes Measured vs Earthling Cruiser: as expected the Measured can dodge nukes easily (although you have to pay close attention sometimes or the nuke will hit you) and kill the Cruiser easily with Red Tape Measured vs Menkmack: the Menkmack never releases canister mines even a long time after calling in reinforcements. So I always win. But as I f

11 Replies 615 Views

Phamysht vs Dan'nath: Too easy. It is surprisingly hard to hit with Charbroiled, but Invitation can kill the Dan'nath so easily. Phamysht vs Earthling Cruiser: Too easy. It is surprisingly hard to hit with Charbroiled, but Invitation can kill the Earthling Cruiser so easily. Phamysht vs Menkmack: Too easy. The menkmack is so slow that mid or short range Charbroiled can actually hit (Charbroiled may never hit very well at long ran

11 Replies 615 Views

Menkmack is so slow it has a lot of difficulty escaping the planet's gravity well. Menkmack vs Dan'nath: The reinforcements used to fly towards the enemy and fire canister mines, but they don't do that anymore. They are far less suicidal now, which makes it easier to defeat Menkmack (in my previous post, the Earthling Cruiser never had to worry about reinforcements before it killed the Menkmack) but it makes it much harder to play as Menkmack. Maybe this is

11 Replies 615 Views

I am not playing Dan'nath because I am bad at it. Earthling Cruiser vs Basic Cyborg Dan'nath: The Dan'nath is not good at dodging nor throwing gravity waves in the proper direction to deflect nukes. The best strategy seems to be to fly the Cruiser adjacent to the Dan'nath because then it does not want to fire black holes. Earthling Cruiser vs Menkmack: I can reliably two or three shot (if I miss one) the Menkmack before anything bad happens.

11 Replies 615 Views

Cool. I read a scifi story that gives me an idea for how the Phamysht could claim that what eating their own species is morally justified. http://lesswrong.com/lw/y4/three_worlds_collide_08/ This is a bit of a spoiler, but one of the alien species has lots of offspring because it evolved from an r-strategy reproduction species. See the below link for an explana

6 Replies 59,760 Views

I like the non-random map. At least the star systems and planets need to be non-random so players can help each other find rare items (if it's random then finding stuff must become much easier). At best the amount of resources and maybe enemies would be randomized but I don't see the point to that. I have two ideas about where to add the fun in planets. Text adventures (like in the game Faster than Light) are out because if this game is like

56 Replies 75,066 Views

I think the Pinthi are close enough to space coral. The old Measured were also my least favorite. I really like the new Measured design!

35 Replies 31,432 Views

[quote who="Kavik_Kang" reply="14" id="3696278"] You might consider playing on Basic Cyborg, since that is where the balance is supposed to be. [/quote] Ok I'll try to find the time to do that.

17 Replies 744 Views

All of these are my Mowling vs Crazy Cyborg. The only time the beam carver seemed to matter was against the Dan'nath. Mowling vs Dan'nath is surprisingly possible at Crazy Cyborg. Jeff can hit the Dan'nath for half its health. But the critical thing is you have to get right up in the Dan'nath's face and sweep your beam carver back and forth over the Dan'nath over and over. You are so close to the Dan'nath that it does not want to fire its black h

17 Replies 744 Views

Scout vs Dan'nath is almost balanced. I am just not good enough with the Shot. I lose and the Dan'nath is at half health. Scout vs Earthling Cruiser is surprisingly balanced. I can dodge the nukes. But the point defense is really good at shooting down my shots. I cannot just spray and pray because the point defense will only shoot down any shots that would have hit. But I have gotten good at shooting the shots so more than one will hi

17 Replies 744 Views

Drenkend vs Dan'nath is impossible, but that's ok because the gravity wave makes it impossible for boarding parties to hit and the black holes do much more damage than the de-energizer bolts. The Dan'nath is the counter to the Drenkend. Drenkend vs Earthling Cruiser I always defeat the Cruiser. But that's ok because the boarding parties counter the nukes because the boarding parties are much better at long-range combat, so the Drenkend is the counter to the

17 Replies 744 Views

Trandals vs Dan'nath is too hard. The crazy cyborg Dan'nath can fire so many black holes at you and the gravity wave makes it impossible to aim the bola because it jostles the Trandal. Trandals vs Earthling Cruiser is too easy, but that's ok because the Trandals is the counter to the Cruiser. Speed burst to dodge the nukes, then hit the Cruiser with a bola. Trandals vs Menkmack only one way to win and it is boring. Speed burst so

17 Replies 744 Views

Tywom vs Dan'nath is OP. The Tywom Bolt is so much more powerful than the black hole (and the Tywom costs less than the Dan'nath!). Dodging the black holes is easy enough because you just have to stay away from the Dan'nath's front. To improve this matchup, I think the Dan'nath Crazy Cyborg needs to try to hit you with the black hole itself (for double damage, without the accretion disk) if you are too close that releasing the black hole and creating the accretion disk would

17 Replies 744 Views

Oh, I see you're right. Menkmack is currently useless in multiplayer because no one would let themselves be herded to the planet or asteroid field.

17 Replies 650 Views

I think the Drenkend should have no limit on how many boarding parties it can launch, because if there is a limit then if all of your boarding parties are out of position but the Drenkend Carrier gets a good firing pass on the enemy it should but CANNOT launch more boarding parties until the ones already on the field return to the Carrier or whatever. The Orz never had a limit to their boarding parties and they turned out fine. Where did a maximum of 2 Pinthi

17 Replies 650 Views

I hope that in adventure mode the player fights either in hyperspace or across the entire solar system.

6 Replies 350 Views

I would not mind shields or regenerating crew in adventure mode as a precursor add-on to the flagship, but otherwise I agree with you that shields and regenerating crew are hard to balance.

2 Replies 19,498 Views