They ARE in there. He just added all the stuff we wanted.
Also, I just found out that Entrenchment 1.03 got released and supposedly its mod breaking. When did this happen and does anyone know what it changes?
canadaman the entity changes are adding 'renderShield TRUE' after the 'ShieldMeshName' line
and it does cause crashes ESPECIALLY when the mods are stacked.
by the way I am currently working on a mod update utility for sins & entrenchment to ease the stresses of patchday blues
harpo
canadaman the entity changes are adding 'renderShield TRUE' after the 'ShieldMeshName' line
and it does cause crashes ESPECIALLY when the mods are stacked.
by the way I am currently working on a mod update utility for sins & entrenchment to ease the stresses of patchday blues
harpo
canada,
i need something to replace these(pelicans and odst pods) unless you want to make invasions an ability ending in colonization? for now i want to try that have the tec seige ship bombard ability, minus the wait time for the planet to become habitable, and give it a colonization effect at the end
muzzleEffectName "Weapon_TechCapitalPlanetBombing_Muzzle"
hitEffectName "Weapon_TechCapitalPlanetBombing_Hit"
projectileTravelEffectName "Weapon_TechCapitalPlanetBombing_Travel"
canada,
i need something to replace these(pelicans and odst pods) do you want to make invasions an ability ending in colonization? for now i want to try that have the tec seige ship bombard ability, minus the wait time for the planet to become habitable, and give it a colonization effect at the end
muzzleEffectName "Weapon_TechCapitalPlanetBombing_Muzzle"
hitEffectName "Weapon_TechCapitalPlanetBombing_Hit"
projectileTravelEffectName "Weapon_TechCapitalPlanetBombing_Travel"
Wow, you guys BOTH double posted. ![]()
Thanks for the info harpo, you really do help a lot with patch days.
Dinoff that sounds great so far, colonization at the end sounds good to me.
Pelicans and ODST pods, or just one of the two? I'm set to do the Pelican (once I fix the corruptions, of course), but an ODST pod would be much easier.
I think the Covenant should have it done the same way as the UNSC, but with the additional option of glassing (which makes the planet uninhabitable). Since they use their energy projectors to do it, I think that it should be a long process and should impair weapons for a period of time when used. If we implement no colonization after glassing, we need something to counterbalance it.
Try to make either one of those, honestly I'd be happy with anything for now.
As for the covenant glassing, it's been decided that regular bombardments will be "partial" glassings (with no effects) while full glassings (with all the effects of glassing) will be a special ability.
Also, I hate to spring this on you guys again just when we're settling down for business again but I have to leave for another week.
Turns out my aunt died and the funeral is in Illinois. ![]()
See ya.
i actually have business out of state for two weeks as well so my work will be sporadic at best. sorry for your loss canada
Keyes is back
Sweet, have you been able to contact him?
Just back in today, now I need to update and get everything set up again.
Quoting All_Under_Heaven, reply 10Keyes is back
Sweet, have you been able to contact him?
Just back in today, now I need to update and get everything set up again.
yea, on the moddb page you can read what we said, and sorry to hear about your aunt
is this mod planned for entrenchment or vanilla sins??
cos it sounds SWEET!!!!!!
cos it sounds SWEET!!!!!!
Entrenchment, bro.
Just saw Keyes on the moddb page. He turns up with his usual comments lol
This is gonna work. ![]()
Entrenchment?! wait wat? noooo! I have been following this mod since this post first came up, and now im not going to be able to play it?!?!
last time it will be said this mod will be for both vanilla and entrenchment so nobody will b e left out just cheated of some extra things. canada we need that new thread.
Whoa, calm down there little bro.
I am currently developing it for Entrenchment because it had less hardcodes, which means more gaming goodness for everyone. That doesn't mean I'm going to abandon anyone who doesn't go along with the Expansions. After all, I just got it because one of my friends bought it for me randomly.
There's gonna be two versions, with the normal version coming out after the entrenchment version.
You should probably pick Entrenchment up though, it's only $10.
ooh okay then, nevermind my bad.
Just a early look at the new FFG, keep in mind it doesn't have the bump and illumination textures.
This one in particular has some tribal decals, but the default one will be without.

This one using DDS compression:

Stay tuned for an ingame look at it, and a preview of the supercarrier.
This one in particular has some tribal decals, but the default one will be without.
Reduced 89%Original 640 x 400
This one using DDS compression:
Reduced 35%Original 1600 x 1000
Stay tuned for an ingame look at it, and a preview of the supercarrier.
ah ha, looking good canada, let me know if anything is needed
just a question (sorry if its been brought up before i didnt feel like reading the past 97 pages)
but what would you convert the Vasari to? IMO the best option is to convert them to either Flood controlled ships etc (yes, its not very original ship model wise, but you could certainly do some interesting things with research/defense/weapons, everything really. everything you wanted to do to Halo technology but were afraid to ask =P)
or, you could convert them to the Heretic Fleet. again, not very different model wise, but you could always mix it up a bit... heretic ships are faster or repair faster or whatever.
i think the flood idea is better, gives you more room to move
but ill definitly be keeping an eye on this
Thanks dude, yeah most likely the flood is going to fill up the third spot. Their "capture style" gameplay type will add some gameplay variance and truthfully you can't have a Halo mod without them.
yeah canada ive completely lost all motivation because i lost all of my work. everything because i had to reformat my computer last night and i forgot to back up the mod folder.
oh no!! thats sad to hear,happend to me too once,lost like 5 years of collected materials.
Welcome Guest! Please take the time to register with us.
- Richer content, access to many features that are disabled for guests like commenting and posting on the forums.
- Access to a great community, with a massive database of many, many areas of interest.
- Access to contests & subscription offers like exclusive emails.
- It's simple, and FREE!