[quote] Federation phasers fire a steady focused beam of phaser energy at speeds approaching .986c (which works out to about 182,520 miles per second - nearly warp one, which also happens to be the speed of light). The phaser arrays also rotate frequency automatically to attempt to lock on to the frequency and phase of an enemy vessels shields for optimal shield penetration. Each array takes energy directly from the Impulse engines and auxillary fusion generators (which means that
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[quote who="kryo" reply="4" id="2281037"]*considers posting "I win" and locking the thread*[/quote] The instant I saw the name of this thread, I thought about a moderator doing that. So, in before a bored moderator decides to have fun and win this thread. And I might as well ask if anyone at all knows the answer to my old question here (with all seriousness I would like to know wtf that file is for, besides EvilTesla-RG's answer of course)
Are spells set in stone when gotten, or can they be modified by research,at cast time or in someother way?(ex researching something that gives you more damage with a specific element or being albe to increase the casting cost for damage/larger area of effect) Not exactly game related, but chance of a lore book?(Would be nice to have a detailed book including a few short stories with the CE) Will we be able to save combat replays?(like my old idea here )</p
If you still need to get the photos, I would recommend Knoppix . Since it runs completely from the disc, you don't need to install anything. Just boot it, plug a flash drive in and then transfer your files. There should be a 0% chance of the flash drive getting infected. I used it once to make a copy of important data as precaution when Windows wouldn't start(managed to get my computer working again by using the Windows Recovery Con
Just copy and paste your sins folder, name the copy something like Entrenchment 1.02, and then update the original install of SINS and Entrenchment. You have 1.03, but can run 1.02 at any time. With different mod folders for different versions, it is easy to manage the mods that work with each version.
[quote who="Frogboy" reply="2" id="2271723"]I'm curious what the reaction would be if the defendant had been a billionaire - i.e. someone who could easily afford the damages.[/quote] Well, I think the public outcry would be a lot less as I think a good amount of it is from the fact she will never be able to pay. However, there is still the fact that the penalty was 80,000 times the value of what was pirated. So my opinion would be the same: Very unfair even if in that ca
[quote]I wrote none of this.[/quote] It looks like that is the same amount of it you understand. Going over the ones you decided to bold. [quote] Gamers shall have the right to return games that don't work with their computers for a full refund. [/quote] Since you have made no complaint about your computer not being able to acutally run sins, I fail to see why you made this bold. [quote] Gamers shall have the right to demand that d
[quote]Thomas-Rasset was found liable for willfully infringing all 24 copyrights controlled by the four major record labels at issue in the case. The jury awarded the labels damages totaling a whopping $1.92 million.[/quote] [quote]The recording industry lawyers, though clearly pleased, had no desire to showboat this one. The massive damage award, which increased from $9,250 per song in the first trial to $80,000, might sounds like a "win," but will probably stoke grassroots anger aga
[quote]While Im thinking about it, why the hell would I research the DRM in a game that doesn't have DRM?[/quote] Since I have nothing better to do, I might as well respond to this. Your claim is that Stardock/Ironclad lied. However, a little research would have revealed that only the retail install is DRM free and that both patches and the digital version require activation. Stardock/Ironclad have been saying this from the very begining. Which means that Sta
[quote]This only works in the beginning. Later there are those infection detectors on the ground and on the air that will start going off and then it won't matter if they have line of sight or not. I'm actually stuck on this one event where I have to infiltrate a base and I can't pull off a stealth consume on the commander, at all. The alarms go from yellow to red, and in yellow everyone starts walking around - doesn't help that the base commander gets his own escort.[/quote] Did you
Got it on Impulse Saturday. The review left out how easy it is to abuse stealth. Just walk into a moveable object to move it so you can't be seen while stealth comsuming a target. Heck, it seems like it only matters that only nearby people don't see you and not ones far away even if they are facing in your direction. Plus it is only you that needs to be hidden, your target can be in plain view. Plus once you start no one sees you in the process of consuming eve
While there is a lot of discussion about how to get new spells and what spells should be like, I haven't seen anything about how spells could be improved once you have them. I can think of two ways: research or 'leveling' them up through use. I don't think research would be a good idea because it would prevent you from getting new spells. The upgrade to an exsiting spell would have to be large to delay getting a new spell. The second way would be very in
Fire + Earth = Metal and/or Glass Stone melts to form glass and it would make sense for Earth magic to be able to pull metal from the ground and for Fire to melt the metal to make things like spikes. Glass/metal storms or spikes would be very interesting. Glass could be the result of a low level Fire and Earth combination with metal resulting from more powerful Fire and Earth spells. Working with the lightning idea from Landisuarus, we could produce a spell that
Used the 20% coupon, it lowered the price enough that shipping and handling was only 1 cent($9.99 saved, $10.00 s&h).
