Personally, I'd prefer realistic, inertia driven combat. IMO it's more dynamic and it opens up more possibilities for ship design and combat styles. But, it has steeper learning curve for new (to it) players. I'd assume there won't be an option to chose, since they are so drastically different that it'd throw off the ship design balance. What is planned? <span style="b
Hunam_
^ Trine 2 with $1.8M budget.
[quote who="cuorebrave" reply="16" id="3616157"] I mean, you got friggin power armour in the first 40 minutes of the game. AND killed a Deathclaw! You're supposed to spend 70% of the game figuring out how to do both of those things. You didn't earn it yet, and that was the problem. They just give you a million special, weapons and armour with bonuses, so they cease to mean anything. [/quote] Yeah, I didn't get this part either. I intentionally ignored the fact th
^ you literally just described Fallout 4 weapon system. Apart from the fact that most "legendary" weapons are just simple drops. 1) 10mm pistol 2) Powerful 10mm pistol/Silenced 10mm pistol/Advanced Powerful Silenced 10mm pistol 3) Railway rifle 4) Any legendary drop that's better than a regular weapon (ok, there are no quests for them specifically) Who insists on putting tons of weapons in SC? I haven't seen alot.
^ I did enjoy Farcry 3 as much as I enjoyed Heroes of Might & Magic 1 & 2, Civilization and new X-Com. I love turn based games. If you wanna know, I tried Fallout 1 when I was about 25-26 and the combat turned me off in it. Dunno. Maybe if I try it again?...
^ So, you'd rather play the game with like 20 guns, but unique ones, 'cause to make 5000 different guns is a pretty massive feat to accomplish?.. I'm not in favor of % stat increase and long ass clunky naming, but in case of Fallout 4 weapons it works and is pretty solid. Reflects the weapon mod "game" nicely too. Remember, you can rename your weapon, so it feels more personal to you. If you're role-player, of course... ;) According to your way of think
^ 37.
[quote who="cuorebrave" reply="53" id="3616109"] Quoting Hunam_, reply 52 Ok. Fallout 4 fun is over. Underground Undercover main storyline quest bugged out. Can't progress. On the shelf it goes until Badthesda fixes this shizz. Only 153 hours in... You're insane for playing the boringe
^ Irrelevant to main story fluff doesn't need to be "meaningful". You don't want to burden devs with it. Maybe you do if it's EA?... noooo..... Bioware?..... no, no, no...... Blizzard?..... naaaaahhh..... Bethesda?.......... f*ck no.
Ok. Fallout 4 fun is over. Underground Undercover main storyline quest bugged out. Can't progress. On the shelf it goes until Badthesda fixes this shizz. Only 153 hours in...
[quote who="TheUr-quanMaster" reply="70" id="3615848"] Quoting Hunam_, reply 65 ^ But you can't ignore the fact that ME was massively influenced by SC2. ME is a bastard child of SC2 and Star Wars in my book. I did not know that. Can you provide some proof? I am just curious. I don't ne
Not to rain on anyone's parade, but I stopped playing F:NV after about 40 hours, 'cause one of the "important" side quests got broken due to some other quest being completed earlier than intended. I didn't have an older save and replaying 40hr of the same grindfest was just too annoying. Enjoying F4 right now. Probably will retry F:NV after it.
^ But you can't ignore the fact that ME was massively influenced by SC2. ME is a bastard child of SC2 and Star Wars in my book.
^ Very glad to hear it. Just hand over my sketch to your 3D modeler, please. XD [e digicons]:thumbsup:[/e] [e digicons]O:)[/e]
Mukay 3D. I understand that this could be not a final version. Eye animation is near perfect. I'm even fine with unrealistic "iris" blinking. Tentacle animation maybe needs to be a little more subtle, but not critical. The overall 3D image is about 3.5/10. Here are the reasons: (every comment is about 3D image) http://postimg.org/image/egu4zvp3n/full/ If this is what the final ver
^ Well, I didn't mean suicide under "red fail". Note "poison" is quote marked. That was just an example anyway. [quote who="IBNobody" reply="40" id="3614741"] I do not believe that Stardock can write a satisfying tragic ending without tailoring the entire narrative into an inescapable failure scenario. [/quote] Why do you think the narrative needs to be tailored to any resolution at all?.... Absolutely not. The story should flow in a
Check this out guys. Considering the main writer Chris Bucholz, the new Star Control could start something like this: " After 240 years traveling toward Tau Prius and a new planet to colonize, the inhabitants of the generation ship Argos are bored and aimless. They join groups such as the Markers and the Breeders, have costumed orgies, and test the limits of drugs, alcohol, and pain just to pass the time... " XD
Seven Pounds has soul crushing ending, but that just makes the movie sooooooo dam good. Actually, the ending alone makes that movie.
^ Like Tropico 5.....
^ It's already set in stone that none of the SC2 lore will be used AND there's still Earth in it (the idea, I, personally, don't like). [quote who="Frogboy" reply="192" id="3598842"] Quoting Hunam_, reply 191 Quoting bum783, <div
[img]http://www.thehubworld.net/wp-content/uploads/2015/01/residentsleeper.png[/img]
Ok, guys. Here's something to unsee that ^ [img]https://pbs.twimg.com/profile_images/2988806606/27dc8198814905ae7500745bfcf035ca.jpeg[/img][img]http://ia.media-imdb.com/images/M/MV5BMTg1NTkyMDU0MV5BMl5BanBnXkFtZTcwOTkwODQwMw@@._V1._SX640_SY960_.jpg[/img]
^ sure, you can. I was never against it. I'm just for more options, keeping all of them as much different as possible. That would benefit alot of folks cause of replay value.
^ I feel ya, but for me, personally, I'd like a good drama at the end if I was being naughty. I called it "fail" ending 'cause it is the opposite of original intent of the Story and I think it's great to have an option to fail in a game that you're not meant to fail in. I think SC is one of those supposedly happy ended games, but freedom of choice is a sweet sweet thing. I absolutely adore Tali's suicide scene in ME, even though I've never gotten it in my playt
[quote who="IBNobody" reply="19" id="3612776"] Quoting Hunam_, reply 17 ^ could be anything. I don't disagree. From business stand point, you wanna satisfy all your customers. So, you include as many ending as you can. " I won by exterminating all the aliens. Humans now rule the galaxy. We ca