Dark_Lord1399 Dark_Lord1399

Halo MOD?

Halo MOD?

Ok so I am just throwing this idea out there because I am a Halo fanatic and I think that this game could easily incorporate the Halo universe into it. I am not a very good designer but I can provide support and more ideas. There are already two races that could easily be changed into the Humans and the Covenant( TEC and Advent). All we would have to do would be to change ships some and add  gauss guns to most TEC Cap ships. I know this might take a long time but if it means that we will finally have a Halo space combat game then it will be well worth it.
4,892,976 views 2,504 replies
Reply #2476 Top

yes, the UNSC will crush the psycho aliens.

Reply #2477 Top

Quoting Aridias, reply 2475
There seriously needs to be a new thread. But only after it reachs 100 pages.

 

 

already on page 100, anyways will there be sound clips from the games or are you going to leave it as it is

Reply #2478 Top



already on page 100, anyways will there be sound clips from the games or are you going to leave it as it is

HO MAN!!!! JOHNSON'S MAD 20 SECOND MONOLOGUES ABOUT KILLING COVENANT!!! WOOT!!!

"Once again, it is our job to finish what the flyboys started. We are leaving this ship's platoon, and engaging the Covenant on solid ground. When we meet the enemy, you will rip their skulls from their spines, and toss 'em away, laughin'! Am I right, Marines?"

"Men, here is where we show those split-chin, squid-head, sons of bitches that they could not have picked a worse enemy than the human race. We are going to blow the hell out of those dumb bugs until we don't have anything left to shoot 'em with! And then, we are going to strangle them with their own living guts! Am I right, Marines?"

"Men, we led those dumb bugs out to the middle of nowhere to keep 'em from gettin' their filthy claws on Earth. But, we stumbled onto somethin' they're so hot for, that they're scramblin' over each other to get it. Well, I don't care if it's God's own personal anti-son-of-a-bitch machine, or a giant hula hoop, we're not gonna let 'em have it! What we will let 'em have is a belly full of lead, and a pool of their own blood to drown in! Am I right, Marines?"

"Get up, SO I CAN KILL YOU AGAIN!"

"Don't make me take off my belt"

"For a brick, he flew pretty good."

"Dear Humanity... We regret being alien bastards. We regret coming to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!"

"If you want to keep your brain inside your head, I'd tell those boys to chill!"

"Oh, I know what the ladies like..."

"If you didn't want your ass shot off, you shouldn't have stuck it out so far"

"You do know I was kicking ass with that?"

  • "Who's the Man?"
  • (To himself) "You are!" "THANK YOU!" In response to himself

    "When I joined the Corps, we didn't have any fancy-schmanzy tanks. We had sticks! Two sticks, and a rock for the whole platoon—and we had to share the rock! Buck up, boy, you are one very lucky marine!"

    "Usually, the good Lord works in mysterious ways. But not today! This here is 66 tons of straight-up, H.E-spewing dee-vine intervention! If God is love, then you can call me 'Cupid'!"

    "What's the matter, big shot? Can't start your own party?"

    "That doesn't look like an Uneven Elephant to me: looks more like two squids kissing."

    If those quotes are in the Halo Mod, ill NEVER play anything else =P

    Reply #2479 Top

    Damn that Guilty Spark...

    Reply #2480 Top

    Quoting TheRezonator, reply 2478

    If those quotes are in the Halo Mod, ill NEVER play anything else =P

    lol I should just make Sargent Johnson's voice the only voices on the UNSC side.

    But I honestly don't know if we are going to use Game sounds. Honestly, I might have to ask Bungie about using them (or put up a disclaimer syaing there aren't mine) but i think it would be cool if I could get my hands on some.

    And for those of you wondering, I'm pretty much letting this thread die in these forums.

    I'll post up a new one later on.

    But for now let us remember the good times (and bad) that we had with this thread...

    Keep up to date with the mod here:

    http://www.moddb.com/mods/halo-sins-of-the-prophets/

    and here:

    http://sri-corp.com/Forum/index.php?board=18.0

    See you guys there

    Reply #2482 Top

    actualy they are coprighted under microsoft, microsoft owns the halo franchise, not bungie

    Reply #2483 Top

    But I honestly don't know if we are going to use Game sounds. Honestly, I might have to ask Bungie about using them (or put up a disclaimer syaing there aren't mine) but i think it would be cool if I could get my hands on some.

    as long as you put up notices saying the sound clips are not yours, are not your intellectual property and you did not make them etc etc, you should be fine. Microsoft etc can/will only charge royalties if you intend to make money from the mod, but because its a free thing, and its a mod, they cant/wont charge you anything. copyright is a different matter but like i said before, put up notices saying these are original game sounds and not made by me etc, MS/Bungie should be fine

    Reply #2485 Top

    erm....i am a fairly avid halo fan, so, i thought id point out that, there is in fact pictures of the UNSC Destroyer and Covenant Destroyer, and even one of the Covenant Frigate, as well as Covenant Fighters. here they are if you didnt already see them...

    Reply #2486 Top

    Don't worry, USAF713. I already know about those pictures. I'm in the process of getting those models ingame right now.