[quote who="Kiedjor" reply="3" id="2259041"]I see, i'll look into it.[/quote] ManSh00ter made some comments about the reduced speed in the Dynamic Battle System mod thread. It looks like he cut the speed because it made battles shorter as a result. He mentions that with more speed, the attack runs each ships makes give them less time to fire on the enemy. With high speed it would also take longer for ships to turn around and attack again. [quote]The problem
I got it as a gift soon after it came out. From what I recall the main menu did not support the mouse. I got to the third campaign and then didn't play any more. I played a little more last year after I GFWL became free to play games over it. It was a hassle setting up a GFWL account and they still had the a and b buttons on the GFWL menus(did they ever change that?). I had very hard time figuring out why I couldn't connect to GFWL, then I found out it was becaus
Why did you have seven repair bays considering they don't stack? Two probably would have been good as that would leave you with 10 tactical slots that could be used for other things. 2 hangers with bombers should help a lot. The time it takes for the Vasari starbase to build and upgrade should give you enough time to scuttle any fighters the hanger defenses have and replace them with bombers. That leaves 2 tactical slots you could use for turrets that could be plac
[quote]I've been starting with just random maps, and if your home planets connects with 3 or more other worlds, unless you're really fast getting things started, you're screwed...[/quote] I strongly agree with this. I ended up with 2 of the 12k health/shields unknown ships in the gravity well of my homeworld the first time I played. Since it was my first time, I was slow in buulding up and only had my homeworld.
[quote]If Halopedia is incorrect, it's not valid as a source for anything is it? In that case, you would have to produce quotes from books to prove anything you say if we can't go by Halopedia. You didn't "disprove" anything, you just said "lol, halopedia is wrong, that bomb is actually much bigger!"[/quote] Sorry for not quoting my entire post then: [quote]That is one of the reasons to question everything Halopedia has. The UNSC HAVOK tactical nuclear mines a
[quote]If in Halo, a 27 gigaton bomb can destroy a quarter of the surface of a planet a crack a moon when detonated in space (a laughable proposition at best), then yes, it's completely acceptable for a photon torpedo to destroy a small planet.[/quote] Just want to point out that I disproved the 27 gigatons in reply 62. Halopedia did the calculation with 30 megatons per warhead in the NOVA. As I pointed out: [quote]The UNSC HAVOK tactical nuclear mines
Truth: - Frogboy and other members of Stardock saying that only the retail install of SINS directly from the disc is DRM free. Fact: - Frogboy has said Impulse is a form of DRM. Baseless: - your claim. Lacking: - research before you made this claim.
[quote]check this site then...http://memory-alpha.org/en/wiki/Isoton for each of the claim it is backup by an an episode in the series[/quote] I just did, it doesn't provide anything really useful for debate given the inconsistencies. If we attempted to convert each instance into kilotons and found how many kilotons there were per isoton, each example would give a different result. From that page: [quote]As with most other units of measure used in <a title=
I decided to check the 30 trillion megaton claim and it doesn't work out E=MC^2 C = 299,792,458 E = 1.234 * 10^29 J 1.234 * 10^29 = M(299,792,458 * 299,792,458) Solve for M in Kg 1.234 * 10^29 / (299,792,458 * 299,792,458) = M M = 1.373E12 Kg Average male 86.6 Kg 1.373E12/86.6 = 1.585E10 Using 1.234 * 10^29 J for photon torpedoes means that the total mass(1/2 anti-mate
[quote]Similarly, it's completely contrived for the sake of a plot that somehow a metal ring floating in space can destroy scan for life on trillions of planets, then distinguish between which beings are sentient and non-sentient on those planets, and then in can magically make dissapear those beings with pinpoint precision and without causing any collateral damage. And it can do this instantly. At this point, there ceases to be a difference between 'technology' and 'magic', which goes to sho
Considering that 'isotons' are a fictional unit of measurement, until someone provides calculations on what one isoton is equivelent to they are totaly useless in this debate. Is it really hard for people on the Star Trek side to properly cite their claims? I have provided weapon range and weapon speed for the Covenant that is beyond anything the Star Trek side has proved. I am honestly starting to get annoyed at the claims made about Star Trek without evidence. <