[quote who="DarthCaedusMorgan" reply="22" id="2186871"] * The Rebellion would hepl the UNSC, no ands, ifs, or buts. Just imagine what a couple of Nebulon-B frigates could do if they worked with the good ol' In Amber Clad. I think they rather have the Empire in control over the galaxy than an invading force to be quite honest[/quote] I think they would probably lay low and wait until the fight was over or subtly aide the Empire. Any chance of them siding with Halo will
Unknown924
The thing most people seem to forget about the AT-AT is that it is a troup transport that doubles as a terror weapon. Yes, it may be powerful but it wasn't really designed to fill the role of a tank. For a real tank you would need to jump forward to just after Thrawn's post-Yavin return and look at the Arakyd XR-85 Tank Droid. It is around double the size of an AT-AT walker and can travel up to 70km/hour while being capable of going through water up to 15 meters deep.
[quote who="Annatar11" reply="3" id="2185150"] recieve I order Brad to teach Zubaz how to spell.[/quote] And they said my orders were unreasonable . . .
[quote]And please go to Halopedia and look at the Covenant Firgate; it can take control of enemy plasma and send it back at enemy ships, think about the Covenant putting that on all their ships.[/quote] Pretty sure Covenant ships project a containment field for the plasma until it impacts. That is what lets the frigate take over the plasma, it overrides the containment field with one of its own. However Star Wars weapons don't work that way. Once an
[quote]who gave both the Empire and Rebels[/quote] Actually, it was the New Republic and Imperial Remnant they gave a hard time to. The first was held back by corrupt politicians and the other was a hint of its former self. If the Empire had still been in power, things would have gone very different. First, the Empire would have struck without holding back early on and prevented the Vong from getting the strong foothold that let them become a threat. Second
You left out ordering Brad to not tell someone else from Stardock/GPG to ban you. I order Brad to make eet an admin on all Stardock IRC channels. I also order Brad to make an exporter for GCII so the ship models can be used in SINS. While I am at it I order Brad to get the following games on Impulse: SMAC + Alien Crossfire and TA + expansions. Finally, I order Brad to make enough money to buy Bioware from EA.
[quote who="Shirley" reply="12" id="2179514"]I wasn't surprised. Banned DemiGodHell.[/quote] Stardock 2, Troll 0 On one hand thread should probably be locked, but on the other hand the troll may spread to other parts of the forum if it can't post here.
[quote who="DemiGodHell" reply="7" id="2179426"] Quoting Windexglow, reply 3Pssst...I think he left..! Pssst...I think they banned him for reporting that their game is broken and that they ripped him off on the refund.[/quote] I think I smell a second dummy account [quote] Nick Name: DemiGodHell Member Number: 3604677
[quote]Sorry again. I'm just reading one of Larry Nivens Ringworld books right now, and I haven't looked at my SW book list for some time. Sorry.[/quote] Its okay. I only know about it because I got the X-Wing Vs TIE Fighter bundle pack which included TIE fighter for cheap 5+ years ago. I went through the story with invincibility on just to find out what happened next. Plus I know what is like to focus on a good book.
Point out every time they are wrong and/or bring up examples that contradict what they are teaching.
[quote] That is ture, the Covenant ships could give away a lot. And sorry about the Thrawn mistake, I don't have the TIE Fighter books. [/quote] Its the TIE Fighter video game. Here is a link to a video of all the cutscenes in one video. A noteworth scene is Thrawn's promotion to Grand Admiral. Also, here some information on the <a href="http://starwars.wikia
I would like a capital ship focused expansion. I doubt it would happen, but giving capitals upgrades like starbases would be cool. Make some of them require both a certain level capital and a certain level of capital logistics research. Having ship specific ones would be cool like: Expanded Colony module for colony capitals - starts a newly colonized planet at a cetain percent of its maximum population, Expanded Hanger: for carrier capitals, gives another squad of strikecr
[quote]I've had newegg send me the product at the same time I was returning theirs at their cost before.[/quote] As it sounds like the copy in question was bought at retail that example doesn't work.
Question for Frogboy: Will we be able to import custom models to use in the editor? (I really want a way to have guns late game aka magitech) Or will the item editor be strong enough I won't need a custom model for a gun? Also, will there be 'extra' models in the editors for players that the base version of Elemental doesn't use(sort of like the marines in WC3)? Here is a question for the future: Is there any chance that the collector's edition of Elemental will include
Builds a starship scale D-Mat gun and uses it on every star that has an enemy fortress on one of its planets. Places own fortress inside a War Tardis and activates a Transduction barrier.
The Stardock Customer Report for 2008 has a few pages dedicated to Stardock's position on DRM. I think everyone who hasn't should download a copy and read it.
[quote]We've tested this recently so I know it works. Add demigod to your cart, choose the option to buy for someone else, enter in their email as much other data as you have, enter in yoru paymetnh options and you should be fine.[/quote] Nice to know it was fixed from the beta.
[quote who="Annatar11" reply="3" id="2177970"]Go to the store, add it, and when you're putting in billing info there's a checkbox that reads "This order is for another person...".[/quote] Doesn't work with Demigod. I order the beta with one email for billing and gave it to my Impulse email. I enountered the same multiplayer login problem as people that had ordered with a different email than their Impulse one. It was fixed with the account merge, but that wouldn't wo
'pure' win, [e digicons]k1[/e] karma
[quote]Thrawn returns about 10 ABY in the books.[/quote] In TIE Fighter he is hunting down rouge Imperial Admerals between Hoth and Endor by direct command of the Emperor. The question is: does Covenant technology(ships/weapons) count as art? Cloaking technology might be useful for surprise attacks on known Covenant targets. The main problem I see is that the Covenant will try to glass the first Imperial planet they attack, that would prompt the Empire to go fr
[quote]Sorry, forgot to reply to this before. I agree that it would pose a major problem for Halo, but it must not be easy to produce it since as far as I know only ship to have it is the Sun Crusher.[/quote] Well my guide mentions that both the torpedoes and armor of the Sun Crusher were as expensive to research and develop as the Death Star's superlaser. The Maw Installation had no outside contact when it was developed so the Empire wasn't told about it. Plus its invento
[quote]I have most of the SW books, but I have not heard of this weapon. If you could give me more info about is that would help.[/quote] Enemy Lines I: Rebel Dream chapter 14 [quote]The laser beam, a meter thick, flashed from the depths of space to strike Tsavong Lah's worldship. It hit with the force of a turbolaser battery, pouring damage onto the worldship surface, superheating the yorik coral there, scarring deeply into it.[/quote] It laste
[quote]I beieve Covenant ships engage from a greater distance than SW ships, SW ships close to within a few thousand kilometers of each other.[/quote] I think the EU novels have some pretty good range for Star Wars. I think it depends on how good their targeting data is as I recall that in the New Jedi Order series a ship fired from the edge of the system to hit a ship in orbit around Coruscant. Not an Empire ship, but it should does demonstrate Star Wa
Star Wars plays the AtoC ICS card, Halo takes 200 gigatons per turbolaser shot. (Yes AtoC ICS is canon, no it doesn't make any sense, and yes sadly you must deal with it)
[quote quoting="post"] These are just my ideas, feel free to add. Name of Demigod: TBD The High Sage, Guardian/Lord of Knowledge : just some ideas Type of Demigod: General I think assassin might be a bit better for a mage base on the description of being a 'classic wizard' General description: More of a classic wizard. Carries a staff, wears long robes. Abilities: <br