the only thing i have saved it my plasma torpedo text. but i havent even bothered reinstalling sins. im sorry everyone but im done modding for now
You shall be missed. Good luck out there.
Back to the job though...
i might be back later but imjust tired of modding and not really playing the game
I am sure you will
You wont leave us that easily
People need a brake from stuff so have one long and enjoy it ![]()
I am sure you willYou won't leave us that easily
People need a break from stuff so have one long and enjoy it
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Spell check. On the house.
(Spelling didn't actually bug me, just needed something to do at this ungodly hour)besides sleep
For these curious, the UNSC FFG Aegis Fate have his texture finish... have test it with the last Entrenchment and numerous screenshot can be see at http://sri-corp.com/Forum/index.php?topic=1312.msg12700#msg12700 , sorry if only members can see the picture there... sure that Canadaman will upload more picture here or elsewhere when he will be back home...
Pretty cool,the bright green color represent the current teamcolor,right?With a dark background it looks a bit odd,like a spaceship with neons ![]()
Personally, i would love a spaceship with Neon lights. Partly because its illegal to have them installed on your car ($500 ticket + police impound)
Yes, i use the team/player color for light ( alpha cl )... a dark background is only possible without colored skybox, and in dark place like at the back of planet...
The fact is that i have problem with texture since the 1.1x sins... nothing work like before and i have not yet find how it need to be now... so, i have seek my own way... not perfect but look good... any way, Canadaman have a normal cl texture version, not one reduce to the alpha channel... i can create the right texture and use them in any normal 3D software but i cannot mix them like it is needed for have the same effect in sins game...
About spaceship with neon, don't complain, my first try have give a ship who look like a super-nova...
Personally, i would love a spaceship with Neon lights. Partly because its illegal to have them installed on your car ($500 ticket + police impound)
I think that the real reason you would love it, is because your titan rogue ship, these with casino and hooker... once you have it made and have a texture, send it to me... i will try to add some neon thing... Vegas style... i think that it is possible if i work on the pixel level... of course, color of the neon will be these of your team/player color... simply try that the original color texture have not too much color in itself because all become grayscale... color is only generated via the alpha cl... blue da channel is used for the bump map ( not more possible to use for real nm map ) and the original texture map...
By the way, any method that i have create will not work with any Stardock patch related to texture... by example, the covenant carrier was made for 1.05 ... texture in Entrenchment last version look ugly... i can remade it for the last sins version but i need to wait the return of Canadaman since i have not more the .mesh in txt mode for try it in game... but i have the texture in PNG format, with a lossless compression...
Soon, will come a new model for the UNSC... a capitalship who act like the Ogrov torpedo launcher... weak shield, weak hull, but a very strong firepower for a short time... everything missiles and torpedo's ( shiva nuclear warhead ), a lot of them... use will be simple... jump in, shoot, flee before the counter attack, send the rest of the fleet... maybe the 60 missile harpoint will be used for "usual" missile who can maybe destroy a mine field ( like a scout but more powerfull )... rest will be numerous ability who shoot torpedo ( shiva nuclear war head ) for destroy structure or starbase... these ship will not be able to destroy capital or other strong ship without being destroy first... but it will be able to clean the road for a invasion force with some combat support... by the way, it is only a project between me and Canadaman, nothing official... but since the UNSC will be part of 7DS, we need weapons able to counter the other races in 7DS...
Is this even close to being done? lol....
Meh, it's been my first mod project so its taking a little bit longer as I've been learning.
The Covenant Assault Carrier better be worth it.... In Halo Canon, that think could take out entire UNSC fleets single-handedly.
i think for obvious reasons a single ship wont be able to destroy an entire fleet by its lonesome... and if you want that then i think you need to go outside a bit
The covenant Assault carrier WAS worth it... but since i am working on a UNSC SuperCarrier ( a titan, not only able to kill covenant but being a good ship against other race ), these last ship will be able to kill the Covenant Assault carrier... a few of these UNSC supercarrier will be able to kill the High Charity Starbase ( not yet modeled but have a 3d sketch )...
Halo canon is great when we see only the Halo universe... but with sins, several universe can collide... Empire ( Star War ), Borg ( Star Trek ), Atlantian ( 7DS )... both race ( UNSC and Covenant ) need to evolve for fight these new threat... A lot of you know the Halo III... let say that these mod is like a Halo IV, something who happen millenium after the event of Halo III...
Hey, who know, in sins, it is possible that a UNSC faction work with Covenant faction to destroy a veru bad common ennemy...
Canon is the past... reality evolve... a old mesh for the UNSC supper carrier...

Recent version have more duble turet, double shiva nuclear wae heard, a bunch or usual missle, a ability to lay mine ( not yet sure, need to speak with Canadaman who is the boos )... the 3 thing a the top back was planned to be shield generator but the boos will no shield for the UNSC ( all armor )... so, it will become misille launcher...
But don't worry, with time, there will be a covenat super assault carrier.... both race need to evolve for fight new threat !!!!
Take your time... of some wish it more fast, they are welcome to help us mod....
not to be pushy, but is their a prospected ETA? With all the stuff you guys need to do, I'm putting it at around 6-18 months, 6 being the least.
!!IMPORTANT!! I AM NOT ON THE MOD TEAM!! DO NOT TAKE THE ABOVE STATEMENT AS FACT!!
!!IMPORTANT!! I AM NOT ON THE MOD TEAM!! DO NOT TAKE THE ABOVE STATEMENT AS FACT!!
I am not on the mod team too... but these mod have become a part of 7DS... and Danman have say that the Halo mod is a to priority...
A realistic time frame for 7DS ( my own time frame ) is around end of the year... so, i think that your 6 month are a little overdue... but who care, better late out that never out...And i can say you that these mod will be out someday...
ETA is very difficult to plan but i know that people work on it... it is not a dead project like several other ( else i will not be helping them a little )...
I actually didn't really expect anything back.
To true that it's better that a great mod comes out later than expected, than never.
Honestly, I'll probably release the mod when I finish up the UNSC. So that way you guys will at least have something to play with while you wait for the covenant and flood.
FLOOD?! Well, that's going to be an interesting race.
" So that way you guys will at least have something to play with while you wait for the covenant and flood." from Canadaman777.
will the flood hijack other ships? that would help with a replicator race from a Stargate race.
Or will the ships just look like half ship/half parasite? Or will there be organic ships. I can't wait!!
I don't know if this has been mentioned or not on this thread as I'm not going to dig through 90+ pages of msgs... on ModDB there is someone working on the SoaSE mod called Halo: Sins of the Prophets. Now I don't know if this is the same team working on the same mod... hard to tell given the thread description, but if not, then I would see what this mod team may have to offer in helping you folks get a working Halo mod going... as I am sure, everyone in their insane mind would want to play... just my two cents
same mod
Yeah, its the same mod, but CanadaMan hasn't made an official thread for SotP, so we forgive you.
There seriously needs to be a new thread. But only after it reachs 100 pages.
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