Dark_Lord1399 Dark_Lord1399

Halo MOD?

Halo MOD?

Ok so I am just throwing this idea out there because I am a Halo fanatic and I think that this game could easily incorporate the Halo universe into it. I am not a very good designer but I can provide support and more ideas. There are already two races that could easily be changed into the Humans and the Covenant( TEC and Advent). All we would have to do would be to change ships some and add  gauss guns to most TEC Cap ships. I know this might take a long time but if it means that we will finally have a Halo space combat game then it will be well worth it.
4,894,605 views 2,504 replies
Reply #2401 Top

Quoting CanadaMan777, reply 24

Quoting All_Under_Heaven, reply 21canada juggernaut and I need authorization

You already have profiles there right? Everyone whos on the team needs to have a profile there. Its where I'm on most of the time and where most of the work gets done.

Yea my profile is DawnUnderHeaven

Reply #2403 Top

Quoting drumin90, reply 25

I'll start on it soon.  I knew mine was underdetailed.  I was basically making mine as a proof-of-concept and wasn't even sure if you guys would like the help.  I'll try to have something by the end of the week.

 

drumin, don't worry too much... any help is welcome... being a modeler myself, only one advice... keep your model enough "modular" for now ( i need it being made of several obj part )... it will help when Canadaman ( who is the Halo God ) will request some change...

 

Recently, i have make a UNSC super carrier... some huge change was needed on the hull level but due to a modular why of working, these change have ask only a few minutes of work...

 

By the way, any help is welcome for the Halo mod... specially now that we work again the clock since Danman ( my boss from 7DS ) have request it to be ready for the next 7DS version... same if your model is not perfect, some other people ( by example, me ) can use your model and modify it for the game ( in case of modif, you will have the credit of it anyway ).... just take care of have it error free and in obj format...

 

The fact is that a lot of ship is ready or almost ready but at the level of orbital structure, almost nothing is made... so your help is welcome... more, since the halo mod is moving to entrnechment, starbase become possible... i have already begin work on the "high charity" starbase but i need a good very low poly forerunner dreadnought keyship for put it inside...

 

I am vey good at modeling but any help is welcome ( i suck at texturing but i am lucky, i have buy the right tools ) and if you wish, we can work together at some project.... i am so bad at texturing that 80 percent of my texture are simply render of high poly 3D models that apply on a low poly model!!!

 

Any way, any guy with skill is welcome... we work against the clock now... UNSC and Covenant model need to be ready very fast... i am a modeler myself and i know that i can use your skill for help these mod... maybe not for a full model but certainly for part of it... by example, the png found at my server ( http://www.love-from-russia.be/pieces_04.png huge file ) is simply a render of a few millions poly that i use for texturing purpose... these will not exist if some other people have created the model before !!!

 

By the way, it seem that like you, i am a bad 2D guy for make sketch, so i use poly for it.... detail being added at the end... what really count is the final result...

Reply #2404 Top

Wow, those greebles are great. Thanks for the link!

I thought it was only UNSC being made for 7DS. Plus, either way we should finish the UNSC first because we have so much for them and so little for covvie so far.

Reply #2405 Top

Quoting Thoumsin, reply 3


Any way, any guy with skill is welcome... we work against the clock now... UNSC and Covenant model need to be ready very fast... i am a modeler myself and i know that i can use your skill for help these mod... maybe not for a full model but certainly for part of it... by example, the png found at my server ( http://www.love-from-russia.be/pieces_04.png huge file ) is simply a render of a few millions poly that i use for texturing purpose... these will not exist if some other people have created the model before !!!

Wow, thats some insane amount of detail. Looks totally awesome.

Reply #2407 Top

Great work guys!! I've followed your ModDB page since I found it, If you need a beta tester I would be glad to help!

Reply #2408 Top

Quoting Juggernaut10, reply 4
Wow, those greebles are great. Thanks for the link!

 

One more for your pleasure... these render is the one that i have used until now for the texturing of the FFG Aegis fate... http://www.love-from-russia.be/pieces_01.png ... for the curious one, the color node used... i have hundred of greebles ( nurmies ) but i cannot distribute them ( copyright ) but i can distribute renders of them ( derivated work )... and these renders can help a lot for texture low poly models !!!

 

I thought it was only UNSC being made for 7DS. Plus, either way we should finish the UNSC first because we have so much for them and so little for covvie so far.

 

I am maybe very actif with the 7DS team but i have not sign any "contract" with Danman game... i am a free electron and i make what please me... We have already some race who are like the UNSC ( by example, the TEC, the TCA, ... ) but few Aliens races... and to be honest, i am better at modeling ship with curve that these who are in a block style... by example, some of the new generation model for The Dark fleet...