    I don't really update this thread anymore, but you can keep up to date with the mod here:

    http://www.moddb.com/mods/halo-sins-of-the-prophets/

    and we have our forums here:

    http://sri-corp.com/Forum/index.php?board=18.0

    Reply #2488 Top

    I noticed you have said something about a beta in december or january, but are you planning on tying this mod into Diplomacy in febuary?

    Reply #2489 Top

    If those quotes are in the Halo Mod, ill NEVER play anything else =P

    "What if you miss?"
    "I won't."

    "You did that on purpose." (maybe after a suicide run.  hmm... suicide button on frigs...)(Cortana)

    Reply #2490 Top

    Quoting Pyropet, reply 2487
    when do you think the beta for this mod will be up?

    I was thinking maybe around the December/January timeframe. That'll net you a public beta.

    Quoting invisiboy, reply 2488
    I noticed you have said something about a beta in december or january, but are you planning on tying this mod into Diplomacy in febuary?

    Well, Diplomacy seems like it would be non-existant for the UNSC/Covenant war anyways. However, given enough time, I plan on having releases for every version of Sins.

    Reply #2491 Top

    Well, Diplomacy seems like it would be non-existant for the UNSC/Covenant war anyways. However, given enough time, I plan on having releases for every version of Sins.

    technically, there shouldnt be diplomacy between the Vasari/Advent/TEC either. we were told vehemently that the hatred and relentlessness of each of the races was unsurmountable, yet now they're playing nice...

     

    however... diplomacy between the UNSC and Covenant is not unheard of... even with the Flood at some points (Halo 3)

    Reply #2492 Top

    It doesn't realy apply, but the Jackels are not really part of the covenant, they are just like an ally

    Reply #2493 Top

    Shouldn't the humans be not able to glass a planet? I have always thought it is the thing for The Covenant. Humans only capture planets.

    So, my suggestion here is the following: The Covies have normal borbardment -thing, but when they do that, they (or anyone else) won't be able to colonize the planet for a long time (at least smthn like 10 minutes game-time, note AT LEAST), but as their ships are numerous, they aren't able to get the recources for them easily from other players. That should balance things, as the Covenant won't get their hand's into recources, they can't answer to the humans endless ship-assembly-line tactic with more ships of their own => balanced game.

    The humans are kinda opposite. They send troops down and take out it's health in a traditional way (shouldn't be a problem for the modders either, they just tweak the ammunition of the human's ships into something that resenbles like ODST attack,  pelican troop transports and stuff. No modding here, and we got land warfare into game too :D). They work as the "real" Sins races. This also makes things more "realistic" to the saga, as the covenant didn't colonize human-habitet worlds, only killed them. The humans in their part were always fighting on the ground, not bombing the hell out of the worlds.

    Covenant should be also able to do this "ground war" thing. They would suck at it, balancing the game, but it should be possible, as the covenant attacked with force, when they did attack, making the game again true to the halo series. Glassing sould be some kind of low-antimatter-requiring ability. This gives the Covenant two options. Humans have only one, but its economy friendlier, and they get a large empire, but suck realistically in space combat, but rule in ground war. Covies get ships slowly, but will fight equally with humans. Tactic for covenant to colonize worlds is amassing slowly a huge fleet of warships, and then own the humans, like in the saga. But if the mod is set right, the humans have a realistic chance of winning, in the early game. Both can win.

    The tecnology trees could also be set like the covenants have only few or bad options, and advance slowly, but they are anyway better, so it shouldn't matter. The humans should suck in this aspect of the game too, until in tier 7-8 technology or so. Then their ships would nicely and quickly rise to the Covenant's level of space fighting, and that's the counter-tactic for huge Covie fleets. And true to the saga. And balanced. Shouldn't this be just perfect?

    Also, in my opinion, CSS-cruiser should be not a Capital, but a cruiser. The player should be able to get his/her hands on loads of CSS's, as they are the basic warship of the Covenant fleet. And I love them.

    Reply #2494 Top

    they already know this.  i used to do the text editing for this and its all been discussed.

    Reply #2496 Top

    Quoting Aridias, reply 2495
    So any news?

    A beta release was planned for end december / begin january but since the devs forum is down since the last two week, i think that everything will be delayed until the forum is again working...

    Reply #2497 Top

    Quoting Thoumsin, reply 2496



    Quoting Aridias,
    reply 2495
    So any news?


    A beta release was planned for end december / begin january but since the devs forum is down since the last two week, i think that everything will be delayed until the forum is again working...

    Yup, it's kind of in a limbo right now. I posted up an update right before Christmas on the moddb profile though.

    Reply #2498 Top

    Someone is working on one for the game Nexus.

    http://tinyurl.com/ye3unh2

    I have to say thats about enough renderings for a Sins. Just the Covenant needs a few more.

    Reply #2499 Top

    Quoting dntthe, reply 2498
    Someone is working on one for the game Nexus.

    http://tinyurl.com/ye3unh2

    I have to say thats about enough renderings for a Sins. Just the Covenant needs a few more.

    Yeah, I know Chaoktay and his mod. I've had touble making his models look good in Sins though. They have rather bare textures.

    Reply #2500 Top

    Hey Canadaman! Could you mind telling us where is the forum domain of this mod? Sri-corp went down and now I only find some silly advertisements and game selling site. UNSC forums of danmangames.com havent been alive since summer so do you have one or what? Am I just stupid or is something wrong with my web browser? Or have you really moved somewhere else?