 

By the way, if these mod of any other mod have some interest, i have two of my models who have not yet find a owner... the first one is a orbital structure, a missile defense platform ( pic1, pic2 )... and the DSC who was made for the Andromeda mod ( but they have refuse it )... it is a colony capital, with two flack gun ( 8 tubes ), 6 torpedo tube, a nova missile, two laser beam, two rocket pod and hangar bay... was my first model make for sins, not knowing that animation don't work in sins ( normally, for colonize, the back module open the clam and free the front module )... pic3, pic4... first who clain them will be the owner...

 

By the way, i am happy to help CanadaMan since he have help me in the past... i cannot use XSI and he have hardpoint one of my model and convert it to .mesh ... a good deed is never forget...

Reply #2409 Top

Quoting Thoumsin, reply 8

By the way, i am happy to help CanadaMan since he have help me in the past... i cannot use XSI and he have hardpoint one of my model and convert it to .mesh ... a good deed is never forget...

You help me out so much, I'll hardpoint ANY model you give me. You've repaid me tenfold.

Quoting All_Under_Heaven, reply 6
waiting for approval Canada

Give me some time, I'll make it happen. Juggarnaught, don't you have one?

Reply #2410 Top

well, i guess with summer coming around i should start helping you with the coding of new ships. Just tell me what you would like because they probably will be Covie.

ill help you and you can test Blackjack}:)

Reply #2411 Top

Yeah, it's "Juggernaut". naut, not naught.

We need the Pelican, right? I can start modeling that. Unless it'll just be useless because all my files seem to be corrupted...we need to get that fixed.

Reply #2412 Top

Quoting Juggernaut10, reply 11
I can start modeling that. Unless it'll just be useless because all my files seem to be corrupted...we need to get that fixed.

 

Maybe try the same modeling software that i use... it is wings3D... very limited when compare to Blender but it work great for low poly sins model... the software is opensource, only a few mb in size, very fast, easy to use and work on Linux/Windows/Mac... i have begin to use it when i have begin mod for sins some months ago...

Reply #2413 Top

Quoting Juggernaut10, reply 11
Yeah, it's "Juggernaut". naut, not naught.

We need the Pelican, right? I can start modeling that. Unless it'll just be useless because all my files seem to be corrupted...we need to get that fixed.

Sorry about that Juggernaut. Yeah take a go at the Pelican.

Reply #2414 Top

Woohoo! The new release of Blender supports direct model texture painting without UV mapping! No more having to mess with Blacksmith (it hates me)!

Reply #2415 Top

Quoting Juggernaut10, reply 14
Woohoo! The new release of Blender supports direct model texture painting without UV mapping! No more having to mess with Blacksmith (it hates me)!

 

Remember, i have say that Blender is a great tools... there is always UV but the software create them... with direct painting, seam are not more a problem so UV can be made of 1000 pieces...

 

By the way, software is like woman... these who please me are not sure to please you:p

Reply #2416 Top

Quoting Thoumsin, reply 15

Quoting Juggernaut10, reply 14Woohoo! The new release of Blender supports direct model texture painting without UV mapping! No more having to mess with Blacksmith (it hates me)!
 

Remember, i have say that Blender is a great tools... there is always UV but the software create them... with direct painting, seam are not more a problem so UV can be made of 1000 pieces...

 

By the way, software is like woman... these who please me are not sure to please you:p

 

great phrase

Reply #2417 Top

By the way All_Under_Heaven, what do you need authorization on the forum for? The area where my mod is located is open to the general public.

Reply #2418 Top

it is? ok I might be trying to acess the wrong mod then, I'l ltry searching for it, but when i follow links it says I don't have permission...

Reply #2421 Top

Hey peopl, its been a little quiet, i got out of school on the 2nd so thats good, anyway bungie just recently released 2 videos: Halo 3 ODST Gameplay Trailer, looks awesom byh the way.

AND BUNGIE HAS GIVEN US THE FIRST TEASER TRAILER OF A NEW GAME: HALO: REACH

EPICNESS:D :grin: :') :drool: :erk: :thumbsup: :dur:

The videos are availabe on xbox live, or u could just go to youtube. (for poor quality that is)

Reply #2422 Top

Quoting ViperVenom117, reply 21

AND BUNGIE HAS GIVEN US THE FIRST TEASER TRAILER OF A NEW GAME: HALO: REACH

Yeah, I saw that. Anyways it been quiet because I have family over and starting tomorrow I'm going hiking for 3-4 days.

Reply #2423 Top

quiet around here:-" ...

Reply #2424 Top

Yeah, I was gone for an additional week. A tid bit of good news though: Apparently, CaW is almost at public beta and that means that Blamtroid will be joining us as a full member. For the uninformed, he did most of the earlier models for the mod.

Anyways, We're getting the prowler and supercarrier, Dinoff is coding invasions for the UNSC, Fileosoft is working on the updated frigate, xXx is still working on the MAKO. Gihren did just finish work on the portraits and victory screens so anyone who has the alpha just pm me for them.

Just a quick update ;D

Reply #2425 Top

B..bb..but what about my portraits :'(  

I can start making models again once I can fix the errors on all my exported .obj's. Help, anybody?